Warrior PvE | Dungeon Greatsword, Axe/Mace | Damage Meta Training Wheels
Table of Contents
Summary
Are you new to Warrioring and/or want to run the 30/0/0/10/30 DPS Meta [1], [2], but have trouble staying alive, or keeping your health above 90% for at least 25% of the fight (required for Scholar Runes)?
Well this is a build that plays exactly the same way, yet sacrifices a little bit of damage for some of the strongest sustain (continuous automatic self-healing) in the game and a little bit more Armor.
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
Same weapon and skillbar setup as the standard 30/0/0/10/30 build, except with Healing Signet for the healing utility.
Swap your Elite between Signet of Rage and Battle Standard as necessary.
Utility skills are selected for the Fury boon or +Precision, all of which are crucial since this build loses +15% Crit Chance by giving up Heightened Focus.
Last utility slot left blank - players choice. On easy fights, Signet of Might or Signet of Fury work, or Banner of Strength if you're the only warrior. On fights with conditions, Shake it Off! is good. Etc.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
Compare to the traits of the standard 30/0/0/10/30 build. Everything is the same except the 15 points moved to Defense.
III. Stat Specifics & Effects
Primary Stats
- Health 20012 (+800)
- Vitality 996 (+80)
- Armor 2277 (+150)
- Toughness 1066 (+150)
- Attack 4133 (+2117)
- Power 2862 (+1946)
- Critical Hit 45% (+45%)
- Precision 1852 (+936)
Secondary Stats
- Agony Resistance 30 (+30)
- Burst Recharge 25% (+25%)
- Condition Duration 30% (+30%)
- Critical Damage 85% (+85%)
- Damage 1271 (+16%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1286 (+1286)
- Healing Power 150 (+150)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Compare to the stats of the standard 30/0/0/10/30 build to see the damage tradeoffs.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 60
- Precision: 43
- Ferocity: 43
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 134
- Precision: 96
- Ferocity: 96
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 90
- Precision: 64
- Ferocity: 64
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 45
- Precision: 32
- Ferocity: 32
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 594
- Ferocity 399
- Precision 299
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
Accessory Totals
- Power:712
- Precision:466
- Ferocity:466
- Agony Resistance:30
- Vitality:10
Weapon Set Sigils
- Weapon Strength: 1095-1210
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Force+5% damage.
- Weapon Strength: 857-1048
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set II
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 996-1100
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.
Upgrade Item Details
Exact same gear as the 30/0/0/10/30 meta build - full Zerker, Scholar Runes, +Power Infusions if you can get them.
Use whatever combination of +% Damage Sigils and +Might Sigils give you the best DPS. The three primary ones - Force, Night, and Battle are shown here. Alternatives are Sigils that provide +10% damage vs a particular mob type.
Only difference is Food, we're using Regen food instead of the primary DPS Butternut Squash Soup. That's a rather large loss, and of the three sustain sources in this build, Food is the weakest, so feel free to try this build but with the DPS food instead of sustain food.
Also feel free to try Omnomberry Ghosts which potentially heal for more but stop working if you stop attacking.
V. Basic Gameplay
This build still has the exact same rotation and playstyle as the meta, the only difference being that you never use Healing Signet, rather you allow the Healing Signet passive healing to do all the work.
You still have to avoid big damage spikes with dodge or evasion skills while maxmizing time-on-target and correct rotation. The rotation is exactly the same as the glass canon meta build, but handles constant ambient damage significantly better.
If you drop too low on health, run away to a safe spot (out of line of sight) for a few seconds for the regen to work its magic, it's fast. Then jump back into battle. Repeat as necessary. After some practice you'll find this less and less necessary.
Main Skill Rotation
VI. Tradeoffs & Theorycrafting
Total Sustain
The total sustain, or Healing Per Second (HPS), of Healing Signet + Adrenal Health + Mango Pie is calculated as follows:
Assuming Level 80 with constantly full Adrenaline (since neither this build nor the meta ever use burst skills, Adrenaline is always full):
Healing Signet = (Base Regen + (Healing Coeff * Healing Power))/3s
= (392 + .05*150)/3s
= 133 HPS
Adrenal Health = (Base Regen + (Healing Coeff * 150))
= (360 + .15*150)
= 383 HPS
Mango Pie = 85 HPS
Total = 133 + 383 + 85 = 601 HPS
Comparison
601 HPS is 12,020 over 20s, and 18,030 healing over 30s. Compare to our other two heals:
- Mending = 5,390 in 20s.
- Healing Surge = 10,045 in 30s
Tradeoffs
Compared to the 30/0/0/10/30 Meta DPS build, this build gives up the following:
- +15% Crit Chance from Heightened Focus
- +5% Crit Damage from the Discipline Traitline
- Whatever you chose for the Tactics Adept trait (usually either +150 Power to nearby allies or +3% Damage Per Boon on you)
- +100 Vitality and +10% Boon Duration from the Tactics traitline
- +100 Power and +10% Crit Damage from food
However, it gains:
- +601 HPS.
- +5% Damage to Weakened Foes from Cull the Weak in the Defense traitline. On fights where you can run Skale Venom or have another class that can keep 100% duration Weakness on the boss, you get that +5% to compensate somewhat for the lost damage.
- Potentially higher uptime on 90%+ Health for Scholar Runes.
- +150 Toughness and +150 Healing Power from Defense traitline.
- +70 Vitality from Food