Mesmer WvW | Fun Staff, Scepter/Torch | Roamer Condition WvW

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Summary

This build really shines soloing and in small group combat. Kiting and confusing your opponent is the main focus of the condition Mesmer. There is room for customization within this build if you choose to do so. Thanks for reading this guide

 

-Jedge


I. Weapons and Skills

Rabid Staff
  • Weapon Strength: 985-1111
  • Condition Damage: 239
  • Precision: 171
  • Toughness: 171
  • Weapon Strength: -
Rabid Scepter
  • Weapon Strength: 895-1010
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
  • Weapon Strength: -
  • Weapon Strength: -
  • Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200Confusion: 3 s
  • Cry of Frustration20
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200Confusion: 3 s
  • Diversion30½
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200Confusion: 3 s
  • Distortion40
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200Confusion: 3 s
  • Winds of Chaos¾
    Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
    Damage: 111Burning: 1 s (328 damage)Bleeding: 7 s (298 damage)Vulnerability: 5 sMight: 5 sFury: 2 sRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Phase Retreat8
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo Finisher: LeapRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Phantasmal Warlock¾ 14½
    Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
    Damage: 74Extra damage per condition: 10%Range: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Chaos Armor28
    Give yourself chaos armor, which gives yourself [sic] random boons and your foe random conditions whenever you are struck.
    Duration: 5Protection: 5 sRegeneration: 3 s (390 health)Swiftness: 3 sConfusion: 3 s (65 damage on skill use)Crippled: 3 sBlind: 3 sRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Chaos Storm¼ 28
    Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
    Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Ether Feast1 20
    Heal yourself. Gain additional health for each active illusion.
    Healing: 5,560Healing per illusion: 640
    • 0
      Confusion: 3 s
  • Decoy40
    Clone. Gain stealth and summon an illusion to attack your foe.
    Duration: 3Breaks stunRange: 1,200
    • 0
      Confusion: 3 s
  • Signet of Inspiration¾ 30
    Signet Passive: Grants 5 seconds of swiftness plus one other random boon every 10 seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Regeneration: 5 s (650 health)Aegis: 10 sRetaliation: 5 sProtection: 3 sSwiftness: 5 sMight: 20 sFury: 5 sVigor: 5 sRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Mass Invisibility72
    Manipulation. You and all allies gain stealth for a short time.
    Stealth: 5 sRadius: 1,200
    • 0
      Confusion: 3 s

Weapon and Skill Details

Staff Scepter/Torch are the standard for condition Mesmer builds

 

Signet of Inspiration can be taken out for another manipulation skill such as Arcane Thievery and Mimic because of the reduced cooldown within the build.


II. Traits

Adept Master Grandmaster

Trait Details

Dueling
15 into dueling gives you Sharper images which is crucial to a condition build. I felt with Deceptive Evasion that I was dodging unnecessarily and it made Theives harder to fight. Far-Reaching Manipulations sets your blink to extend to 1200 range which allows you to escape certain situations.

 

Chaos
30 into Chaos is the standard for any condition build.

 

Master of Manipulation affects your blink and reduces the cooldown by 6 seconds. As previously stated this trait also allows you to play around with the build if you choose to use different skills.

 

Chaotic Dampening allows you to kite with staff more often and with the combined Illusionists Celerity trait, Phase retreat is on a 6 second cooldown.
It also lowers your cooldowns on all of your staff skills to allow for more kiting.

 

Prismatic Understanding is arguably one of the strongest traits in the game. Combined all of the Mesmer's access to stealth, this trait allows Mesmer's to stay in combat indefinitely. It will provide you with regeneration, aegis, and protection the longer you stay in stealth.

 

Illusions
Master of Misdirection allows for your confusion to last longer. This trait is especially helpful for those that run condition reduction food.

 

Blinding Befuddlement can be interchanged for another trait such as Illusionary Elasticity. I found that this trait synchronizes well with chaos armor and scepter to offer that extra bit of confusion.


