Thief WvW | Fun Dagger/Dagger, Dagger/Dagger | Roamer Yess Man's condijumping build

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Summary

Yess Man's condijumping build

 

Hello, please read this now:
Every stats of equip/weapons/trinker must be "Dire", NOT "Carrion" as it's shown here, I couldn't choose "Dire" items.


I. Weapons and Skills

Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
  • Weapon Strength: -
  • Weapon Strength: -
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Double Strike
    Strike your foe twice.
    Damage (2x): 188Range: 130
    • Wild Strike
      Strike your foe again. Gain endurance with a successful strike.
      Damage: 286Endurance gain: 10Range: 130
    • Lotus Strike¼
      Strike your foe and inflict poison.
      Damage: 286Poison: 4 s (336 damage)Range: 130
  • Heartseeker¾ 3
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
    • 0
      Might: Vigor: 15 s
    • 0
      Might: Vigor: 15 s
  • Death Blossom½ 4
    Dual wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage (3x): 201x3Bleeding: 10 s (1275 damage)Combo Finisher: WhirlRange: 130
    • 0
      Might: Vigor: 15 s
    • 0
      Might: Vigor: 15 s
  • Dancing Dagger¼ 3
    Throw a dagger that cripples nearby foes and returns to you.
    Damage: 168Maximum targets: 4Crippled: 5 sCombo Finisher: ProjectileRange: 900
    • 0
      Might: Vigor: 15 s
    • 0
      Might: Vigor: 15 s
  • Cloak and Dagger½ 6
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage: 504Stealth: 3 sx3Vulnerability: 5 sRange: 130
    • 0
      Might: Vigor: 15 s
    • 0
      Might: Vigor: 15 s
  • Withdraw15
    Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, and crippled.
    Healing: 3,960Vigor: 10 s
    • 0
      Might: Vigor: 15 s
  • Spider Venom45
    Venom. Poison foes with your next five attacks.
    Poison: 6 s (504 damage)Duration: 30
    • 0
      Might: Vigor: 15 s
  • Signet of Agility30
    Signet Passive: Grants increased precision.
    Signet Active: Refill endurance and cure a condition for each nearby ally.
    Passive: Precision increased by ten plus one per levelActive radius: 600
    • 0
      Might: Vigor: 15 s
  • Shadowstep50
    Deception. Shadowstep to the target location. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks stunRange: 1,200
    • Shadow Return
      Return to your starting location and cure three conditions.
      Break stunRange: 1,200
  • Thieves Guild180
    Deception. Call more thieves to support you in combat.
    Number of thieves: 2
    • 0
      Might: Vigor: 15 s

Weapon and Skill Details

Withdraw

 

Really nice skill, with a 3/4s evade, removing those condition slowing you, gives back 50% endurance every 15 seconds

 

Spider Venom

 

- It’s quicker than Caltrops, instacast
- More damage single target
- Even the noob player know caltrops, they will never walk on them
- You have a massive-spam of Caltrops while dodging (=always)
- With 1 Spider Venom you deal 2’000 condition damage.

 

Shadowstep

 

I often use it as condition cleaner against heavy condition spammers, BUT, it’s also usefull to:
- Shadowstomp, you know, the trick
- Shadowstep away after trolling a zerg
- Breakstun
- Move faster through the map
- You can clean 6 conditions

Agility Signet

 

This signet is magic with this build, it gives you 3 dodges, clean a condition.

 

Thieves Guild

 

I really recommend this one instead of Venom or Daggerstorm.
They are your best skill against condition cleaner, they will help you a lot against them, taking Venom will not be a solution since this build is based on medium-long fights, it’s not burst and about Daggerstorm… We have Death Leap Blossom that can stack 3 Bleeding on targets


II. Traits

Adept Master Grandmaster

Trait Details

On traits:

 

You will play on a 5/0/5/30/30, the only thing you can choose is the major trait on Trickery, I personally use Bountiful Thief to gain 19,5 second of vigor and rip 2 boons make targets more vulnerable, for example, when you see regeneration stacking on your target, steal is a MUST, to make your job easier and faster, the other traits are synergized with the other skills/dodges


III. Stat Specifics & Effects

Primary Stats

  • Health 19965 (+8320)
  • Vitality 1748 (+832)
  • Armor 2176 (+196)
  • Toughness 1112 (+196)
  • Attack 2473 (+576)
  • Power 1492 (+576)
  • Critical Hit 10% (+10%)
  • Precision 1136 (+220)

Secondary Stats

  • Boon Duration 30% (+30%)
  • Condition Damage 1514 (+1514)
  • Condition Duration 45% (+45%)
  • Damage 981 (+0%)
  • Defense 1064 (+0)
  • Experience from Kills 20% (+20%)
  • Healing Power 50 (+50)
  • Steal Recharge Rate 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration: 40%
  • Condition Damage: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Errol's Mask of the Eagle
  • Defense: 97
Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Errol's Pauldrons of the Eagle
  • Defense: 97
Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Errol's Coat of the Eagle
  • Defense: 338
Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Errol's Gloves of the Eagle
  • Defense: 157
Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Errol's Leggings of the Eagle
  • Defense: 218
Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Errol's Boots of the Eagle
  • Defense: 157
Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)

