Thief WvW | Fun Dagger/Dagger, Dagger/Dagger | Roamer Yess Man's condijumping build
Table of Contents
Summary
Yess Man's condijumping build
Hello, please read this now:
Every stats of equip/weapons/trinker must be "Dire", NOT "Carrion" as it's shown here, I couldn't choose "Dire" items.
I. Weapons and Skills
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
-
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- 0Might: Vigor: 15 s
- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
- 0Might: Vigor: 15 s
Weapon and Skill Details
Withdraw
Really nice skill, with a 3/4s evade, removing those condition slowing you, gives back 50% endurance every 15 seconds
Spider Venom
- It’s quicker than Caltrops, instacast
- More damage single target
- Even the noob player know caltrops, they will never walk on them
- You have a massive-spam of Caltrops while dodging (=always)
- With 1 Spider Venom you deal 2’000 condition damage.
Shadowstep
I often use it as condition cleaner against heavy condition spammers, BUT, it’s also usefull to:
- Shadowstomp, you know, the trick
- Shadowstep away after trolling a zerg
- Breakstun
- Move faster through the map
- You can clean 6 conditions
Agility Signet
This signet is magic with this build, it gives you 3 dodges, clean a condition.
Thieves Guild
I really recommend this one instead of Venom or Daggerstorm.
They are your best skill against condition cleaner, they will help you a lot against them, taking Venom will not be a solution since this build is based on medium-long fights, it’s not burst and about Daggerstorm… We have Death Leap Blossom that can stack 3 Bleeding on targets
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
Trickery
Trait Details
On traits:
You will play on a 5/0/5/30/30, the only thing you can choose is the major trait on Trickery, I personally use Bountiful Thief to gain 19,5 second of vigor and rip 2 boons make targets more vulnerable, for example, when you see regeneration stacking on your target, steal is a MUST, to make your job easier and faster, the other traits are synergized with the other skills/dodges
III. Stat Specifics & Effects
Primary Stats
- Health 19965 (+8320)
- Vitality 1748 (+832)
- Armor 2176 (+196)
- Toughness 1112 (+196)
- Attack 2473 (+576)
- Power 1492 (+576)
- Critical Hit 10% (+10%)
- Precision 1136 (+220)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1514 (+1514)
- Condition Duration 45% (+45%)
- Damage 981 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 50 (+50)
- Steal Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
- Defense: 97
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
- Defense: 338
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
- Defense: 157
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
- Defense: 218
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
- Defense: 157
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 175
- Power 100
Rune Bonuses
Superior Rune of the Adventurer- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:256
- Vitality:362
- Condition Damage:592
- Precision:40
- Toughness:146
Weapon Set Sigils
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
V. Basic Gameplay
Yess Man's condijumping build
This build works on perma-evade, you can troll an entire zerg until you use shadowstep, (wrong use of this means death when trolling zergs), it is condition based, what makes us strong is… that our attack is AoE.
It means you can easily fight outnumbered, for example 1vs3,4,5 without fall below 50% health.
Withdraw
Really nice skill, with a 3/4s evade, removing those condition slowing you, gives back 50% endurance every 15 seconds
Spider Venom
- It’s quicker than Caltrops, instacast
- More damage single target
- Even the noob player know caltrops, they will never walk on them
- You have a massive-spam of Caltrops while dodging (=always)
- With 1 Spider Venom you deal 2’000 condition damage.
Shadowstep
I often use it as condition cleaner against heavy condition spammers, BUT, it’s also usefull to:
- Shadowstomp, you know, the trick
- Shadowstep away after trolling a zerg
- Breakstun
- Move faster through the map
- You can clean 6 conditions
Agility Signet
This signet is magic with this build, it gives you 3 dodges, clean a condition.
Thieves Guild
I really recommend this one instead of Venom or Daggerstorm.
They are your best skill against condition cleaner, they will help you a lot against them, taking Venom will not be a solution since this build is based on medium-long fights, it’s not burst and about Daggerstorm… We have Death Leap Blossom that can stack 3 Bleeding on targets
On traits:
You will play on a 5/0/5/30/30, the only thing you can choose is the major trait on Trickery, I personally use Bountiful Thief to gain 19,5 second of vigor and rip 2 boons make targets more vulnerable, for example, when you see regeneration stacking on your target, steal is a MUST, to make your job easier and faster, the other traits are synergized with the other skills/dodges
Notes:
Playing this build you don’t have to just press 3333, because your ini will burst up really fast, you must aim your skills, some tricks:
- Never open a fight with Spider Venom, your steal apply poison
- Before stacking 3 or 6 stack of bleeding, make sure to launch a Dancing Dagger, crippling your enemies will really help you, especially because you have to hit them 3x with your Death Blossom, if you don’t you are wasting initiative
- Before using Shadowstep as condition cleaner, wait until your enemies has finished his condition spamming or his stun, you risk to clean nothing (here you must know other classes skills and animations)
- Never swap weapon to take initiative, just do it when you need endurance
- Summoning Thieves while finihing a downed foe while fighting outnumbered will help you a lot, you don’t have stealth ability except CnD
- Keep dodging out of combat too, it will keep you 5-6-7 perma-stacks of might, they means 210 more condition damage
- Instead of using Shadowstep to run away from a big blop, just spam Heartseeker, reserve it for dangerous situations
Pros:
- High survivability solo-ing small groups
- Heavy Condition Damage
- Really dextrous, it can deal with many situations
- Not use of stealth, enemies cannot cry about it
- Good against Champions
Cons:
- Difficult against condition cleaners
- Condition stacking is poor, we have 4 Condition to apply only, it will make the job easier to condition cleaners
- Need a bit of computer performance, lag and fps drop will make your life harder
Note that this build is really good in PvE too, especially soloing Champions.
If you want to play it in PvP, just go for same traits,runes, PvP Carrion Amulet and Caltrops instead of Spider Venom, your role will be Holder.
Have Fun
Main Skill Rotation
Of course when you need dodge, you can swap weapon/agility signet/withdraw, just remember to not swap weapon to gain initiative but to get endurance, if you can choose between agility signet and withdraw and you have an high % of HPs, go for withdraw instead of agility signet, reserve it to clean a condition