Ranger WvW | Small Group Sword/Dagger, Longbow | Assaulter Killer of Dhuum's WvW Life Stealing Crit Ranger
Table of Contents
Summary
First of all everything in this build is Berserker's mainly cuz it's all that's available here but all Berserker's weapons and armor should be replaced with Assassin's weapons and armor. You want critical chance to be high and critical damage. Assassin's is the best route to go. This build can be used for roaming but I wouldn't recommend this as nobody really roams in wvw anymore and travel in groups. I have been able to almost tank groups of two or three mainly cuz of the Omnomberry Ghost life steal and cuz once your enemy sees the damage the are taking they tend to run. You will need to learn to block and evade as much as possible as you will be susceptible to taking large amounts of damage being that you're almost all glass cannon.
I. Weapons and Skills
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
- 0Vulnerability: Swiftness: Vigor:
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Weapon and Skill Details
Self explanatory. Use the sword/dagger weapons when close combat as you will repeatedly flank, move around and kick evading damage and inflicting poison which is op in GW2. Before you enter battle hit Rampage as One and Sick 'Em. Your pet will do a hell of a lot of damage mainly due to they tend to get ignored and cats do the most crit damage and crit chance.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
III. Stat Specifics & Effects
Primary Stats
- Health 17892 (+1970)
- Vitality 1113 (+197)
- Armor 2427 (+447)
- Toughness 1363 (+447)
- Attack 2963 (+1056)
- Power 1972 (+1056)
- Critical Hit 57% (+57%)
- Precision 1963 (+1047)
Secondary Stats
- Condition Damage 100 (+100)
- Condition Duration 30% (+30%)
- Critical Damage 51% (+51%)
- Damage 991 (+0%)
- Defense 1064 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 775 (+775)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
When changing everything to Assassin's armor and gear your crit chance from precision will go a lot higher.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 97
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 338
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 157
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 218
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Defense: 157
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Armor Stat Totals
- Defense 1064
- Precision 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Eagle- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Vitality: 25
- Power: 15
- Toughness: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Vitality: 25
- Power: 15
- Toughness: 15
- Vitality: 25
- Power: 15
- Toughness: 15
Accessory Totals
- Power:516
- Precision:205
- Ferocity:205
- Toughness:167
- Vitality:197
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 966-1134
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
- Weapon Strength: 950-1050
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Water Weapon II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Upgrade Item Details
Notice I did not put any ascended items for the trinkets? That's because I have all ascended items with berserker stats and + precision and it really makes no difference when your crit chance is already so high. Once you reach 100% crit chance then every hit is a critical hit and does no more damage the more you're over 100% so basically its a waste. And you get better stats from the exotic berserker jewels then you do the ascended. A few points will not make a difference. You will reach well over 100% chance at crit with this build but once you hit 100% you're at 100% even if it says 120% which i've had mine at.
V. Basic Gameplay
Self explanatory. Use longbow for range and sword/dagger for close combat. Not really for roaming but can be used for such if you can take on groups of enemy. You don't have the luxury of being like a scary thief and hiding whenever you want so if you go off on your own it's on you.
Main Skill Rotation
You shouldn't need this much damage but that's the main gist of close combat. The longbow is self explanatory.