Armor Stat Totals

  • Defense 1064
  • Condition Damage 175
  • Power 100

Rune Bonuses

Superior Rune of the Adventurer
  1. Condition Damage: 25
  2. Power: 35
  3. Condition Damage: 50
  4. Power: 65
  5. Condition Damage: 100
  6. When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)

Accessories & Jewels

Carrion Amulet
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Rabid BackOffensive Slot
  • Condition Damage: 63
  • Precision: 40
  • Toughness: 40
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Ring
  • Condition Damage: 67
  • Power: 48
  • Vitality: 48
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Ring
  • Condition Damage: 67
  • Power: 48
  • Vitality: 48
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Vallog's Demise
  • Condition Damage: 75
  • Toughness: 53
  • Vitality: 53
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Vallog's Demise
  • Condition Damage: 75
  • Toughness: 53
  • Vitality: 53
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15

Accessory Totals

  • Power:256
  • Vitality:362
  • Condition Damage:592
  • Precision:40
  • Toughness:146

Weapon Set Sigils

Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Dagger
  • Weapon Strength: 924-981
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II


V. Basic Gameplay

Yess Man's condijumping build

 

This build works on perma-evade, you can troll an entire zerg until you use shadowstep, (wrong use of this means death when trolling zergs), it is condition based, what makes us strong is… that our attack is AoE.
It means you can easily fight outnumbered, for example 1vs3,4,5 without fall below 50% health.

 

Withdraw

 

Really nice skill, with a 3/4s evade, removing those condition slowing you, gives back 50% endurance every 15 seconds

 

Spider Venom

 

- It’s quicker than Caltrops, instacast
- More damage single target
- Even the noob player know caltrops, they will never walk on them
- You have a massive-spam of Caltrops while dodging (=always)
- With 1 Spider Venom you deal 2’000 condition damage.

 

Shadowstep

 

I often use it as condition cleaner against heavy condition spammers, BUT, it’s also usefull to:
- Shadowstomp, you know, the trick
- Shadowstep away after trolling a zerg
- Breakstun
- Move faster through the map
- You can clean 6 conditions

Agility Signet

 

This signet is magic with this build, it gives you 3 dodges, clean a condition.

 

Thieves Guild

 

I really recommend this one instead of Venom or Daggerstorm.
They are your best skill against condition cleaner, they will help you a lot against them, taking Venom will not be a solution since this build is based on medium-long fights, it’s not burst and about Daggerstorm… We have Death Leap Blossom that can stack 3 Bleeding on targets

 

On traits:

 

You will play on a 5/0/5/30/30, the only thing you can choose is the major trait on Trickery, I personally use Bountiful Thief to gain 19,5 second of vigor and rip 2 boons make targets more vulnerable, for example, when you see regeneration stacking on your target, steal is a MUST, to make your job easier and faster, the other traits are synergized with the other skills/dodges

 

Notes:

 

Playing this build you don’t have to just press 3333, because your ini will burst up really fast, you must aim your skills, some tricks:
- Never open a fight with Spider Venom, your steal apply poison
- Before stacking 3 or 6 stack of bleeding, make sure to launch a Dancing Dagger, crippling your enemies will really help you, especially because you have to hit them 3x with your Death Blossom, if you don’t you are wasting initiative
- Before using Shadowstep as condition cleaner, wait until your enemies has finished his condition spamming or his stun, you risk to clean nothing (here you must know other classes skills and animations)
- Never swap weapon to take initiative, just do it when you need endurance
- Summoning Thieves while finihing a downed foe while fighting outnumbered will help you a lot, you don’t have stealth ability except CnD
- Keep dodging out of combat too, it will keep you 5-6-7 perma-stacks of might, they means 210 more condition damage
- Instead of using Shadowstep to run away from a big blop, just spam Heartseeker, reserve it for dangerous situations

 

Pros:

 

- High survivability solo-ing small groups
- Heavy Condition Damage
- Really dextrous, it can deal with many situations
- Not use of stealth, enemies cannot cry about it
- Good against Champions

 

Cons:

 

- Difficult against condition cleaners
- Condition stacking is poor, we have 4 Condition to apply only, it will make the job easier to condition cleaners
- Need a bit of computer performance, lag and fps drop will make your life harder

 

Note that this build is really good in PvE too, especially soloing Champions.
If you want to play it in PvP, just go for same traits,runes, PvP Carrion Amulet and Caltrops instead of Spider Venom, your role will be Holder.
Have Fun


Main Skill Rotation

Dancing Dagger¼ 3
Throw a dagger that cripples nearby foes and returns to you.
Damage: 168Maximum targets: 4Crippled: 5 sCombo Finisher: ProjectileRange: 900
Steal23
Steal. Shadowstep to your foe and steal from them.
Range: 1,200Vigor: 15 s
Death Blossom½ 4
Dual wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage (3x): 201x3Bleeding: 10 s (1275 damage)Combo Finisher: WhirlRange: 130
Spider Venom45
Venom. Poison foes with your next five attacks.
Poison: 6 s (504 damage)Duration: 30
Death Blossom½ 4
Dual wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
Damage (3x): 201x3Bleeding: 10 s (1275 damage)Combo Finisher: WhirlRange: 130

Of course when you need dodge, you can swap weapon/agility signet/withdraw, just remember to not swap weapon to gain initiative but to get endurance, if you can choose between agility signet and withdraw and you have an high % of HPs, go for withdraw instead of agility signet, reserve it to clean a condition


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