Ranger WvW | Small Group Sword/Dagger, Longbow | Assaulter Killer of Dhuum's WvW Life Stealing Crit Ranger

by Last Updated:
67% (1) Approval 3 Votes - 4924 Views

Summary

First of all everything in this build is Berserker's mainly cuz it's all that's available here but all Berserker's weapons and armor should be replaced with Assassin's weapons and armor. You want critical chance to be high and critical damage. Assassin's is the best route to go. This build can be used for roaming but I wouldn't recommend this as nobody really roams in wvw anymore and travel in groups. I have been able to almost tank groups of two or three mainly cuz of the Omnomberry Ghost life steal and cuz once your enemy sees the damage the are taking they tend to run. You will need to learn to block and evade as much as possible as you will be susceptible to taking large amounts of damage being that you're almost all glass cannon.


I. Weapons and Skills

Berserker's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Dagger
  • Weapon Strength: 924-981
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Longbow
  • Weapon Strength: 966-1134
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Harpoon Gun
  • Weapon Strength: 950-1050
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Stalk30
    Pet skills. Gain stealth.
    Duration: 6Range: 1,200
  • Slash½
    Slash at your foe, leaving them vulnerable.
    Damage: 129Vulnerability: 5 sRange: 130
  • Bite½ 8
    Bite your foe for heavy damage.
    Damage: 259Range: 130
  • Maul½ 20
    Slash a foe multiple times and make them bleed.
    Damage: 74Range: 130
  • Slash½
    Slash your foe.
    Damage: 202Range: 130
    • Kick¼
      Kick your foe, crippling them for a short time.
      Damage: 202Crippled: 2 sRange: 400Range: 130
    • Pounce¾
      Leap at your foe, striking them. Your pet gains might.
      Damage: 235Might: 5 sRange: 430
  • Hornet Sting½ 8
    Stab your foe, then evade backward.
    Damage: 235Range: 130
    • Monarch's Leap¾
      Leap back into the fight, crippling your foe.
      Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
    • 0
      Vulnerability: Swiftness: Vigor:
  • Serpent's Strike1 15
    Do an evasive roll around your target, striking them and poisoning them.
    Damage: 235x2Poison: 6 s (504 damage)Range: 130
    • 0
      Vulnerability: Swiftness: Vigor:
    • 0
      Vulnerability: Swiftness: Vigor:
  • Stalker's Strike½ 10
    Stab and poison your foe while evading attacks.
    Damage: 67x3Poison: 8 s (840 damage)Range: 250
    • 0
      Vulnerability: Swiftness: Vigor:
    • 0
      Vulnerability: Swiftness: Vigor:
  • Crippling Talon½ 15
    Throw a dagger to bleed and cripple your foe.
    Damage: 252Crippled: 6 sx3Bleeding: 8 s (1020 damage)Combo Finisher: ProjectileRange: 1,200
    • 0
      Vulnerability: Swiftness: Vigor:
    • 0
      Vulnerability: Swiftness: Vigor:
  • Healing Spring ½ 30
    Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: WaterVigor: 5 s
    • 0
      Vulnerability: Swiftness: Vigor:
  • "Sick 'Em"40
    Shout. Your pet runs faster and does more damage.
    Duration: 10Range: 3,000
    • 0
      Vulnerability: Swiftness: Vigor:
  • Signet of the Hunt30
    Signet Passive: Grants 25% increased movement speed to you and your pet.
    Signet Active: Your pet's next attack deals more damage.
    • 0
      Vulnerability: Swiftness: Vigor:
  • Signet of Stone80
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: Your pet takes no damage from attacks.
    Duration: 6
    • 0
      Vulnerability: Swiftness: Vigor:
  • “Strength of the Pack!”1 60
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20
    • 0
      Vulnerability: Swiftness: Vigor:

Weapon and Skill Details

Self explanatory. Use the sword/dagger weapons when close combat as you will repeatedly flank, move around and kick evading damage and inflicting poison which is op in GW2. Before you enter battle hit Rampage as One and Sick 'Em. Your pet will do a hell of a lot of damage mainly due to they tend to get ignored and cats do the most crit damage and crit chance.


II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 17892 (+1970)
  • Vitality 1113 (+197)
  • Armor 2427 (+447)
  • Toughness 1363 (+447)
  • Attack 2963 (+1056)
  • Power 1972 (+1056)
  • Critical Hit 57% (+57%)
  • Precision 1963 (+1047)

Secondary Stats

  • Condition Damage 100 (+100)
  • Condition Duration 30% (+30%)
  • Critical Damage 51% (+51%)
  • Damage 991 (+0%)
  • Defense 1064 (+0)
  • Experience from Kills 25% (+25%)
  • Ferocity 775 (+775)
  • Movement Speed 25% (+25%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

When changing everything to Assassin's armor and gear your crit chance from precision will go a lot higher.


