Ranger PvE | Dungeon Greatsword, Sword/Axe | Damage [WotD] DPS [23/06/15]

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Summary

Ce guide est recommandé pour les joueurs de la Way of the Dragon ainsi que toute autre personne désirant optimiser leur façon de jouer au sein d'un groupe, que celui-ci soit organisé ou non.

 

Le rôdeur:
Beaucoup de personnes détestent le rôdeur, et ce à juste titre. La faute incombe au grand nombre de personnes qui équipent leur rôdeur d’un arc long et qui passent le plus clair de leur temps loin du combat, à l’abris, n’apportant rien aux autres membres du groupe si ce n’est un faible DPS.
Loin de ce lamentable stéréotype, ce guide devrait vous permettre de jouer un rôdeur de manière (pro)active et dont l’utilité au sein d’un groupe fera pâlir vos amis guerriers.
En effet, un bon rôdeur a beaucoup à offrir, que ce soit en terme de support ou de DPS.


I. Weapons and Skills

Zojja's Claymore
  • Weapon Strength: 1045-1155
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
Zojja's Blade
  • Weapon Strength: 950-1050
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Reaver
  • Weapon Strength: 900-1110
  • Power: 125
  • Precision: 90
  • Ferocity: 90
  • Weapon Strength: -
  • Weapon Strength: -
  • Mighty Roar3 24
    Pet skills. Give extreme might to nearby allies.
    x5Might: 10 s
  • Slash½
    Slash at your foe, leaving them vulnerable.
    Damage: 129Vulnerability: 5 sRange: 130
  • Bite½ 8
    Bite your foe for heavy damage.
    Damage: 259Range: 130
  • Maul½ 20
    Slash a foe multiple times and make them bleed.
    Damage: 74Range: 130
  • Slash½
    Slash your foe.
    Damage: 203Range: 150
    • Slice½
      Slice your foe.
      Damage: 203Range: 150
    • Power Stab¾
      Stab your foe and evade attacks.
      Damage: 240Range: 130
  • Maul¾
    Bleed your foe multiple times with a mauling strike.
    Damage: 296x3Vulnerability: 8 sRange: 150
    • 0
      Regeneration: 10 sSwiftness: 10 s
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • Swoop
    Run and leap at your foe, hitting them and nearby foes.
    Damage: 517Combo Finisher: LeapRange: 1,100
    • 0
      Regeneration: 10 sSwiftness: 10 s
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • Counterattack3 12
    Block and counter an attack with a kick that pushes foes back.
    Damage: 480Knockback: 300
    • Crippling Throw¾
      Throw your greatsword, crippling your foe.
      Damage: 369Crippled: 5 sCombo Finisher: ProjectileRange: 600
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • Hilt Bash½ 20
    Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
    Damage: 185Daze: 1 sStun: 1 sRange: 300
    • 0
      Regeneration: 10 sSwiftness: 10 s
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • Healing Spring ½ 30
    Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: Water
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • "Sick 'Em"32
    Shout. Your pet runs faster and does more damage.
    Duration: 10Range: 3,000Regeneration: 10 sSwiftness: 10 s
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • Signet of the Wild½ 60
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: Your pet grows larger, dealing more damage and gaining stability.
    Passive effect: 62 healx5Stability: 8 sEnlarged: 8 s Damage Increase: 25%Movement Speed Increase: 50%Duration: 8
    • 0
      Regeneration: 10 sSwiftness: 10 s
  • Frost Spirit½ 20
    Spirit. Summon a frost spirit that has a 75% chance to grant bonus damage to nearby allies.
    Percent damage increase: 10%Duration: 60
    • Cold Snap20
      Your frost spirit releases a freezing blast of arctic air, chilling nearby foes.
      Chilled: 3 s
  • “Strength of the Pack!”1 48
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20Regeneration: 10 sSwiftness: 10 s
    • 0
      Regeneration: 10 sSwiftness: 10 s

Weapon and Skill Details

Epée:

