Elementalist PvE | Dungeon Scepter/Dagger | Damage Burn Elementaslist
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Table of Contents
Summary
Full burn Elementalist
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Traits
Fire Magic
- Empowering FlameGain 150 power while in fire attunement.
- Burning PrecisionCritical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
- ConjurerGain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
- Burning FireUse cleansing fire automatically when you have 3 conditions on you.
- SunspotInflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
- Pyromancer’s TrainingDeal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- One with FireFire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
- Power OverwhelmingGain condition damage based on 10% of your total power attribute.
- Burning RageDeal 10% more damage to burning foes.
- Persisting FlamesExecuting blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
- Pyromancer’s PuissanceEach skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
- Blinding AshesBlind foes for 4 seconds when you burn them. 8 second internal cooldown.
Air Magic
- Zephyr's SpeedMove 25% faster when attuned to air.
- Zephyr’s BoonAuras grant fury and swiftness for 5s when applied.
- One with AirGain 3 seconds of superspeed when attuning to air.
- Ferocious WindsGain ferocity based on 7% of your precision.
- Electric DischargeStrike your target with a bolt of lightning when attuning to air.
- InscriptionGrant a boon associated with your current attunement when you cast a glyph. Glyph ability recharges are reduced by 20%.
- Aeromancer’s TrainingGain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Tempest DefenseSurround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
- Weak SpotYou have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
- Bolt to the HeartDeal 20% more damage to enemies whose health is below 50%.
- Fresh AirRecharge air attunement when you critically hit an enemy.
- Lightning RodDisabling an enemy causes them to be struck by a lightning bolt.
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 1997 (+30)
- Toughness 1030 (+30)
- Attack 3061 (+1065)
- Power 2065 (+1065)
- Critical Hit 56% (+56%)
- Precision 2095 (+1095)
Secondary Stats
- Agony Resistance 30 (+30)
- Boon Duration 10% (+10%)
- Burning Duration 85% (+85%)
- Condition Damage 1484 (+1484)
- Condition Duration 10% (+10%)
- Critical Damage 19% (+19%)
- Damage 996 (+0%)
- Defense 967 (+0)
- Ferocity 294 (+294)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Verata's Masque
- Defense: 77
- Condition Damage: 63
- Power: 45
- Precision: 45
Superior Rune of Balthazar
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Verata's Epaulets
- Defense: 77
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of Balthazar
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Verata's Doublet
- Defense: 330
- Condition Damage: 141
- Power: 101
- Precision: 101
Superior Rune of Balthazar
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Verata's Wristguards
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of Balthazar
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Verata's Breeches
- Defense: 203
- Condition Damage: 94
- Power: 67
- Precision: 67
Superior Rune of Balthazar
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Verata's Footwear
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of Balthazar
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 967
- Condition Damage 614
- Burning Duration 45%
- Power 315
- Precision 315
- Toughness 30
- Agony Resistance 30
Rune Bonuses
Superior Rune of Balthazar- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
Sinister Jewel
- Condition Damage: 25
- Power: 15
- Precision: 15
(Infused)
Sinister Jewel
- Condition Damage: 25
- Power: 15
- Precision: 15
(Infused)
Sinister Jewel
- Condition Damage: 25
- Power: 15
- Precision: 15
(Infused)
Sinister Jewel
- Condition Damage: 25
- Power: 15
- Precision: 15
Sinister Jewel
- Condition Damage: 25
- Power: 15
- Precision: 15
Sinister Jewel
- Condition Damage: 25
- Power: 15
- Precision: 15
Accessory Totals
- Power:430
- Precision:430
- Condition Damage:630
Weapon Set Sigils
Sinister Scepter
- Weapon Strength: 895-1010
- Condition Damage: 120
- Power: 85
- Precision: 85
Sinister Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Precision: 85
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.
Superior Sigil of Malice
+10% Condition Duration
Weapon Set I
Sigil of Superior SmolderingWhen you apply burning it lasts 20% longer.
Superior Sigil of Malice+10% Condition Duration
- Weapon Strength: -