Mesmer PvE | Dungeon Greatsword, Staff | Damage Mesmer Chaos
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Table of Contents
Summary
A mesmer chaos built full of critical
I. Weapons and Skills
Traits
Chaos
- Metaphysical RejuvenationGain regeneration for 10s when you are struck while below 75% health (15s ICD).
- Descent into MadnessTake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
- Illusionary DefenseEach active illusion you control reduces incoming damage to you by 3%.
- Master of ManipulationReduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
- Illusionary MembraneGain protection for 3 seconds whenever you gain regeneration (15s ICD)
- Mirror of AnguishIf you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
- Chaotic TransferenceGain condition damage equal to 10% of your toughness.
- Chaotic DampeningWhen you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
- Chaotic PersistenceEach unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
- Chaotic InterruptionWhenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
- Prismatic UnderstandingStealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
- Bountiful DisillusionmentWhenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Inspiration
- Mender’s PurityWhenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
- Medic’s FeedbackRevive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
- Restorative MantrasWhen you finish preparing a mantra you heal allies around you.
- Persisting ImagesPhantasms you summon spawn with retaliation for 6 seconds and have 20% more health.
- Inspiring DistortionWhenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
- Warden’s FeedbackFocus weapon skills reflect projectiles and have their recharge reduced by 20%.
- Restorative IllusionsUsing a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
- Protected PhantasmsNewly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.
- Healing PrismEach illusion you control grants you 200 healing power. Whenever you heal yourself, you heal nearby allies by a small amount. 10 second internal cooldown.
- Mental DefenseWhenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.
- Illusionary InspirationPhantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
- Temporal EnchanterGlamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance.
III. Stat Specifics & Effects
Primary Stats
- Health 19072 (+3150)
- Vitality 1315 (+315)
- Armor 1967 (+0)
- Toughness 1000 (+0)
- Attack 3640 (+1485)
- Power 2485 (+1485)
- Critical Hit 43% (+43%)
- Precision 1817 (+817)
Secondary Stats
- Critical Damage 64% (+64%)
- Damage 1155 (+0%)
- Daze Duration 33% (+33%)
- Defense 967 (+0)
- Ferocity 960 (+960)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Gobrech's Masque
- Defense: 77
- Power: 63
- Vitality: 45
- Ferocity: 45
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Gobrech's Epaulets
- Defense: 77
- Power: 47
- Vitality: 34
- Ferocity: 34
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Gobrech's Doublet
- Defense: 330
- Power: 141
- Vitality: 101
- Ferocity: 101
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Gobrech's Wristguards
- Defense: 140
- Power: 47
- Vitality: 34
- Ferocity: 34
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Gobrech's Breeches
- Defense: 203
- Power: 94
- Vitality: 67
- Ferocity: 67
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Gobrech's Footwear
- Defense: 140
- Power: 47
- Vitality: 34
- Ferocity: 34
Superior Rune of the Mesmer
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Armor Stat Totals
- Defense 967
- Power 614
- Precision 100
- Daze Duration 33%
- Vitality 315
- Ferocity 315
Rune Bonuses
Superior Rune of the Mesmer- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
Weapon Set Sigils
Soros's Claymore
- Weapon Strength: 1045-1155
- Precision: 251
- Power: 179
- Ferocity: 179
- Weapon Strength: -