Elementalist PvE | Dungeon Staff | Damage Flames and Friends

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Summary

This is a general PvE build shown to me by my Guild Leader. I enjoy it. Undoubtedly it could be improved. The goal of this build is to stay alive while dealing damage. I hated being squishy, so my Guild Leader gave me this.


I. Weapons and Skills

Valkyrie Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Soldier's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
  • Fire Attunement
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Fireball1
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage: 314Area of effect: 180Range: 1,200Might: 5 s
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  • Lava Font¼
    Make lava erupt from the target area.
    Damage: 296Duration: 4Radius: 180Combo Field: FireRange: 1,200Might: 5 s
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  • Flame Burst½ 8
    Burn foes at the target location.
    x2Burning: 6 s (1640 damage)Radius: 240Range: 1,200Might: 5 s
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  • Burning Retreat16
    Quickly roll backward, leaving behind a line of fire that burns.
    Damage: 37Duration: 6Burning: 1 s (328 damage)Combo Field: FireMight: 5 s
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  • Meteor Shower24
    Call down a meteor shower onto the target area.
    Damage: 481Storm radius: 360Damage radius: 180Range: 1,200Might: 5 s
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  • Glyph of Elemental Harmony20
    Glyph. Heal yourself and gain a boon based on your attunement.

    Fire: might.
    Water: regeneration.
    Air: swiftness.
    Earth: protection.
    Healing: 4,894x3Might: 20 sRegeneration: 10 sSwiftness: 10 sProtection: 3 s
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  • Glyph of Storms 48
    Glyph. Create a storm based on your attunement.

    Fire: Firestorm
    Water: Ice Storm
    Air: Lightning Storm
    Earth: Sandstorm
    Radius: 240Range: 900
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  • Arcane Shield75
    Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes.
    Duration: 5Damage: 365Radius: 360
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  • Glyph of Lesser Elementals 32
    Glyph. Summon an elemental based on your attunement.

    Fire elemental: Deals damage.
    Water elemental: Deals damage and chills.
    Air elemental: Deals damage and grants swiftness.
    Earth elemental: Deals damage and is hard to kill.
    Duration: 45
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  • Glyph of Elementals 72
    Glyph. Summon an elemental based on your attunement.

    Fire Elemental: Deals damage.
    Ice Elemental: Deals damage and heals.
    Air Elemental: Deals damage and stuns.
    Earth Elemental: Deals damage and is hard to kill.
    Duration: 60Range: 1,200
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Weapon and Skill Details

The 8 skill is fairly replaceable, but a reliable stun break and block is very helpful. The sandstorm (Glyph of Storms on earth attunement) blinds and bleeds, and therefore helps a ton when bombarded by enemies. The Elementals also vary with attunement, so use them depending on the situation.


II. Traits

Adept Master Grandmaster

Trait Details

The recent patch changed the Elemental Attunement trait to 20 trait points, so it is your choice to run with 20 in arcane or 10 in water and 10 in arcane. The air traits make the glyphs even more worthwhile then they usually are. It is easy to stack 15 might at all times with this build. Plus, unlimited swiftness makes mapping and escaping when solo a breeze (hahahah breeze! Get it?).


III. Stat Specifics & Effects

Primary Stats

  • Health 16825 (+5180)
  • Vitality 1434 (+518)
  • Armor 2248 (+412)
  • Toughness 1328 (+412)
  • Attack 3142 (+1115)
  • Power 2031 (+1115)
  • Critical Hit 21% (+21%)
  • Precision 1358 (+442)

Secondary Stats

  • Attunement Recharge Rate 20% (+20%)
  • Boon Duration 20% (+20%)
  • Condition Damage 85 (+85)
  • Condition Duration 30% (+30%)
  • Critical Damage 31% (+31%)
  • Damage 1111 (+0%)
  • Defense 920 (+0)
  • Ferocity 479 (+479)
  • Healing Power 4 (+4)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

You're going to have high health and regen from the Dolyak runes, so you can rest easy. I often let mobs run up to me and while I sit in my own AoE fields. The might stacking is pretty insane as well.


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Duration:

Utility Nourishment

Duration:

Armor & Runes

Light Armageddon Helm
  • Defense: 73
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Light Armageddon Mantle
  • Defense: 73
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Light Armageddon Garb
  • Defense: 314
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Light Armageddon Gloves
  • Defense: 133
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Light Armageddon Leggings
  • Defense: 194
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.
Light Armageddon Shoes
  • Defense: 133
Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.

Armor Stat Totals

  • Defense 920
  • Toughness 175
  • Vitality 100

Rune Bonuses

Superior Rune of the Dolyak
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. Vitality: 65
  5. Toughness: 100
  6. Regenerate health every second.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Precise InfusionOffensive Infusion
  • Precision: 4
Soldier's Spineguard
  • Power: 22
  • Toughness: 16
  • Vitality: 16
(Infused)
Sentinel's Jewel
  • Vitality: 25
  • Power: 15
  • Toughness: 15
Lost Seal of UsokuOffensive Slot
  • Power: 126
  • Toughness: 85
  • Vitality: 85
(Infused)
Precise InfusionOffensive Infusion
  • Precision: 4
Barbed SignetDefensive Slot
  • Precision: 126
  • Power: 85
  • Condition Damage: 85
(Infused)
Healing InfusionDefensive Infusion
  • Healing Power: 4
Soldier's Earring
  • Power: 75
  • Toughness: 53
  • Vitality: 53
Crest of the Soldier
  • Power: 20
  • Toughness: 14
  • Vitality: 14
Invader Accessory
  • Power: 56
  • Toughness: 40
  • Vitality: 40
Crest of the Soldier
  • Power: 20
  • Toughness: 14
  • Vitality: 14

Accessory Totals

  • Power:576
  • Precision:242
  • Ferocity:108
  • Toughness:237
  • Vitality:247
  • Condition Damage:85
  • Healing Power:4

Weapon Set Sigils

Valkyrie Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set I

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Soldier's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85

Water Weapon I

Upgrade Item Details

The armor and weapon stats aren't set in stone, but the Dolyak runes are great if you don't want to be a squishy squish.


V. Basic Gameplay

Rotate through your attunements periodically, stay in fire a bit for might and sustained dps, then repeat. Keep your friends up if you can, and use the right elemental for each situation.


Main Skill Rotation


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