Mesmer WvW | Fun Staff, Scepter/Torch | Roamer Condition WvW
Table of Contents
Summary
This build really shines soloing and in small group combat. Kiting and confusing your opponent is the main focus of the condition Mesmer. There is room for customization within this build if you choose to do so. Thanks for reading this guide
-Jedge
I. Weapons and Skills
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
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- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
Weapon and Skill Details
Staff Scepter/Torch are the standard for condition Mesmer builds
Signet of Inspiration can be taken out for another manipulation skill such as Arcane Thievery and Mimic because of the reduced cooldown within the build.
II. Traits
Domination
Dueling
Chaos
Inspiration
Illusions
Trait Details
Dueling
15 into dueling gives you Sharper images which is crucial to a condition build. I felt with Deceptive Evasion that I was dodging unnecessarily and it made Theives harder to fight. Far-Reaching Manipulations sets your blink to extend to 1200 range which allows you to escape certain situations.
Chaos
30 into Chaos is the standard for any condition build.
Master of Manipulation affects your blink and reduces the cooldown by 6 seconds. As previously stated this trait also allows you to play around with the build if you choose to use different skills.
Chaotic Dampening allows you to kite with staff more often and with the combined Illusionists Celerity trait, Phase retreat is on a 6 second cooldown.
It also lowers your cooldowns on all of your staff skills to allow for more kiting.
Prismatic Understanding is arguably one of the strongest traits in the game. Combined all of the Mesmer's access to stealth, this trait allows Mesmer's to stay in combat indefinitely. It will provide you with regeneration, aegis, and protection the longer you stay in stealth.
Illusions
Master of Misdirection allows for your confusion to last longer. This trait is especially helpful for those that run condition reduction food.
Blinding Befuddlement can be interchanged for another trait such as Illusionary Elasticity. I found that this trait synchronizes well with chaos armor and scepter to offer that extra bit of confusion.
III. Stat Specifics & Effects
Primary Stats
- Health 17742 (+1820)
- Vitality 1098 (+182)
- Armor 2823 (+987)
- Toughness 1903 (+987)
- Attack 2027 (+0)
- Power 916 (+0)
- Critical Hit 40% (+40%)
- Precision 1766 (+850)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1336 (+1336)
- Condition Duration 5% (+5%)
- Condition Duration (self) -40% (+-40%)
- Confusion Duration 33% (+33%)
- Confusion Duration 33% (+33%)
- Critical Damage 10% (+10%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 150 (+150)
- Shredding Recharge Rate 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 73
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 314
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 133
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 194
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 133
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Armor Stat Totals
- Defense 920
- Precision 175
- Condition Duration 5%
Rune Bonuses
Superior Rune of Lyssa- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Accessories & Jewels
Accessory Totals
- Precision:354
- Toughness:466
- Condition Damage:692
- Vitality:112
Weapon Set Sigils
- Weapon Strength: 985-1111
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -