Guardian WvW | Large Group Hammer, Staff | Support " Gardien - Guérison altruiste "

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Summary

Gardien raid McM


I. Weapons and Skills

Wupwup Warhammer
  • Weapon Strength: 1034-1166
  • Power: 118
  • Precision: 118
  • Toughness: 118
  • Vitality: 118
  • Condition Damage: 118
  • Healing Power: 118
  • Ferocity: 118
  • Weapon Strength: -
Theodosus's Spire
  • Weapon Strength: 1034-1166
  • Healing Power: 251
  • Power: 179
  • Toughness: 179
  • Weapon Strength: -
  • Weapon Strength: -
  • Weapon Strength: -
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Might: 5 sRetaliation: 5 s
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
  • Virtue of Courage63¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sBreak Stun: 1 sStability: 4 sProtection: 5 sRetaliation: 5 s
  • Hammer Swing½
    Strike your foe.
    Damage: 296Range: 130
    • Hammer Bash½
      Bash your foe.
      Damage: 333Range: 130
    • Symbol of Protection
      Symbol. Create a symbol that gives protection to you and your allies.
      Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
  • Mighty Blow¾ 4
    Damage nearby foes with a mighty ground slam.
    Damage: 647Radius: 180Combo Finisher: Blast
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Zealot's Embrace1 12
    Send a wave toward your foe that immobilizes foes in a line.
    Damage: 296Immobilized: 2 sRange: 1,200
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Banish1 20
    Launch your foe with a powerful smash.
    Damage: 370Blowout: 750Range: 130
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Ring of Warding¾ 32
    Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
    Duration: 5Range: 180
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
      Retaliation: 5 s
  • "Stand Your Ground!"24
    Shout. Grant stability to yourself and allies.
    x5Stability: 5 sRetaliation: 5 sBreaks stunRange: 600
    • 0
      Retaliation: 5 s
  • "Hold the Line!"28
    Shout. Grant protection and regeneration to allies.
    Protection: 4 sRegeneration: 6 s (780 health)Range: 600
    • 0
      Retaliation: 5 s
  • Purging Flames¾ 32
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 6Combo Field: Fire
    • 0
      Retaliation: 5 s
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0
      Retaliation: 5 s

Weapon and Skill Details

Armes :

 

* Bâton
* Espadon ou Marteau

 

Compétences :

 

Soin : Refuge
Cri : "Tenez Bon" et Défense obstinée
Consécration : Flammes purificatrices (ou Mur de renvoi, si liche en face)
Élite : Regain de concentration

 


Traits

Honor

  • Vigorous Precision
    Gain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
    • Invigorated Bulwark
      Gain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
    • Protective Reviver
      Activate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
    • Protector’s Impact
      Create a symbol of protection when you take falling damage. You take 50% less damage when falling.
  • Selfless Daring
    he end of your dodge roll heals nearby allies.
    • Honorable Staff
      Boon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
    • Pure of Heart
      Aegis heals when it blocks an attack.
    • Empowering Might
      You and nearby allies gain 5 seconds of might when you land a critical hit.
  • Purity of Body
    Your virtue of resolve passive effect also regenerates endurance by 15%.
    • Pure of Voice
      Allies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
    • Writ of Persistence
      Symbol s last 2 seconds longer, are larger, and heal allies.
    • Force of Will
      Your vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).

Valor

  • Valorous Defense
    Gain aegis for 5 seconds when you are struck while below 50% health.
    • Strength of the Fallen
      Lose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
    • Smiter’s Boon
      Smite conditions when you use a healing ability.
    • Focus Mastery
      Gain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
  • Courageous Return
    Virtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
    • Stalwart Defender
      Gain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
    • Strength in Numbers
      Nearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
    • Communal Defenses
      Grant 5 seconds of aegis to allies when you block an attack.
  • Might of the Protector
    Gain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
    • Altruistic Healing
      Applying a boon to allies also heals you.
    • Monk’s Focus
      Using a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
    • Retributive Armor
      Gain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.

