Guardian PvE | Dungeon Mace/Shield, Staff | Support Core Healing Guard
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Table of Contents
Summary
A impossible Core healing guard, if u run this you are mad, but im sure you it will WORK!!!!
I. Weapons and Skills
- Pure Strike½Bash your foe.Range: 130Damage: 336
- Faithful Strike1Hit your foe with a final strike and heal nearby allies.Damage: 470Healing: 463Range: 130
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- Detonate Shield of AbsorptionDetonate the dome to heal nearby allies.Healing: 1,360
- 0Fury: 4 sRetaliation: 5 s
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- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
Traits
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
III. Stat Specifics & Effects
Primary Stats
- Health 17915 (+6270)
- Vitality 1627 (+627)
- Armor 2679 (+468)
- Toughness 1468 (+468)
- Attack 2325 (+318)
- Power 1318 (+318)
- Critical Hit 34% (+34%)
- Precision 1627 (+627)
Secondary Stats
- Boon Duration 15% (+15%)
- Critical Damage 5% (+5%)
- Damage 1007 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 10% (+10%)
- Ferocity 77 (+77)
- Healing Power 1736 (+1736)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Delicious Rice Ball
Duration: 30min
+10% Healing Effectiveness (Outgoing)
+25% Magic Find during Lunar New Year
Healing Power: 100
+10% Healing Effectiveness (Outgoing)
+25% Magic Find during Lunar New Year
Healing Power: 100
- (30min)
- +10% Healing Effectiveness (Outgoing)
- +25% Magic Find during Lunar New Year
- Healing Power: 100
Utility Nourishment
Furious Tuning Crystal
Duration: 30min
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Ferocity: 5
- Experience from Kills: 10%
Armor & Runes
Magi's Draconic Helm
- Defense: 121
- Healing Power: 60
- Precision: 43
- Vitality: 43
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Magi's Draconic Pauldrons
- Defense: 121
- Healing Power: 45
- Precision: 32
- Vitality: 32
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Magi's Draconic Coat
- Defense: 363
- Healing Power: 134
- Precision: 96
- Vitality: 96
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Magi's Draconic Gauntlets
- Defense: 182
- Healing Power: 45
- Precision: 32
- Vitality: 32
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Magi's Draconic Legs
- Defense: 242
- Healing Power: 90
- Precision: 64
- Vitality: 64
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Magi's Draconic Boots
- Defense: 182
- Healing Power: 45
- Precision: 32
- Vitality: 32
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Armor Stat Totals
- Defense 1211
- Healing Power 594
- Boon Duration 15%
- Precision 299
- Vitality 299
Rune Bonuses
Superior Rune of the Monk- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:318
- Toughness:318
- Healing Power:692
- Precision:148
- Vitality:148
Weapon Set Sigils
Hronk's Flanged Mace
- Weapon Strength: 940-1060
- Healing Power: 125
- Precision: 90
- Vitality: 90
Hronk's Bastion
- Weapon Strength: 846-954
- Healing Power: 125
- Precision: 90
- Vitality: 90
Weapon Defense: 64