Elementalist PvE | Dungeon Staff | Damage Flames and Friends
Table of Contents
Summary
This is a general PvE build shown to me by my Guild Leader. I enjoy it. Undoubtedly it could be improved. The goal of this build is to stay alive while dealing damage. I hated being squishy, so my Guild Leader gave me this.
I. Weapons and Skills
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Weapon and Skill Details
The 8 skill is fairly replaceable, but a reliable stun break and block is very helpful. The sandstorm (Glyph of Storms on earth attunement) blinds and bleeds, and therefore helps a ton when bombarded by enemies. The Elementals also vary with attunement, so use them depending on the situation.
II. Traits
Fire Magic
Air Magic
Earth Magic
Water Magic
Arcana
Trait Details
The recent patch changed the Elemental Attunement trait to 20 trait points, so it is your choice to run with 20 in arcane or 10 in water and 10 in arcane. The air traits make the glyphs even more worthwhile then they usually are. It is easy to stack 15 might at all times with this build. Plus, unlimited swiftness makes mapping and escaping when solo a breeze (hahahah breeze! Get it?).
III. Stat Specifics & Effects
Primary Stats
- Health 16825 (+5180)
- Vitality 1434 (+518)
- Armor 2248 (+412)
- Toughness 1328 (+412)
- Attack 3142 (+1115)
- Power 2031 (+1115)
- Critical Hit 21% (+21%)
- Precision 1358 (+442)
Secondary Stats
- Attunement Recharge Rate 20% (+20%)
- Boon Duration 20% (+20%)
- Condition Damage 85 (+85)
- Condition Duration 30% (+30%)
- Critical Damage 31% (+31%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 479 (+479)
- Healing Power 4 (+4)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
You're going to have high health and regen from the Dolyak runes, so you can rest easy. I often let mobs run up to me and while I sit in my own AoE fields. The might stacking is pretty insane as well.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 73
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 73
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 314
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 133
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 194
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
- Defense: 133
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Armor Stat Totals
- Defense 920
- Toughness 175
- Vitality 100
Rune Bonuses
Superior Rune of the Dolyak- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Accessories & Jewels
- Precision: 4
- Vitality: 25
- Power: 15
- Toughness: 15
- Precision: 4
- Healing Power: 4
- Power: 20
- Toughness: 14
- Vitality: 14
- Power: 20
- Toughness: 14
- Vitality: 14
Accessory Totals
- Power:576
- Precision:242
- Ferocity:108
- Toughness:237
- Vitality:247
- Condition Damage:85
- Healing Power:4
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Water Weapon I
Upgrade Item Details
The armor and weapon stats aren't set in stone, but the Dolyak runes are great if you don't want to be a squishy squish.
V. Basic Gameplay
Rotate through your attunements periodically, stay in fire a bit for might and sustained dps, then repeat. Keep your friends up if you can, and use the right elemental for each situation.