Warrior PvE | Dungeon Greatsword | Support Flexible Support/dps

by Last Updated: Jan 05 2014 00:04:47
77% (21) Approval 39 Votes - 27960 Views

Summary

This is my Base PvE build(any dungeon, world boss or fractal up to 50) secondary weapon set changes with the specific needs, as well as the Adept and Grand-master from the Tactics tree swamping from banner support for Shout support.
(all explain in V. Basic Gameplay)

I. Weapons and Skills

Berserker's Greatsword
  • Weapon Strength: 1095-1210
  • Power: 179
  • Precision: 128
  • Critical Damage: 9%
  • Weapon Strength: -
  • Weapon Strength: -
  • Weapon Strength: -
Berserker's Spear
  • Weapon Strength: 996-1100
  • Power: 179
  • Precision: 128
  • Critical Damage: 9%
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 179
  • Precision: 128
  • Critical Damage: 9%
  • Arcing Slice¾ 10
    Burst. Strike your foe with an uppercut and gain fury.
    Damage: 480Level 1 adrenaline: 3 sLevel 2 adrenaline: 6 sLevel 3 adrenaline: 9 sRange: 150
  • Greatsword Swing½
    Slash your foe.
    Damage: 259Vulnerability: 8 sRange: 130
    • Greatsword Slice½
      Slice your foe.
      Damage: 259Vulnerability: 8 sRange: 130
    • Brutal Strike½
      Hit your foe with a final brutal strike.
      Damage: 333Range: 130
  • Hundred Blades8
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage (8x): 1,624Final strike damage: 406Range: 130
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Whirlwind Attack¼ 10
    Whirl in a target's direction, slashing foes along your path.
    Damage: 259Combo Finisher: WhirlRange: 450
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Bladetrail¾ 15
    Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
    Damage: 277Crippled: 4 sCombo Finisher: ProjectileRange: 900
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Rush2 20
    Charge and strike your foe.
    Damage: 628Range: 1,200
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Healing Signet20
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself.
    Healing: 3,320
    • 0
      Regeneration: 4 s
  • "For Great Justice!"25
    Shout. Grant fury and might to yourself and allies.
    Fury: 8 sx3Might: 25 sRadius: 600
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Signet of Rage1 60
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0
      Regeneration: 4 s

II. Traits

Adept Master Grandmaster

Trait Details

Basic trait setup really good for overall game-play for specific roles read V. Basic Gameplay

III. Stat Specifics & Effects

Primary Stats

  • Health 23652 (+5280)
  • Vitality 1444 (+528)
  • Armor 2642 (+515)
  • Toughness 1431 (+515)
  • Attack 3665 (+1649)
  • Power 2395 (+1479)
  • Critical Hit 39% (+35%)
  • Precision 1644 (+728)

Secondary Stats

  • Agony Resistance 45 (+45)
  • Boon Duration 30% (+30%)
  • Condition Duration 20% (+20%)
  • Critical Damage 61% (+61%)
  • Damage 1270 (+15%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Healing Power 200 (+200)
  • Revive Speed 10% (+10%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Mango Pie
Duration: 30min
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Gain 85 health every second
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Orrian Helm
  • Defense: 121
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.
Orrian Pauldrons
  • Defense: 121
  • Toughness: 34
  • Power: 24
  • Precision: 24
Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.
Orrian Breastplate
  • Defense: 363
  • Toughness: 101
  • Power: 72
  • Precision: 72
Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.
Orrian Gauntlets
  • Defense: 182
  • Toughness: 34
  • Power: 24
  • Precision: 24
Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.
Orrian Legguards
  • Defense: 242
  • Toughness: 67
  • Power: 48
  • Precision: 48
Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.
Orrian Greaves
  • Defense: 182
  • Toughness: 34
  • Power: 24
  • Precision: 24
Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.

Armor Stat Totals

  • Defense 1211
  • Power 389
  • Critical Damage 8%
  • Precision 224
  • Toughness 315

Rune Bonuses

Superior Rune of the Scholar
  1. Power: 25
  2. Critical Damage: 3%
  3. Power: 50
  4. Critical Damage: 5%
  5. Power: 90
  6. +10% damage while health is above 90%.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 126
  • Precision: 85
  • Critical Damage: 9%
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Quiver of Swift Flight (Infused)Offensive Slot
  • Power: 56
  • Precision: 35
  • Critical Damage: 5%
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Ring of Red Death (Infused)Offensive Slot
  • Power: 103
  • Precision: 68
  • Critical Damage: 8%
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Crystalline Band (Infused)Defensive Slot
  • Power: 103
  • Precision: 68
  • Critical Damage: 8%
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Althea's AshesOffensive Slot
  • Power: 91
  • Precision: 60
  • Critical Damage: 7%
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Magister's Field JournalDefensive Slot
  • Power: 91
  • Precision: 60
  • Critical Damage: 7%
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5

Accessory Totals

  • Power:570
  • Precision:376
  • Critical Damage:44%
  • Agony Resistance:45

Weapon Set Sigils

Berserker's Greatsword
  • Weapon Strength: 1095-1210
  • Power: 179
  • Precision: 128
  • Critical Damage: 9%
  • Weapon Strength: -
Sigil of Superior Force
+5% damage.