III. Stat Specifics & Effects

Primary Stats

  • Health 17742 (+1820)
  • Vitality 1098 (+182)
  • Armor 2823 (+987)
  • Toughness 1903 (+987)
  • Attack 2027 (+0)
  • Power 916 (+0)
  • Critical Hit 40% (+40%)
  • Precision 1766 (+850)

Secondary Stats

  • Boon Duration 30% (+30%)
  • Condition Damage 1336 (+1336)
  • Condition Duration 5% (+5%)
  • Condition Duration (self) -40% (+-40%)
  • Confusion Duration 33% (+33%)
  • Confusion Duration 33% (+33%)
  • Critical Damage 10% (+10%)
  • Damage 1111 (+0%)
  • Defense 920 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 150 (+150)
  • Shredding Recharge Rate 25% (+25%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Corrupted Orrian Masque
  • Defense: 73
Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Corrupted Orrian Mantle
  • Defense: 73
Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Corrupted Orrian Vestments
  • Defense: 314
Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Corrupted Orrian Gloves
  • Defense: 133
Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Corrupted Orrian Pants
  • Defense: 194
Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Corrupted Orrian Shoes
  • Defense: 133
Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Armor Stat Totals

  • Defense 920
  • Precision 175
  • Condition Duration 5%

Rune Bonuses

Superior Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Accessories & Jewels

Hymn to the ProphetsOffensive Slot
  • Condition Damage: 157
  • Precision: 108
  • Toughness: 108
Rabid BackOffensive Slot
  • Condition Damage: 63
  • Precision: 40
  • Toughness: 40
(Infused)
Khilbron's PhylacteryOffensive Slot
  • Condition Damage: 126
  • Precision: 85
  • Toughness: 85
(Infused)
Ouroboros LoopDefensive Slot
  • Condition Damage: 126
  • Precision: 85
  • Toughness: 85
(Infused)
Matriarch's QuillOffensive Slot
  • Condition Damage: 110
  • Precision: 18
  • Toughness: 74
  • Vitality: 56
Plague IdolDefensive Slot
  • Condition Damage: 110
  • Precision: 18
  • Toughness: 74
  • Vitality: 56

Accessory Totals

  • Precision:354
  • Toughness:466
  • Condition Damage:692
  • Vitality:112

Weapon Set Sigils

Rabid Staff
  • Weapon Strength: 985-1111
  • Condition Damage: 239
  • Precision: 171
  • Toughness: 171
  • Weapon Strength: -
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Weapon Set I

Sigil of Superior Earth

60% chance to do a 5s bleed on critical.

Rabid Scepter
  • Weapon Strength: 895-1010
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Superior Sigil of Malice
+10% Condition Duration

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Superior Sigil of Malice

+10% Condition Duration

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

Food and Utility
Bowl of Lemongrass Poultry Soup gives your character vitality and reduced condition duration. This build does not have a lot of condition removal and this food will greatly help in fighting and cancelling out the Bowl of Garlic Kale Sautee (40% increased condition duration). This food will allow you to survive a lot longer when being pressured with other condition builds.

 

Rune of Lyssa
Runes of Lyssa are amazing runes to use with this condition build. You have access to boons when you heal and when you use your ultimate you lose all conditions. It also allows for increased condition duration and brings up your critical chance to a respectful level. You can also swap out Lyssa for Runes of Perplexity or possibly Undead runes for additional condition damage.

 

Accessories
I use a mix of Rabid accessories that also grant vitality. I found that with a lower health pool I was getting bursted down faster and conditions would be murder. With the extra vitality, it allows you to survive longer. You will also be gaining regeneration quite often so having a higher health pool is never a bad idea.