Virtues

  • Inspired Virtue
    Virtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
    • Unscathed Contender
      Deal 20% more damage while under the effects of aegis.
    • Retaliatory Subconscious
      Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
    • Master of Consecrations
      Consecrations last 20% longer and have 20% reduced recharge.
  • Virtue of Retribution
    Gain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
    • Supreme Justice
      Virtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
    • Absolute Resolution
      Activating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
    • Glacial Heart
      Critical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
  • Power of the Virtuous
    Deal 1% extra damage for each boon you have. Virtues recharge 15% faster.
    • Permeating Wrath
      Virtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
    • Battle Presence
      Nearby allies gain virtue of resolve’s passive effect.
    • Indomitable Courage
      Activating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.

Trait Details

Traits Marteau : Trait Espadon :

 

Honneur : 2 / 1 / 1 Honneur : 2 / 1 / 1
Bravoure : 2 / 2 / 1 Bravoure : 2 / 3 / 1
Vertus : 3 / 3 / 3 Vertus : 3 / 2 / 3

 

Bravoure : 1 gardien par groupe avec "union fait la force"


III. Stat Specifics & Effects

Primary Stats

  • Health 19435 (+7790)
  • Vitality 1779 (+779)
  • Armor 3249 (+978)
  • Toughness 1978 (+978)
  • Attack 3483 (+1317)
  • Power 2317 (+1317)
  • Critical Hit 26% (+26%)
  • Precision 1464 (+464)

Secondary Stats

  • Condition Damage 354 (+354)
  • Condition Duration (self) -60% (+-60%)
  • Critical Damage 23% (+23%)
  • DMG Taken from Guards and Lords -9% (+-9%)
  • DMG to Guards and Lords 5% (+5%)
  • Damage 1166 (+0%)
  • Defense 1271 (+0)
  • Endurance Regeneration 15% (+15%)
  • Experience from Kills 20% (+20%)
  • Ferocity 354 (+354)
  • Healing Power 354 (+354)
  • Might Duration 10% (+10%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Stats a atteindre :

 

Puissance : 2100
Coup critique : 25%
Puissance des soins : 350 - 450
Santé : 18000
Armure : 3100

 


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Ahamid's Visor
  • Defense: 127
  • Power: 63
  • Toughness: 45
  • Vitality: 45
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Ahamid's Pauldrons
  • Defense: 127
  • Power: 47
  • Toughness: 34
  • Vitality: 34
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Ahamid's Breastplate
  • Defense: 381
  • Power: 141
  • Toughness: 101
  • Vitality: 101
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Ahamid's Warfists
  • Defense: 191
  • Power: 47
  • Toughness: 34
  • Vitality: 34
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Ahamid's Tassets
  • Defense: 254
  • Power: 94
  • Toughness: 67
  • Vitality: 67
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Ahamid's Greaves
  • Defense: 191
  • Power: 47
  • Toughness: 34
  • Vitality: 34
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%

Armor Stat Totals

  • Defense 1271
  • Power 614
  • Might Duration 10%
  • Condition Duration (self) -20%
  • Toughness 345
  • Vitality 315
  • DMG Taken from Guards and Lords -6%

Rune Bonuses

Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.

Accessories & Jewels

The Eyes of AbaddonDefensive Slot
  • Power: 72
  • Precision: 72
  • Toughness: 72
  • Vitality: 72
  • Condition Damage: 72
  • Healing Power: 72
  • Ferocity: 72
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Soldier's BackOffensive Slot
  • Power: 63
  • Toughness: 40
  • Vitality: 40
(Infused)
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Lunaria, Circle of the MoonDefensive Slot
  • Power: 57
  • Precision: 57
  • Toughness: 57
  • Vitality: 57
  • Condition Damage: 57
  • Healing Power: 57
  • Ferocity: 57
(Infused)
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%
Solaria, Circle of the SunOffensive Slot
  • Power: 57
  • Precision: 57
  • Toughness: 57
  • Vitality: 57
  • Condition Damage: 57
  • Healing Power: 57
  • Ferocity: 57
(Infused)
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Ancient Mursaat TokenOffensive Slot
  • Power: 50
  • Precision: 50
  • Toughness: 50
  • Vitality: 50
  • Condition Damage: 50
  • Healing Power: 50
  • Ferocity: 50
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Molten OreDefensive Slot
  • Precision: 110
  • Power: 74
  • Toughness: 74
Resilient WvW InfusionDefensive Infusion
  • Toughness: 5
  • DMG Taken from Guards and Lords: -1%

Accessory Totals

  • Power:388
  • Precision:346
  • Toughness:365
  • Vitality:276
  • Condition Damage:236
  • Healing Power:236
  • Ferocity:236
  • DMG Taken from Guards and Lords:-3%
  • DMG to Guards and Lords:3%

Weapon Set Sigils

Wupwup Warhammer
  • Weapon Strength: 1034-1166
  • Power: 118
  • Precision: 118
  • Toughness: 118
  • Vitality: 118
  • Condition Damage: 118
  • Healing Power: 118
  • Ferocity: 118
  • Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Theodosus's Spire
  • Weapon Strength: 1034-1166
  • Healing Power: 251
  • Power: 179
  • Toughness: 179
  • Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Mighty WvW InfusionOffensive Infusion
  • Power: 5
  • DMG to Guards and Lords: 1%
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

  • Weapon Strength: -
  • Weapon Strength: -
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Water Weapon I

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Water Weapon II

Upgrade Item Details

Armes :

 

Espadon / Marteau : énergie et feu
Bâton : énergie et soif de sang

 

Consommable :

 

Pierre à affûter et soupe volailles-citronnelle


V. Basic Gameplay


Main Skill Rotation


Impact

"Stand Your Ground!"24
Shout. Grant stability to yourself and allies.
x5Stability: 5 sRetaliation: 5 sBreaks stunRange: 600
Virtue of Justice21¼
Virtue. Burn foes with every fifth attack.
Activate: You and your allies inflict burning on the next attack.
Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Might: 5 sRetaliation: 5 s
Zealot's Embrace1 12
Send a wave toward your foe that immobilizes foes in a line.
Damage: 296Immobilized: 2 sRange: 1,200
Leap of Faith½ 15
Leap at your foe. On hit, blind nearby foes.
Might: 5 sBlind: 3 sCombo Finisher: LeapRange: 600

1. Poser la stab pour le groupe et buff might.
2. Si Marteau : Immobiliser les ennemie avec étreinte du dévot.
2. Si Espadon : Jump vers les ennemies avec le saut de la foi.


Burst

Ring of Warding¾ 32
Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
Duration: 5Range: 180
Mighty Blow¾ 4
Damage nearby foes with a mighty ground slam.
Damage: 647Radius: 180Combo Finisher: Blast
Hammer Swing½
Strike your foe.
Damage: 296Range: 130
Hammer Bash½
Bash your foe.
Damage: 333Range: 130
Symbol of Protection
Symbol. Create a symbol that gives protection to you and your allies.
Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
Symbol of Wrath¼ 20
Symbol. Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
Damage (5x): 925x5Retaliation: 1 sCombo Field: Light
Whirling Wrath¾ 10
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600
Binding Blade¾ 30
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage: 369Duration: 10Maximum leash range: 600Combo Finisher: Whirl
Pull¾
Pull your foes to you.
Leash Range: 600Range: 900
Strike½
Strike your foe.
Damage: 296Range: 130
Vengeful Strike½
Strike your foe again.
Damage: 296Range: 130
Wrathful Strike½
Attack with a final, powerful strike that applies might for each foe you strike.
Damage: 443Might: 5 sRange: 130

Avec Marteau :

 

1. Sur l'impact contrôler les ennemies avec le Cercle de Protection.
2. Ensuite exploser avec Coup Puissant.
3. Spam 1 marteau.

 

Avec Espadon :

 

1. Une fois les ennemies contrôlés, burst avec le symbole de colère puis le tourbillons de colère (combo 4+2).
2. Ensuite grap les ennemies qui s'enfuit avec lame de soumission.
3. Spam 1 Espadon.


Restack

Orb of Light½
Fire a moving orb of light that heals allies on contact; can be detonated to heal allies.
Damage: 444Healing: 271Range: 1,200
Flash of Light
Detonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.
Damage: 222Healing: 788Radius: 240Range: 1,200
Empower16
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Healing: 1,500Duration: 10x6Might: 10 s
Mighty Blow¾ 4
Damage nearby foes with a mighty ground slam.
Damage: 647Radius: 180Combo Finisher: Blast

1. Exploser l'orbe de Lumière sur le repack pour le soin.
2. Préparer le stack might avec Plein Pouvoir pour le prochain impact.