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Omnomberry Ghost
Duration: 45min
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
  • (45min)
  • 66% chance to steal life on critical.
  • Precision: 70
  • Experience from Kills: 15%

Utility Nourishment

Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain precision equal to 6% of your toughness
  • Gain precision equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Nika's Mask of Infiltration
  • Defense: 97
Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
Nika's Pauldrons of Infiltration
  • Defense: 97
Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
Nika's Coat of Infiltration
  • Defense: 338
Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
Nika's Gloves of Infiltration
  • Defense: 157
Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
Nika's Leggings of Infiltration
  • Defense: 218
Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
Nika's Boots of Infiltration
  • Defense: 157
Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.

Armor Stat Totals

  • Defense 1064
  • Precision 175
  • Ferocity 100

Rune Bonuses

Superior Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.

Accessories & Jewels

Berserker's Amulet
  • Power: 90
  • Precision: 64
  • Ferocity: 64
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Soldier's Spineguard
  • Power: 22
  • Toughness: 16
  • Vitality: 16
(Infused)
Sentinel's Jewel
  • Vitality: 25
  • Power: 15
  • Toughness: 15
Berserker's Ring
  • Power: 67
  • Precision: 48
  • Ferocity: 48
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 67
  • Precision: 48
  • Ferocity: 48
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Soldier's Earring
  • Power: 75
  • Toughness: 53
  • Vitality: 53
Sentinel's Jewel
  • Vitality: 25
  • Power: 15
  • Toughness: 15
Soldier's Earring
  • Power: 75
  • Toughness: 53
  • Vitality: 53
Sentinel's Jewel
  • Vitality: 25
  • Power: 15
  • Toughness: 15

Accessory Totals

  • Power:516
  • Precision:205
  • Ferocity:205
  • Toughness:167
  • Vitality:197

Weapon Set Sigils

Berserker's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Dagger
  • Weapon Strength: 924-981
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Superior Sigil of Perception
Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Sigil of Superior Accuracy
+7% crit chance.

Weapon Set I

Superior Sigil of Perception

Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)

Sigil of Superior Accuracy

+7% crit chance.

Berserker's Longbow
  • Weapon Strength: 966-1134
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Superior Sigil of Perception
Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)

Weapon Set II

Superior Sigil of Perception

Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)

Berserker's Harpoon Gun
  • Weapon Strength: 950-1050
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Superior Sigil of Perception
Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Superior Sigil of Perception
Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)

Water Weapon I

Superior Sigil of Perception

Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)

Water Weapon II

Superior Sigil of Perception

Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)

Upgrade Item Details

Notice I did not put any ascended items for the trinkets? That's because I have all ascended items with berserker stats and + precision and it really makes no difference when your crit chance is already so high. Once you reach 100% crit chance then every hit is a critical hit and does no more damage the more you're over 100% so basically its a waste. And you get better stats from the exotic berserker jewels then you do the ascended. A few points will not make a difference. You will reach well over 100% chance at crit with this build but once you hit 100% you're at 100% even if it says 120% which i've had mine at.


V. Basic Gameplay

Self explanatory. Use longbow for range and sword/dagger for close combat. Not really for roaming but can be used for such if you can take on groups of enemy. You don't have the luxury of being like a scary thief and hiding whenever you want so if you go off on your own it's on you.


Main Skill Rotation

“Strength of the Pack!”1 60
Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20
Serpent's Strike1 15
Do an evasive roll around your target, striking them and poisoning them.
Damage: 235x2Poison: 6 s (504 damage)Range: 130
"Sick 'Em"40
Shout. Your pet runs faster and does more damage.
Duration: 10Range: 3,000
Crippling Talon½ 15
Throw a dagger to bleed and cripple your foe.
Damage: 252Crippled: 6 sx3Bleeding: 8 s (1020 damage)Combo Finisher: ProjectileRange: 1,200
Stalker's Strike½ 10
Stab and poison your foe while evading attacks.
Damage: 67x3Poison: 8 s (840 damage)Range: 250
Healing Spring ½ 30
Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: WaterVigor: 5 s
Hornet Sting½ 8
Stab your foe, then evade backward.
Damage: 235Range: 130
Monarch's Leap¾
Leap back into the fight, crippling your foe.
Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
Slash½
Slash your foe.
Damage: 202Range: 130
Kick¼
Kick your foe, crippling them for a short time.
Damage: 202Crippled: 2 sRange: 400Range: 130
Pounce¾
Leap at your foe, striking them. Your pet gains might.
Damage: 235Might: 5 sRange: 430
"Sick 'Em"40
Shout. Your pet runs faster and does more damage.
Duration: 10Range: 3,000
Healing Spring ½ 30
Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: WaterVigor: 5 s
“Strength of the Pack!”1 60
Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20
"Sick 'Em"40
Shout. Your pet runs faster and does more damage.
Duration: 10Range: 3,000

You shouldn't need this much damage but that's the main gist of close combat. The longbow is self explanatory.


Comments

Post a Comment