Warrior WvW | Small Group Rifle, Greatsword | Roamer HOT build.MAX DMG rifle.gunflame spam
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Table of Contents
Summary
Here's the skinny:
-Perma Fury
-Cavalier MAX dmg rifle bursts (+900 power. +221% crit damage)(6-9k damage, gun flame)
(and +20-30% extra burst damage)
-100% crit chance bursts (burst precision)
-high toughness (+1200 toughness)
-greatsword bursts do AOE damage. massive damage below 50% health
-high adrenaline gain/berserker mode activation (10 second cooldown, 3 gunflames per berserker mode)
strategy: shoot stuff, that's it
berserker trait link:
http://gw2skills.net...ZAAeAAGt/AHHCAA
BERSERKER TRAITS:
-Smash Brawler
-Blood Reaction
-Eternal Champion
I. Weapons and Skills
Traits
Arms
- Precise StrikesYour critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
- Berserker’s FuryGain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds).
- Signet MasteryReduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
- OpportunistImmobilizing a target grants fury for 5 seconds (10s ICD).
- Rending StrikesYour critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
- Unuspecting FoeGain 50% increased critical hit chance against stunned foes.
- Deep StrikeFury you apply also gives 150 condition damage.
- BlademasterReduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes.
- BloodlustDeal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer.
- Burst PrecisionBurst skills have a 100% critical hit chance.
- FuriousGain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks).
- Dual WieldingIncreases attack speed by 15% while wielding a sword, axe or mace in your offhand.
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 3411 (+1200)
- Toughness 2200 (+1200)
- Attack 3105 (+900)
- Power 1900 (+900)
- Critical Hit 20% (+20%)
- Precision 1180 (+180)
Secondary Stats
- Critical Damage 71% (+71%)
- Damage 1205 (+0%)
- Defense 1211 (+0)
- Ferocity 1075 (+1075)
- Fury Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of Rage
- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
PvP Rune of Rage
- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
PvP Rune of Rage
- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
PvP Rune of Rage
- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
PvP Rune of Rage
- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
PvP Rune of Rage
- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
Rune Stat Totals
- Ferocity 175
- Fury Duration 30%
Rune Bonuses
PvP Rune of Rage- Ferocity: 25
- Fury Duration: 10%
- Ferocity: 50
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- Ferocity: 100
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
Accessories & Jewels
Accessory Totals
- Power:900
- Toughness:1200
- Ferocity:900
Weapon Set Sigils
PvP Rifle
- Weapon Strength: 986-1205
PvP
- Weapon Strength: -