Weapon Set I

Sigil of Superior Force

+5% damage.

  • Weapon Strength: -
  • Weapon Strength: -

Weapon Set II

Berserker's Spear
  • Weapon Strength: 996-1100
  • Power: 179
  • Precision: 128
  • Critical Damage: 9%
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 179
  • Precision: 128
  • Critical Damage: 9%
Sigil of Superior Force
+5% damage.
Sigil of Superior Force
+5% damage.

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Sigil of Superior Force

+5% damage.

Upgrade Item Details

Pretty straightforward nothing to fancy just a balance between  Dps and Survivability


V. Basic Gameplay

  • Not much to say... skill wise its a pretty basic build without any fancy combo or skill rotation .
    just shout "For Great Justice" and summon the banners right before and again if needed during the combat while doing your respectable damage always protected by your tanky traits + good health regeneration Giving you an awesome survivability.

  • If you are about to do something where you should be very mobile (Dredge fractal final boss, WvW, underwater combat, etc) you should swap your Adept and Grand-master traits from the Tactics discipline [V] Inspiring Banners and [XI] Inspiring Battle Standard  for [II]Lung Capacity and [XII]Vigorous Shouts and also swap your banner skills for "Shake it Off" and "On My Mark" or Dolyak Signet depending of the situations.

  • This build wasn't focused on WvW but for a Casual WvW using the Dolyak Signet option and Swapping [VIII]Last Stand from Defense tree for [X]Merciless Hammer equipping a PTV Hammer you will just need to remember to activate Dolyak Signet before giving your hammer stun. A secondary armor set PTV with Superior Melandru runes would boost you up and turn you in a more efficient hammer stunner. Iknow its is not a Perfect WvW Build is was not meant to be but i believe it does the job fairly well and the build will not let you down in a field battle/Zerg fight.

  • For World Bosses (TEQ Rising, etc) where you can't critical remember to swap Banner of Discipline for other Banner and Signet of Rage for the Battle Standard.  

Main Skill Rotation


Comments

Post a Comment
mindlesswar @ 03:06 AM, Tue September 24 2013 Reply
just tested the build (not yet with the same equipment and runes but close enough) and i got to say its AWESOME! this is the most balanced build i ever saw/used flexible not as much dps a zerker but it compensates boosting your team to a level above the usual
Era @ 10:51 AM, Tue September 24 2013 Reply
6th rune bonus is bugged and doesn't work...fyi
revsoul @ 12:19 PM, Tue September 24 2013 Reply
i do know, a rune polishing patch is one the way btw and https://forum-en.guildwars2.com/forum/support/bugs/Superior-Rune-bugs/first#post2712833
gamerx @ 01:57 PM, Tue September 24 2013 Reply
awesome news =D hope you are right
Era @ 11:53 PM, Thu September 26 2013 Reply
Just like the runes of vampirism are going to be fixed, 11 months ago. https://forum-en.guildwars2.com/forum/support/bugs/Superior-Rune-of-Vampirism-Bugged/first#post407764
fobia.7968 @ 07:29 PM, Fri September 27 2013 Reply
Nice Build very well balance i personally love the shouts but banners are good too
Deus @ 04:57 PM, Sat September 28 2013 Reply
I Really like the idea of being able to easily go from shout support, to banner support(always has been my greatest dilemma with support warriors, which to do.) Seams like a nice all around support!
Clawbleed @ 08:59 AM, Mon January 20 2014 Reply
Sweet! I've just received my free Riot Points!

>> RiotPointCodes.oRg <<
Clawbleed @ 08:59 AM, Mon January 20 2014 Reply
and not a bad build
fobia.7968 @ 04:50 PM, Tue January 21 2014 Reply
Hi i used the one with the mix of knights, zerker helm and soldier's boots, anything different from the previous build you posted? thanks
revsoul @ 06:45 AM, Sun January 26 2014 Reply
its pretty much the same the as old version its just a "clearer" version i guess don't think you would need to buy new equipment to stay on the edge... if you got the old version you should be just fine
fobia.7968 @ 03:06 PM, Sun January 26 2014 Reply
what secondary weapons do you recommend? I personally use the longbow but I have used rifle too. thanks a lot
revsoul @ 10:31 AM, Mon January 27 2014 Reply
it really depends of the situation you facing usually is good to keep a ranged weapon as second but hammer would be way better if you in WvW with this build or axe/shield if you need to kite some mobs/boss
Videoguy @ 03:28 PM, Wed January 22 2014 Reply
Please not he's missing a secondary weapon fix this so people can understand what to use if they're new to the game
revsoul @ 06:46 AM, Sun January 26 2014 Reply
the point was to use any wep in secondary slot (i myself change it a lot according with different situations)