  • #1 chaîne d'attaques automatiques, votre source principale de DPS.
  • #2 vous permet de vous éloigner rapidement de votre cible, pratique pour la mobilité et pour rester en vie.
  • #3 vous offre une esquive toutes les 15s.
Hache:
  • #4 possède un excellent DPS sur un très court cooldown. Permet également d'attirer un ennemi sur vous. Attention cependant à la défiance.
  • #5 peut être utile pour le renvois de projectiles.
Cor:
  • #4 DPS moyen en combat, préférez l'utilisation du cor pour le finisseur de combos d'explosion et les avantages.
  • #5 finisseur de combo de type explosion. Fournit également de la Might, Fury et Swiftness.
Espadon:
  • #1 chaîne d'attaques automatiques.
  • #2 principal source de dégâts de l'espadon, applique également de la vulnérabilité.
  • #3 votre seconde source de dégâts sur l'espadon. Permet également de se déplacer rapidement.
  • #4 blocage, suivi d'une contre attaque qui pousse l'ennemi (attention à ne pas CC au mauvais moment!).
  • #5 CC l'ennemi et augmente les dégâts de votre familier. Attention cependant à ne pas sur un ennemis n'ayant pas ou plus de défiance !


Traits

Marksmanship

  • Opening Strike
    Cause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
    • Enlargement
      When your health drops below 50%, you cast Signet of the Wild.
    • Predator’s Instinct
      Apply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
    • Clarion Bond
      Cast Call of the Wild when you swap pets. 30 second internal cooldown.
  • Alpha Training
    Your pets gains Opening Strike.
    • Brutish Seals
      Activating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
    • Steady Focus
      Deal 10% increased damage when at full endurance.
    • Moment of Clarity
      When you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
  • Precise Strike
    Your opening strike always critically hits.
    • Predator’s Onslaught
      You and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
    • Remorseless
      Regain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
    • Lead the Wind
      While wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.

Skirmishing

  • Tail Wind
    Gain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
    • Sharpened Edges
      You and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
    • Primal Reflexes
      When you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
    • Trapper’s Expertise
      Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
  • Furious Grip
    Gain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
    • Spotter
      Nearby allies gain up to 150 precision.
    • Strider’s Defense
      Your melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
    • Hidden Barbs
      Bleeding you cause deals 33% more damage.
  • Hunter’s Tactics
    Increase your chance to critically strike by 10% when attacking from behind or the side.
    • Quick Draw
      Combat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
    • Light on your Feet
      After dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
    • Most Dangerous Game
      While your health is below 50% you gain 5 stacks of might for 3 seconds every second.

Beastmastery

  • Pack Alpha
    Your pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
    • Go For The Eyes
      Your pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
    • Companion’s Might
      Your critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
    • Resounding Timbre
      Your shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
  • Loud Whistle
    While your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
    • Wilting Strike
      Your pet inflicts 4s weakness when you activate its command [[f2]] ability.
    • Two-Handed Training
      Greatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
    • Natural Regeneration
      Your pet gains natural health recovery and their healing power is increased by up to 450.
  • Pet’s Prowess
    Your pets move 30 faster and gain up to 300 ferocity.
    • Beastly Warden
      Your pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
    • Zephyr’s Speed
      Combat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
    • Honed Axes
      Gain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.

Trait Details

Adresse au tir:

  • {Opening Strike} et {Alpha Training} permettent à vous et votre familier d’infliger Vulnerability lors de votre première frappe, ce qui est bénéfique à tout le groupe. Offre une excellente synergie avec {Remorless} qui recharge votre Opening Strike dès que vous obtiendrez de la Fury.
  • {Clarion Bond} vous offre Fury, Might & Swiftness quand vous changez de familier. L'obtention de Fury recharge donc votre Opening Srike grâce à {Remorseless}.
  • {Steady Focus} vous offre une augmentation de dégâts lorsque votre jauge d'endurance est pleine, ce qui devrait être relativement simple grâce à l'esquive présente sur la compétence #3 de l'épée.
  • {Precise Strike} offre une légère augmentation de vos dégâts en garantissant que votre Opening Srike soit un coup critique. Très bonne synergie avec les autres aptitudes, permettant de recharger votre Opening Srike très souvent.
  • {Remorseless} Augmente de 25% les dégâts de Opening Srike et le recharge dès que vous obtenez Fury, ce qui est très fréquent grâce {Clarion Bond}, {Skirmishing: Furious Grip} et vos équipés.
Variante: Si vous préférez utiliser un arc long en place de l'espadon, prenez {Predator's Onslaught} à la place de {Remorseless}