 

3. Si Marteau : Exploser les zone d'eau avec Coup Puissant puis switch au bâton.

 

4. Attention ne pas poser de zone de lumière pendant le restack. (spam 1 marteau et 3 du bâton)

 


Stab et Dispel

"Stand Your Ground!"24
Shout. Grant stability to yourself and allies.
x5Stability: 5 sRetaliation: 5 sBreaks stunRange: 600
Virtue of Courage63¾
Virtue. Grants aegis every 40 seconds.
Activate: Grant aegis to yourself and nearby allies.
Aegis: 5 sBreak Stun: 1 sStability: 4 sProtection: 5 sRetaliation: 5 s
"Hold the Line!"28
Shout. Grant protection and regeneration to allies.
Protection: 4 sRegeneration: 6 s (780 health)Range: 600
Purging Flames¾ 32
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning: 5 s (1640 damage)Duration: 6Combo Field: Fire
Wall of Reflection 32
Consecration. Protect the targeted area with a wall of mystic power that reflects projectiles.
Duration: 12Combo Field: LightRange: 900

1. La Stab :

 

Roulement des stab entre les gardiens, "Tenez Bon" pour entrer dans un fight et vertu du courage pour en sortir.

 

1er "Tenez bon" à l'impact.
2eme "Tenez bon" dans le fight.
1eme vertu du courage pour sortir du fight.
2ere vertu du courage peut servir à sortir d'une cage sur une pression ennemie.

 

2. Le Dispel et Renvoi :

 

1. Pendant le fight Dispel avec "Défense Obstinée" si on subie un petit burst d'alté, emplus de stack protection et régénération.
2. Pendant le fight Dispel avec Flammes purificatrices si on subie un gros burst d'alté.
3. Si on subie une grosse pression ranges, utilisé le Mur de Renvoi.


Phase Bâton

Wave of Wrath½
Send out a powerful shockwave, hitting up to five foes.
Damage: 222Range: 600
Orb of Light½
Fire a moving orb of light that heals allies on contact; can be detonated to heal allies.
Damage: 444Healing: 271Range: 1,200
Empower16
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Healing: 1,500Duration: 10x6Might: 10 s
Symbol of Swiftness¾ 12
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage: 185Swiftness: 8 sRadius: 180Duration: 4Combo Field: LightRange: 1,200
Line of Warding1 32
Ward. Create a line in front of you that foes cannot cross.
Duration: 5Range: 1,200

On spam le 1 lors de combat à distance.

 

2 à exploser pour soigné les alliers.
4 pour soigné et stack might lors de repack.
3 pour stack speed lors des phases de déplacement sur la map et aussi pour enlevé les égides avant l'impact.
5 permet de bloquer le déplacement des ennemies avant un impact si aucune cage n'a été posé ou lors de phase de back.


Phase Marteau

Hammer Swing½
Strike your foe.
Damage: 296Range: 130
Mighty Blow¾ 4
Damage nearby foes with a mighty ground slam.
Damage: 647Radius: 180Combo Finisher: Blast
Zealot's Embrace1 12
Send a wave toward your foe that immobilizes foes in a line.
Damage: 296Immobilized: 2 sRange: 1,200
Ring of Warding¾ 32
Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
Duration: 5Range: 180
Banish1 20
Launch your foe with a powerful smash.
Damage: 370Blowout: 750Range: 130

On spam le 1 qui permet de buff protection.

 

2 à exploser pour faire de bon dégât lors d'un burst ou d'exploser dans les zone d'eau..
3 pour immobiliser les ennemies avant le burst ou un range dépack.
5 à poser sur une cellule ennemie afin de les bloquer.
4 Permet de bump un slain hors de la mêlée, de préférence en arrière vers les ranges allier pour éviter le rez bannière.


Phase Espadon

Strike½
Strike your foe.
Damage: 296Range: 130
Symbol of Wrath¼ 20
Symbol. Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
Damage (5x): 925x5Retaliation: 1 sCombo Field: Light
Whirling Wrath¾ 10
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600
Binding Blade¾ 30
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage: 369Duration: 10Maximum leash range: 600Combo Finisher: Whirl
Leap of Faith½ 15
Leap at your foe. On hit, blind nearby foes.
Might: 5 sBlind: 3 sCombo Finisher: LeapRange: 600

On spam le 1 qui permet de buff might.

 

Combo 4 et 2 pour burst les ennemies.

 

5 pour grap une cellule ennemies dans la bombe.
3 pour jump dans le bus ennemies ou pour les phases de back.


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