 

Weapon Sets and Sigils
Sigil of Earth vs Sigil of Doom.
I prefer to use Sigil of Earth others might say Sigil of Doom, its a personal preference. I like using Sigil of malice because it adds a flat 6% condition duration. Sigil of Bursting is also amazing because it adds a 6% condition damage modifier on you. If you want to go for more damage I suggest Bursting but if you feel you need the added duration use Malice

 

More specific sigils such as Sigil of Agony can be swapped if you find your bleeds are not lasting long enough. Superior Sigil of energy just for kiting around. I also have used Sigil of Hydromancy and it works wonders on melee classes. The only problem i have with Hydromancy is when swapping weapons while invisible, it will reveal your location.


V. Basic Gameplay


Main Skill Rotation

Winds of Chaos¾
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage: 111Burning: 1 s (328 damage)Bleeding: 7 s (298 damage)Vulnerability: 5 sMight: 5 sFury: 2 sRange: 1,200
Phantasmal Warlock¾ 14½
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage: 74Extra damage per condition: 10%Range: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200
Chaos Storm¼ 28
Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200
Winds of Chaos¾
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage: 111Burning: 1 s (328 damage)Bleeding: 7 s (298 damage)Vulnerability: 5 sMight: 5 sFury: 2 sRange: 1,200

Basic Rotation
This is the basic opening for fighting most classes.
You want to start off with auto attacks then quickly use Phantasmal Warlock and while you are casting Phantasmal Warlock use Phase Retreat. If you use Phantasmal Warlock and Phase Retreat in quick succession - allows for both skills to go off for maximum clone creation. You then want to use Chaos Storm to create boons for yourself and to apply pressure to the enemy. Remember to Phase Retreat out of Chaos Storm to give yourself Chaos Armor for the extra added defense.


Winds of Chaos¾
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage: 111Burning: 1 s (328 damage)Bleeding: 7 s (298 damage)Vulnerability: 5 sMight: 5 sFury: 2 sRange: 1,200
Phantasmal Warlock¾ 14½
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage: 74Extra damage per condition: 10%Range: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200
Chaos Storm¼ 28
Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200
Diversion30½
Shatter. Destroy all your clones and phantasms, dazing their targets.
Daze: 1 sRange: 1,200Confusion: 3 s
The Prestige30
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Stealth: 3 sDamage: 302Blind: 5 sBurning: 3 s (984 damage)Radius: 240Combo Finisher: BlastConfusion: 5 s
Phantasmal Mage¾ 30
Phantasm. Create an illusion that confuses foes and grants retaliation to allies.
Damage: 363Burning: 6 sFury: 3 sRange: 1,200
Confusing Images3 15
Channel a beam of energy that damages and confuses your foe.
Damage (5x): 840x5Confusion: 5 s (325 damage on skill use)Range: 900
Illusionary Counter2 12
Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
Duration: 2Damage: 336x5Torment: 8 s (1280)Range: 900

Advanced Rotation
This follows the same principles as the basic rotation. Almost always you want to start a fight while opening with staff. Once you kite around your opponent for a bit you can judge the tide of battle. In between each step you should be constantly auto attacking your target and using Phase Retreat defensively to combo field Chaos Armor and to dodge skills. Once you are finished kiting with staff you then have the opportunity to shatter (Diversion) your clones.

 

Scepter
When switching to Scepter you want to stay in The Prestige as long as possible to get the most out of your boons. While invisible you want to send out your Phantasmal Mage for the extra clone and because he will not bring you out of stealth. Depending on the situation, you might want to also throw Confusing Images into the mix. Confusing images is an easily dodge-able skill but combined with invisibility and correct positioning it can be used effectively.

 

Illusionary Counter
This skill should only be used when you are sure that it will hit your target. It is the highest damaging skill a condition Mesmer has and it is crucial that it hits. You should use this skill when you know you can block an attack such as a leap or an easily telegraphed skill such as a Ranger's Rapid Fire.


Comments

Post a Comment
Jedge @ 10:46 AM, Tue August 27 2013 Reply
Will update rotations when I can. Not working for me right now :(