Ranger WvW | Large Group Longbow, Greatsword | Assaulter WvW Ranger Build

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Summary

Build made for Seafarer's Rest World Guardians[WvW] Guild!


I. Weapons and Skills

Valkyrie Longbow
  • Weapon Strength: 920-1080
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Poisonous Cloud30
    Pet skills. Spit a ball of venom that covers an area with a poisonous cloud.
    Damage: 49Duration: 5Combo Field: PoisonRange: 900
  • Twin Darts1
    Fire two shots from your tail that have a 10% chance to poison.
    Damage (2x): 296Poison: 3 s (252 damage)Combo Finisher: Projectile (20% chance)Range: 900
  • Tail Lash20
    Push a nearby foe back with your tail.
    Damage: 185Knockback: 360Range: 130
  • Devourer Retreat20
    Retreat by tunneling through the ground.
    Range: 200
  • Long Range Shot¾
    Shoot your foe from long range. The farther the arrow flies, the more damage it does.
    1000+ range: 317500-100 range: 2290-500 range: 176Combo Finisher: Projectile (20% chance)Range: 1,500
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Rapid Fire5 10
    Fire multiple arrows at your foe.
    Damage (10x): 1,320Vulnerability: 8 sCombo Finisher: Projectile (20% chance)Range: 1,500
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Hunter's Shot12
    Fire an arrow and vanish in stealth. Your pet gains swiftness.
    Damage: 141Stealth: 3 sSwiftness: (pet) 10 sCombo Finisher: ProjectileRange: 1,500
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Point Blank Shot½ 15
    Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
    Damage: 282Knockback: 400Knockback: 500Knockback: 600Combo Finisher: ProjectileRange: 1,500
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Barrage30
    Barrage the target area with a hail of arrows that cripple.
    Damage (12x): 1,692x12Crippled: 2 sRadius: 240Range: 1,500
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Healing Spring ½ 24
    Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: Water
    • 0
      Swiftness:
  • Frost Trap ½ 24
    Trap. Set a trap that chills foes.
    Chilled: 3 s (per second)Duration: 3Trap radius: 240Effective radius: 180Combo Field: Ice
    • 0
      Swiftness:
  • Muddy Terrain ¾ 20
    Survival. Use mud to cripple and immobilize foes.
    Immobilized: 2 s (at creation)Crippled: 2 s (per pulse)Duration: 10Range: 900
    • 0
      Swiftness:
  • Spike Trap ½ 20
    Trap. Set a trap that bleeds and cripples foes.
    x6Bleeding: 6.5 sDamage: 49Crippled: 2.66 sKnockdown: On initial trap triggerDamage radius: 240Trap radius: 240
    • 0
      Swiftness:
  • Entangle ¾ 48
    Survival. Entangle your foe. They are immobile until the vines are destroyed.
    Duration: 20Damage: 49Bleeding: 8 s (6800 damage)Immobilized: 1 sRange: 600
    • 0
      Swiftness:

II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 19382 (+3460)
  • Vitality 1262 (+346)
  • Armor 2599 (+619)
  • Toughness 1535 (+619)
  • Attack 3334 (+1338)
  • Power 2254 (+1338)
  • Critical Hit 60% (+60%)
  • Precision 2166 (+1250)

Secondary Stats

  • Boon Duration 5% (+5%)
  • Condition Damage 200 (+200)
  • Condition Duration 20% (+20%)
  • Critical Damage 63% (+63%)
  • Damage 1080 (+0%)
  • Defense 1064 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 950 (+950)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
  • (30min)
  • Precision: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain precision equal to 6% of your toughness
  • Gain precision equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Knight's Emblazoned Helm
  • Defense: 97
  • Toughness: 60
  • Power: 43
  • Precision: 43
Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Knight's Emblazoned Shoulders
  • Defense: 97
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Knight's Emblazoned Coat
  • Defense: 338
  • Toughness: 134
  • Power: 96
  • Precision: 96
Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Knight's Emblazoned Gloves
  • Defense: 157
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Knight's Emblazoned Pants
  • Defense: 218
  • Toughness: 90
  • Power: 64
  • Precision: 64
Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Knight's Emblazoned Boots
  • Defense: 157
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)

Armor Stat Totals

  • Defense 1064
  • Vitality 175
  • Boon Duration 5%
  • Toughness 419
  • Power 299
  • Precision 299

Rune Bonuses

Superior Rune of Sanctuary
  1. Vitality: 25
  2. Boon Duration: 5%
  3. Vitality: 50
  4. 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)

Accessories & Jewels

Berserker's Amulet
  • Power: 90
  • Precision: 64
  • Ferocity: 64
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Back
  • Power: 30
  • Precision: 21
  • Ferocity: 21
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 90
  • Precision: 64
  • Ferocity: 64
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 90
  • Precision: 64
  • Ferocity: 64
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Earring
  • Power: 75
  • Precision: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Earring
  • Power: 75
  • Precision: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15

Accessory Totals

  • Power:600
  • Precision:409
  • Ferocity:409

Weapon Set Sigils

Valkyrie Longbow
  • Weapon Strength: 920-1080
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Hydromancy
You freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Hydromancy

You freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Accuracy
+7% crit chance.

Water Weapon I

Sigil of Superior Accuracy

+7% crit chance.

Water Weapon II

Sigil of Superior Accuracy

+7% crit chance.


V. Basic Gameplay

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