Mesmer PvE | Open World Scepter/Pistol, Staff | Control Fata Morgana Conditions
Table of Contents
Summary
A full condition build that provides constant flow of illusions with some clone-death traits. This is meant for PvE/Dungeons, but it can possibly work in WvW.
This is will be updated FREQUENTLY.
I. Weapons and Skills
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
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Weapon and Skill Details
In underwater, Arcane Thievery is used instead of Null Field.
Decoy can be used instead of Blink if preferred.
II. Traits
Domination
Dueling
Chaos
Inspiration
Trait Details
Current bug: Duelist's Discipline gives iDuelist 100% projectile finisher, which means granting stacks of confusion with ethereal field.
In underwater, with Arcane Thievery, take Master of Manipulation instead of Illusionary Defense.
III. Stat Specifics & Effects
Primary Stats
- Health 19722 (+3800)
- Vitality 1296 (+380)
- Armor 2771 (+935)
- Toughness 1851 (+935)
- Attack 1936 (+0)
- Power 916 (+0)
- Critical Hit 38% (+38%)
- Precision 1575 (+659)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1331 (+1331)
- Condition Duration 40% (+40%)
- Confusion Duration 30% (+30%)
- Confusion Duration 30% (+30%)
- Critical Damage 20% (+20%)
- Damage 1020 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 300 (+300)
- Healing Power 100 (+100)
- Magic find 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
40-50% critical hit is ideal to trigger sigil proc and Sharper Images. Also, have 17k or more health and 22k or more armor.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 73
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 314
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 133
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 194
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 133
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 175
- Confusion Duration 30%
Rune Bonuses
Superior Rune of Perplexity- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Accessories & Jewels
- Magic find: 20%
- Precision: 14
- Toughness: 14
- Condition Damage: 20
- Condition Damage: 4
- Toughness: 4
- Precision: 4
- Precision: 4
Accessory Totals
- Precision:189
- Toughness:465
- Vitality:280
- Condition Damage:683
- Magic find:20%
Weapon Set Sigils
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 876-1029
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 985-1111
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Water Weapon II
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Upgrade Item Details
Currently do not have all upgrades listed above (still working on getting them). Perplexity runes can be swapped for another condition rune (or possibly Traveler's runes). Scepter's sigil can also be swapped for another On-Crit sigil of choice. Food can also be swapped for another condition-based food.
Note: Trinkets can be full rabid, full dire-rabid or even a mixture of both.
V. Basic Gameplay
While either weapons can be used at the start of the fight, it's usually best to go with Scepter/Pistol first.
Summon iDuelist. During the casting, apply Feedback (it's instant-cast and can also be cast when CC'd). This will cause iDuelist to inflict bleeding and confusion. Try to approach the enemy so that you can get the aggro before it targets your phantasm. Block or auto-attack and dodge so that you can get 3 illusions up. Either swap to staff to summon iWarlock or continue autoattacking and overwriting your clones. Always keep 3 illusions up at all times. When the target is close to dying, you can finish them off with MW or CoF shatter. Use Diversion and Distortion during desperate situations only.
Note: You don't have to follow exactly like above. As long as you have 3 illusions quickly summoned, then you can go about your own way depending on situation.
Main Skill Rotation
3rd-5th can be used in any order, until you have 3 illusions out.