Elementalist PvE | Dungeon Staff | Support Tempest Support
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Table of Contents
Summary
My Style of Support.Tempest Healler support
tell me you opinion
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Weapon and Skill Details
6:Wash the pain away (Tempest Shout)
7:Fell the burn (Tempest Shout)
8:Flash freeze (Tempest Shout)
9:Aftershock (Tempest Shout)
0:Rebound (Tempest Shout)
I cant pick the Tempest Skills and Trait Here so i put them here in details
I use the tempest options 6-0
Traits
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
Trait Details
Cause i cant choose the Tempest Traits i write them here,i use the water and earth like above.For 3rd i use Tempest 2-2-3 (Latent Stamina,Invigorating Torrents and Elemental Bastion)
Early game:Water(1-1-2),Earth(1-3-1),Arcana(2-3-1)
Full game:Water)1-1-2),Earth(1-3-1),Tempest(2-2-3)(Built for full exotic-ascended, lvl 80)
III. Stat Specifics & Effects
Primary Stats
- Health 16585 (+4940)
- Vitality 1494 (+494)
- Armor 2872 (+905)
- Toughness 1905 (+905)
- Attack 2166 (+0)
- Power 1000 (+0)
- Critical Hit 13% (+13%)
- Precision 1179 (+179)
Secondary Stats
- Boon Duration 10% (+10%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 466 (+466)
- Cripple Duration (self) -33% (+-33%)
- Damage 1166 (+0%)
- Defense 967 (+0)
- Healing Power 1433 (+1433)
- Immobilize Duration (self) -33% (+-33%)
- Regeneration Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Ventari's Masque
- Defense: 77
- Toughness: 63
- Vitality: 45
- Healing Power: 45
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Ventari's Epaulets
- Defense: 77
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Ventari's Doublet
- Defense: 330
- Toughness: 141
- Vitality: 101
- Healing Power: 101
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Ventari's Wristguards
- Defense: 140
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Ventari's Breeches
- Defense: 203
- Toughness: 94
- Vitality: 67
- Healing Power: 67
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Ventari's Footwear
- Defense: 140
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 967
- Healing Power 490
- Regeneration Duration 30%
- Toughness 439
- Vitality 315
Rune Bonuses
Superior Rune of Dwayna- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Toughness:466
- Condition Damage:466
- Healing Power:692
Weapon Set Sigils
Hronk's Spire
- Weapon Strength: 1034-1166
- Healing Power: 251
- Precision: 179
- Vitality: 179
- Weapon Strength: -