Warrior PvE | Dungeon Greatsword, Longbow | Damage Warrior Controller
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Table of Contents
Summary
A build little tanky for warriors in first line
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
III. Stat Specifics & Effects
Primary Stats
- Health 28812 (+9600)
- Vitality 1960 (+960)
- Armor 3331 (+1060)
- Toughness 2060 (+1060)
- Attack 4068 (+1913)
- Power 2913 (+1913)
- Critical Hit 13% (+13%)
- Precision 1180 (+180)
Secondary Stats
- Damage 1155 (+0%)
- Defense 1271 (+0)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Ahamid's Visor
- Defense: 127
- Power: 63
- Toughness: 45
- Vitality: 45
Superior Rune of the Fighter
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Ahamid's Pauldrons
- Defense: 127
- Power: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Fighter
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Ahamid's Breastplate
- Defense: 381
- Power: 141
- Toughness: 101
- Vitality: 101
Superior Rune of the Fighter
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Ahamid's Warfists
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Fighter
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Ahamid's Tassets
- Defense: 254
- Power: 94
- Toughness: 67
- Vitality: 67
Superior Rune of the Fighter
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Ahamid's Greaves
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Fighter
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1271
- Power 614
- Toughness 415
- Vitality 315
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:692
- Toughness:466
- Vitality:466
Weapon Set Sigils
Chorben's Claymore
- Weapon Strength: 1045-1155
- Power: 251
- Toughness: 179
- Vitality: 179
- Weapon Strength: -