Warrior WvW | Large Group Hammer, Sword/Warhorn | Support Ultimate WvW Team Warrior
Table of Contents
Summary
Medium to good damage (not extreme but very decent), Healing and Cleansing Shouts. A Jack-of-trades for any large-scale ZvZ environment.
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Hammer for the crowd control and massive AoE damage and naturally high co-efficient skill-specific damage multipliers. Sword for super fast regroups and initiation into the enemy, warhorn for major cleansing on short cooldowns and an easy-to-use blast finisher (plus the vigor). Hammer hits on auto-attack for around 1-2.5K critical hits and around 800-1K normal hits depending on armour and bloodlust stacks.
Healing Signet heals for 450 health per second and should be used as a damage mitigation utility, mainly used passively and stacks with other passive healings and regen (from Dogged March trait and other sources) plus the Adrenal Health heals for over 500 HP every 3 seconds. "Shake It Off" and "For Great Justice" heal 3 conditions when used together and the shouts heal for 2031 HP each. Dolyak Signet works in Synergy with Signet Master trait allowing you to gain Stability for 10.5 seconds every 48 seconds and passively gives you 180 toughness.
Battle Standard can be switched for Signet of Rage for more offensive play and works in synergy with the Empowered trait, however, I find Battle standard to be invaluable for large-scale fights for the AoE resurrection and AoE boons (plus it is more supportive for your team).
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
In Defense the Minor Traits are really fantastic for maintaining health and power rating. Dogged March with the Healing stat and boon duration means the regen can often tick 4 times, Last Stand gives you stability when CC'd and cancelled any CC on you when it pops and Spiked Armour deals incredible AoE retaliation damage lasting for 6.5 seconds every 15 seconds when dealt a critical blow (that's almost half the time with retaliation). That's 3 boons almost immediately upon entering a large-scale fight - Stability, Regen and Retaliation.
In Tactics, Empowered works in synergy with your Defense line. 3 boons = 3% damage increase, add on your Might and Fury from "For Great Justice" and Swiftness and Vigor from your Warhorn. That's 7 boons that you enter the fight with just from yourself, 4 of which are AoE with 30% boon duration! Nice support for your team and 7% damage increase for yourself. Nice one
Quick Breathing lowers cooldowns on Warhorn and each skill cleanses 1 condition and transforms it into a boon. Supportive cleanse and more boons = more damage! Reviver's Might works well Battle Standard too and Vigorous Shouts are the trait that allows your Shouts to heal allies and yourself at a base rate of 1192 per shout without healing power. This trait takes 80% of your healing power and adds it to the base amount! Awesome instant healing for your team every 25 seconds!
Discipline takes the rest of the points for the critical damage and also the Signet Mastery trait that makes Dolyak Signet the better choice for your stability over Balanced Stance with only an extra 8 seconds to wait on its cooldown.
III. Stat Specifics & Effects
Primary Stats
- Health 24172 (+4960)
- Vitality 1412 (+496)
- Armor 3346 (+1219)
- Toughness 2135 (+1219)
- Attack 3064 (+1037)
- Power 1953 (+1037)
- Critical Hit 26% (+26%)
- Precision 1461 (+545)
Secondary Stats
- Boon Duration 30% (+30%)
- Burst Recharge 10% (+10%)
- Critical Damage 28% (+28%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 431 (+431)
- Healing Power 1169 (+1169)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Healing Power: 60
- Power: 43
- Toughness: 43
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 121
- Healing Power: 45
- Power: 32
- Toughness: 32
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 363
- Healing Power: 134
- Power: 96
- Toughness: 96
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 182
- Healing Power: 45
- Power: 32
- Toughness: 32
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 242
- Healing Power: 90
- Power: 64
- Toughness: 64
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 182
- Healing Power: 45
- Power: 32
- Toughness: 32
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1211
- Vitality 175
- Toughness 399
- Healing Power 419
- Power 299
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:499
- Toughness:340
- Healing Power:450
- Vitality:21
- Precision:90
- Ferocity:90
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 905-1000
- Toughness: 120
- Power: 85
- Precision: 85
- Weapon Strength: 814-900
- Toughness: 120
- Power: 85
- Precision: 85
Weapon Set II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
Here the option to change Superior Sigil of Fire on your Hammer to Superior Sigil of Restoration combined with Omnomberry Compote Food allows for a cheaper option with more healing.
If you decide to do this, you could sacrifice some of your healing power to maintain damaging stats and armour value. Here I suggest Switching out both cleric earrings and replacing one with Emerald earring with Ruby Jewel and the other for a pure Ruby and Jewel Earring (or Ascended Berserker Earring).