Elementalist PvE | Dungeon Staff | Damage Staff Dungeon Build
Table of Contents
Summary
This build utilizes the elementalist's staff to provide area damage, debuffs, and healing as well as many useful utility skills for party raiding.
I. Weapons and Skills
Weapon and Skill Details
For damage you will be spending most of your time in Fire and Earth attunement usually only swapping to water and air to heal or if your are running/kiting. Some of the larger AOE skills in this build have longer cast times, keep in mind you can swap attunements during the cast as well as cast all three of your Arcane skills (7, 8, 9). If you are running or just need some extra survivability I recommend swapping Arcane Blast and Arcane Wave for Mist Form and Glyph of Air. Mist Form and Arcane Shield can both be used while resurrecting a fallen player. If you are running Static field is a good way to stun the mobs to help get past them and when combined with Arcane Wave it grants area swiftness.
II. Traits
Fire Magic
Air Magic
Earth Magic
Water Magic
Arcana
Trait Details
The traits are designed to maximize damage, especially in Fire attunement, where most of the damage skills are. This build does NOT build fury or might the way a Scepter/Dagger might and is mainly used to AOE damage and control as well as if you are trying to maintain maximum distance from target. During single target fights I recommend swapping Arcana 20 trait Blasting Staff for something more useful like Final Shielding.
III. Stat Specifics & Effects
Primary Stats
- Health 13005 (+1360)
- Vitality 1052 (+136)
- Armor 2255 (+419)
- Toughness 1335 (+419)
- Attack 3796 (+1769)
- Power 2685 (+1769)
- Critical Hit 49% (+49%)
- Precision 1944 (+1028)
Secondary Stats
- Attunement Recharge Rate 20% (+20%)
- Boon Duration 20% (+20%)
- Condition Duration 30% (+30%)
- Critical Damage 57% (+57%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 865 (+865)
- Healing Power 100 (+100)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 73
- Toughness: 60
- Power: 43
- Precision: 43
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 73
- Toughness: 45
- Power: 32
- Precision: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 314
- Toughness: 134
- Power: 96
- Precision: 96
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 133
- Toughness: 45
- Power: 32
- Precision: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 194
- Toughness: 90
- Power: 64
- Precision: 64
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 133
- Toughness: 45
- Power: 32
- Precision: 32
- Power: 20
- Precision: 14
- Ferocity: 14
Armor Stat Totals
- Defense 920
- Power 494
- Ferocity 114
- Toughness 419
- Precision 313
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
Accessories & Jewels
- Power: 4
- Power: 4
- Power: 4
- Power: 4
- Power: 4
- Power: 4
Accessory Totals
- Power:716
- Precision:430
- Ferocity:466
- Vitality:36
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
- Power: 20
- Precision: 14
- Ferocity: 14
Weapon Set I
Ruby OrbPower: 20
Precision: 14
Ferocity: 14
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Power: 20
- Precision: 14
- Ferocity: 14
Water Weapon I
Ruby OrbPower: 20
Precision: 14
Ferocity: 14
Upgrade Item Details
I take Knights armor to add survivability taking Berserkers accessories to maximize damage. I prioritize Power over Percision or critical damage as this build focuses more on sustained damage than burst.
V. Basic Gameplay
For mobs simply target the area with the most enemies. If you start to take damage use Arcane Shield or dodge. If the party is taking damage use Geyser or Healing Rain. Keep in mind Healing Rain will remove conditions and Geyser combines with Arcane Blast to provide Area Regeneration.