 

Escarmouche:

  • {Trail Wind} vous donne de la swiftness lorsque vous changez de set d'armes en combat.
  • {Primal Reflexes} vous confère de la vigueur lorsque vous esquivez une attaque. Pratique pour maintenir {Marksmanship: Steady Focus}.
  • {Furious Grip} vous confère de la Fury lorsque vous changez de set d'armes en combat, ce qui permet de rafraîchir votre {Opening Strike}, apportant donc une augmentation de dégâts directs, mais aussi passive grâce à l'apport de Vulnerability à votre groupe.
  • {Spotter} augmente la précision de votre groupe de 150 points, ce qui fait de vous un allié de choix !
  • {Hunter's Tactics} augmente vos chances de porter un coup critique de 10% lorsque vous n'êtes pas devant votre ennemi.
  • {Quick Draw} diminue le rechargement de la prochaine compétence d'arme utilisée après un changement de set. Permet une utilisation plus fréquente des attaques #2 Maul de l'espadon et #4 Path of Scars de la hache.
Variante: Vous pouvez remplacer {Primal Reflexes} par {Trapper's Expertise} afin de diminuer le temps de rechargement de la compétence de soin Healing Spring, ainsi que d'augmenter la durée de la régénération qu'elle procure.

 

Domptage:

  • {Pack Alpha} boost sympathique pour votre familier.
  • {Resounding Timbre} réduit le rechargement de vos cris de 20% et procure régénération lors de leur utilisation.
  • {Loud Whistle} augmente vos dégâts de 10% tant que votre santé est au dessus des 90%. Réduit également de 20% le rechargement de votre changement de familier, ce qui permet une application de Might et Quickness par l'aptitude {Zephyr's Speed}.
  • {Two-Handed Training} augmente les dégâts de l'espadon tout en diminuant le rechargement des compétences associées. Offre également un accès supplémentaire à Fury, pour la synergie avec {Marksmanship: Remorseless} et les autres aptitudes boostant {Opening Strike}.
  • {Pet's Prowess} augmente considérablement les dégâts critiques de votre familier, ainsi que sa vitesse de déplacement.
  • {Zephyr's Speed} lors d'un changement de familier, confère Might et Quickness à vous et votre familier.
Variante: Si vous préférez utiliser un arc long en place de l'espadon, prenez {Natural Regeneration} à la place de {Two-Handed Training}


III. Stat Specifics & Effects

Primary Stats

  • Health 15922 (+0)
  • Vitality 1000 (+0)
  • Armor 2118 (+0)
  • Toughness 1000 (+0)
  • Attack 3870 (+1715)
  • Power 2657 (+1657)
  • Critical Hit 62% (+62%)
  • Precision 2210 (+1210)

Secondary Stats

  • Critical Damage 75% (+75%)
  • Damage 1213 (+5%)
  • Defense 1118 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 1130 (+1130)
  • Vulnerability Duration 20% (+20%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Frost spirit, équivaut à une augmentation de dégâts de 7.5% pour votre groupe. Ajoutez à celà {Skirmishing: Spotter}, qui apporte une augmentation supplémentaire de 7% et vous obtenez pratiquement 15% de dégâts supplémentaire en ne faisant rien !


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
  • (30min)
  • Precision: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Zojja's Visage
  • Defense: 102
  • Power: 63
  • Precision: 45
  • Ferocity: 45
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Shoulderguard
  • Defense: 102
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Guise
  • Defense: 355
  • Power: 141
  • Precision: 101
  • Ferocity: 101
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Grips
  • Defense: 165
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Leggings
  • Defense: 229
  • Power: 94
  • Precision: 67
  • Ferocity: 67
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Striders
  • Defense: 165
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Armor Stat Totals

  • Defense 1118
  • Power 614
  • Ferocity 415
  • Precision 315

Rune Bonuses

Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Berserker's BackOffensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
(Infused)
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74

Accessory Totals

  • Power:692
  • Precision:466
  • Ferocity:466

Weapon Set Sigils

Zojja's Claymore
  • Weapon Strength: 1045-1155
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
Sigil of Superior Force
+5% damage.
Sigil of Superior Peril
When you apply vulnerability it lasts 20% longer.

