Elementalist PvE | Dungeon Dagger/Dagger | Damage Elementalist Lightning Hammer Build
Table of Contents
Summary
This build uses an incredible amount of base damage modifiers to increase damage by a lot. You will be incredibly squishy so this is not for inexperienced players. You will sit in water magic the entire time and use the lightning hammer as the main weapon. Firey Greatsword is very good for boss fights that have a wall in them to do an amazing amount of burst damage.
I. Weapons and Skills
Weapon and Skill Details
Arcane skills are taken to proc the trait arcane lightning. They also proved block's, a stun breaker, and a blast finisher.
II. Traits
Fire Magic
Air Magic
Earth Magic
Water Magic
Trait Details
Basically taking a ton of base damage % increases. Note that the water magic trait, Piercing Shards only works while in water magic.
III. Stat Specifics & Effects
Primary Stats
- Health 13645 (+2000)
- Vitality 1116 (+200)
- Armor 1936 (+100)
- Toughness 1016 (+100)
- Attack 3772 (+1875)
- Power 2742 (+1826)
- Critical Hit 54% (+54%)
- Precision 2051 (+1135)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 100 (+100)
- Condition Duration 20% (+20%)
- Critical Damage 87% (+87%)
- Damage 1030 (+5%)
- Defense 920 (+0)
- Experience from Kills 10% (+10%)
- Ferocity 1305 (+1305)
- Gold from Monsters 20% (+20%)
- Healing Power 200 (+200)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Armor & Runes
- Defense: 73
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 73
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 314
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 194
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 133
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 920
- Power 594
- Ferocity 399
- Precision 299
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
- Gold from Monsters:20%
Weapon Set Sigils
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Upgrade Item Details
Sigil of the night I use because only one worth while dungeon is during the day (Arah) and fractals has some day instances. A third weapon should be taken with Bloodlust or Perception.