Guardian WvW | Small Group Greatsword, Greatsword | Assaulter Dragonhunter. Tanky DPS
Table of Contents
Summary
There are too many missing things here, full build link is here:
http://gw2skills.net... uAAGqLYLlDAA-w
Link for combo video:
*a good mix of armor to achieve balanced stats
-high power precision. +500 to vitality, toughness, ferocity
*condi clears: blocks/aegis, Wings of Resolve, Shelter
*stability: Shield of Courage, Hunter's Determination
*Sigil of Rage, Sigil of Agility are used on Greatsword to deliver that burst combined with traps for that 1 combo KO
*Shelter is a better heal than the trap heal. Doesnt need a trap trigger and heals ~7k, clears 2 conditions and blocks while clearing more conditions
*COMBOS
Longbow combo 1:
Spear of Justice, Symbol of Energy, Spear of Justice (pull), Test of Faith, True Shot
(hook them, set Symbol wear you will pull them, pull and activate trap, finish with True Shot while they are coming out of the pull)
Longbow combo 2:
Hunter's Ward, Judge's Intervention, Process of Blades, Test of Faith, Symbol of Wrath, Whirling Wrath
(the ultimate dps combo. trap them, teleport to them and unleash the beast)
Greatsword combo 3:
Whirling Wrath, Judge's Intervention, Test of Faith
(while Whirling Wrath is channeling, teleport to the enemy, while whirling, daze and gain protection while having a fury boon)
Greatsword combo 4:
Binding Blades, Symbol of Wrath, Binding Blades (pull), Whirling Wrath, Test of Faith
(hook them, set down Symbol of Wrath, walk across symbol to pull them into the center of symbol, pull and finish with Whirling Wrath, Test of Faith)
Greatsword combo 5: (this is a tricky one)
Binding Blades, Judge's Intervention, Procession of Blades, Binding Blades (pull), Whirling Wrath, Test of Faith
(channel Binding Blades, teleport mid-channel, drop Procession of Blades onto the enemy, pull enemy back into the blades and finish with Whirling Wrath, daze and gain protection by activating Test of Faith)
(the combo does not require Hunter's Ward to lock but is just as effective. Works on targets that arent moving too much because you need to drop Procession of Blades on top of them. But since you are teleporting right to them, it should be easier to do. This one takes practice but is much harder to detect, once you lock them with Binding Blades, they will need some form of stability to escape this combo)
General Combo 6/7: (used with both sets)
Spear of Justice, Procession of Blades, Judge's Intervention, Spear of Justice (pull)
(hook them, channel the trap, teleport while mid channel to drop trap on them, pull them back in. you can add more if you want but this is how you use Procession of Blades in the most effective way by pulling them back in after you set it off)
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0Fury: 4 sRetaliation: 5 s
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- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
Traits
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
III. Stat Specifics & Effects
Primary Stats
- Health 16385 (+4740)
- Vitality 1474 (+474)
- Armor 2808 (+597)
- Toughness 1597 (+597)
- Attack 3093 (+993)
- Power 1993 (+993)
- Critical Hit 43% (+43%)
- Precision 1824 (+824)
Secondary Stats
- Critical Damage 28% (+28%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Ferocity 426 (+426)
- Movement Speed 25% (+25%)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 121
- Power: 60
- Toughness: 43
- Vitality: 43
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Defense: 121
- Power: 45
- Toughness: 32
- Vitality: 32
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Defense: 363
- Power: 134
- Toughness: 96
- Vitality: 96
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Defense: 242
- Power: 90
- Toughness: 64
- Vitality: 64
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Defense: 182
- Power: 45
- Toughness: 32
- Vitality: 32
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Armor Stat Totals
- Defense 1211
- Vitality 474
- Swiftness Duration 30%
- Movement Speed 25%
- Power 419
- Toughness 299
Rune Bonuses
Superior Rune of Speed- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Accessories & Jewels
Accessory Totals
- Power:403
- Precision:585
- Toughness:148
- Ferocity:255
Weapon Set Sigils
- Weapon Strength: 995-1100
- Precision: 239
- Power: 171
- Ferocity: 171
- Weapon Strength: -