Weapon Set I

Sigil of Superior Force

+5% damage.

Zojja's Blade
  • Weapon Strength: 950-1050
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Reaver
  • Weapon Strength: 900-1110
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Sigil of Superior Force
+5% damage.
Sigil of Superior Peril
When you apply vulnerability it lasts 20% longer.

Weapon Set II

Sigil of Superior Force

+5% damage.

Sigil of Superior Peril

When you apply vulnerability it lasts 20% longer.

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

Runes:
Les runes d'érudit étant assez onéreuses, elles peuvent être remplacées par des runes de rôdeur. Ces dernières sont d'ailleurs plus intéressantes si vous ne parvenez pas à maintenir votre barre de vie au dessus des 90%.

 

Consommables:
Bol de soupe à la courge musquée sucrée et épicée ou des assiettes de steak à la truffe qui coûtent moins cher.


V. Basic Gameplay

Lors que vous voulez utiliser la compétence de votre familier, par exemple si vous êtes accompagné de votre jaguar et que vous voulez utiliser "Sick 'Em" en conjonction avec Stalk, faites attention à bien utiliser Stalk avant "Sick 'Em", sans quoi votre familier ne bénéficiera pas avantages de "Sick 'Em".


Main Skill Rotation

Frost Spirit½ 20
Spirit. Summon a frost spirit that has a 75% chance to grant bonus damage to nearby allies.
Percent damage increase: 10%Duration: 60
“Strength of the Pack!”1 48
Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20Regeneration: 10 sSwiftness: 10 s
Signet of the Wild½ 60
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: Your pet grows larger, dealing more damage and gaining stability.
Passive effect: 62 healx5Stability: 8 sEnlarged: 8 s Damage Increase: 25%Movement Speed Increase: 50%Duration: 8
Mighty Roar3 24
Pet skills. Give extreme might to nearby allies.
x5Might: 10 s
Maul¾
Bleed your foe multiple times with a mauling strike.
Damage: 296x3Vulnerability: 8 sRange: 150
Stalk24
Pet skills. Gain stealth.
Duration: 6Range: 1,200
"Sick 'Em"32
Shout. Your pet runs faster and does more damage.
Duration: 10Range: 3,000Regeneration: 10 sSwiftness: 10 s
Path of Scars½ 15
Throw your axe so that it returns to you, striking foes each way and pulling enemies on the return flight.
Damage: 435Combo Finisher: ProjectileRange: 1,200
Slash½
Slash your foe.
Damage: 202Range: 130
Kick¼
Kick your foe, crippling them for a short time.
Damage: 202Crippled: 2 sRange: 400Range: 130
Pounce¾
Leap at your foe, striking them. Your pet gains might.
Damage: 235Might: 5 sRange: 430
Path of Scars½ 15
Throw your axe so that it returns to you, striking foes each way and pulling enemies on the return flight.
Damage: 435Combo Finisher: ProjectileRange: 1,200
Maul¾
Bleed your foe multiple times with a mauling strike.
Damage: 296x3Vulnerability: 8 sRange: 150
Swoop
Run and leap at your foe, hitting them and nearby foes.
Damage: 517Combo Finisher: LeapRange: 1,100
Hilt Bash½ 20
Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage.
Damage: 185Daze: 1 sStun: 1 sRange: 300
Maul¾
Bleed your foe multiple times with a mauling strike.
Damage: 296x3Vulnerability: 8 sRange: 150
Slash½
Slash your foe.
Damage: 203Range: 150
Slice½
Slice your foe.
Damage: 203Range: 150
Power Stab¾
Stab your foe and evade attacks.
Damage: 240Range: 130
Maul¾
Bleed your foe multiple times with a mauling strike.
Damage: 296x3Vulnerability: 8 sRange: 150

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