Guardian PvE | Dungeon Staff, Greatsword | Support GS/Staff hybrid burn build
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Table of Contents
Summary
A damageing build that also can support the other team members and has heavy fire applications.
I. Weapons and Skills
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- Flash of LightDetonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.Damage: 222Healing: 788Radius: 240Range: 1,200
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
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- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Weapon and Skill Details
The untility signet isn't to be activated rather kept on passive to increase the power. Virtue of Justice is the main source of damage. The shouts as well as staff 4 are playing a more support role to the team, especially combined with Strenght for the might to last longer. THe Hold ythe Line is optional and depending on the situation you can change it with another shout for that slot.
Traits
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
III. Stat Specifics & Effects
Primary Stats
- Health 18035 (+6390)
- Vitality 1639 (+639)
- Armor 2211 (+0)
- Toughness 1000 (+0)
- Attack 3544 (+1433)
- Power 2433 (+1433)
- Critical Hit 12% (+12%)
- Precision 1171 (+171)
Secondary Stats
- Boon Duration 20% (+20%)
- Condition Damage 969 (+969)
- Condition Duration 10% (+10%)
- Critical Damage 11% (+11%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 20% (+20%)
- Ferocity 171 (+171)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Fire Flank Steak
Duration: 30min
Power: 100
Condition Damage: 70
Experience from Kills: 10%
Power: 100
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Toxic Sharpening Stone
Duration: 30min
Power: 100
Condition Duration: 10%
Experience from Kills: 10%
Power: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Power: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
Carrion Draconic Helm
- Defense: 121
- Condition Damage: 60
- Power: 43
- Vitality: 43
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Carrion Draconic Pauldrons
- Defense: 121
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Carrion Draconic Coat
- Defense: 363
- Condition Damage: 134
- Power: 96
- Vitality: 96
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Carrion Draconic Gauntlets
- Defense: 182
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Carrion Draconic Legs
- Defense: 242
- Condition Damage: 90
- Power: 64
- Vitality: 64
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Carrion Draconic Boots
- Defense: 182
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of Strength
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Armor Stat Totals
- Defense 1211
- Power 474
- Might Duration 45%
- Condition Damage 419
- Vitality 299
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:340
- Vitality:340
- Condition Damage:480
Weapon Set Sigils
Berserker's Staff
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -