Guardian WvW | Large Group Hammer, Staff | Support " Gardien - Guérison altruiste "
Table of Contents
Summary
Gardien raid McM
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
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- 0Retaliation: 5 s
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- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Weapon and Skill Details
Armes :
* Bâton
* Espadon ou Marteau
Compétences :
Soin : Refuge
Cri : "Tenez Bon" et Défense obstinée
Consécration : Flammes purificatrices (ou Mur de renvoi, si liche en face)
Élite : Regain de concentration
Traits
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
Traits Marteau : Trait Espadon :
Honneur : 2 / 1 / 1 Honneur : 2 / 1 / 1
Bravoure : 2 / 2 / 1 Bravoure : 2 / 3 / 1
Vertus : 3 / 3 / 3 Vertus : 3 / 2 / 3
Bravoure : 1 gardien par groupe avec "union fait la force"
III. Stat Specifics & Effects
Primary Stats
- Health 19435 (+7790)
- Vitality 1779 (+779)
- Armor 3249 (+978)
- Toughness 1978 (+978)
- Attack 3483 (+1317)
- Power 2317 (+1317)
- Critical Hit 26% (+26%)
- Precision 1464 (+464)
Secondary Stats
- Condition Damage 354 (+354)
- Condition Duration (self) -60% (+-60%)
- Critical Damage 23% (+23%)
- DMG Taken from Guards and Lords -9% (+-9%)
- DMG to Guards and Lords 5% (+5%)
- Damage 1166 (+0%)
- Defense 1271 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 20% (+20%)
- Ferocity 354 (+354)
- Healing Power 354 (+354)
- Might Duration 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Stats a atteindre :
Puissance : 2100
Coup critique : 25%
Puissance des soins : 350 - 450
Santé : 18000
Armure : 3100
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 127
- Power: 63
- Toughness: 45
- Vitality: 45
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 127
- Power: 47
- Toughness: 34
- Vitality: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 381
- Power: 141
- Toughness: 101
- Vitality: 101
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 254
- Power: 94
- Toughness: 67
- Vitality: 67
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 1271
- Power 614
- Might Duration 10%
- Condition Duration (self) -20%
- Toughness 345
- Vitality 315
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:388
- Precision:346
- Toughness:365
- Vitality:276
- Condition Damage:236
- Healing Power:236
- Ferocity:236
- DMG Taken from Guards and Lords:-3%
- DMG to Guards and Lords:3%
Weapon Set Sigils
- Weapon Strength: 1034-1166
- Power: 118
- Precision: 118
- Toughness: 118
- Vitality: 118
- Condition Damage: 118
- Healing Power: 118
- Ferocity: 118
- Weapon Strength: -
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 1034-1166
- Healing Power: 251
- Power: 179
- Toughness: 179
- Weapon Strength: -
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Upgrade Item Details
Armes :
Espadon / Marteau : énergie et feu
Bâton : énergie et soif de sang
Consommable :
Pierre à affûter et soupe volailles-citronnelle
V. Basic Gameplay
Main Skill Rotation
Impact
1. Poser la stab pour le groupe et buff might.
2. Si Marteau : Immobiliser les ennemie avec étreinte du dévot.
2. Si Espadon : Jump vers les ennemies avec le saut de la foi.
Burst
Avec Marteau :
1. Sur l'impact contrôler les ennemies avec le Cercle de Protection.
2. Ensuite exploser avec Coup Puissant.
3. Spam 1 marteau.
Avec Espadon :
1. Une fois les ennemies contrôlés, burst avec le symbole de colère puis le tourbillons de colère (combo 4+2).
2. Ensuite grap les ennemies qui s'enfuit avec lame de soumission.
3. Spam 1 Espadon.
Restack
1. Exploser l'orbe de Lumière sur le repack pour le soin.
2. Préparer le stack might avec Plein Pouvoir pour le prochain impact.
3. Si Marteau : Exploser les zone d'eau avec Coup Puissant puis switch au bâton.
4. Attention ne pas poser de zone de lumière pendant le restack. (spam 1 marteau et 3 du bâton)
Stab et Dispel
1. La Stab :
Roulement des stab entre les gardiens, "Tenez Bon" pour entrer dans un fight et vertu du courage pour en sortir.
1er "Tenez bon" à l'impact.
2eme "Tenez bon" dans le fight.
1eme vertu du courage pour sortir du fight.
2ere vertu du courage peut servir à sortir d'une cage sur une pression ennemie.
2. Le Dispel et Renvoi :
1. Pendant le fight Dispel avec "Défense Obstinée" si on subie un petit burst d'alté, emplus de stack protection et régénération.
2. Pendant le fight Dispel avec Flammes purificatrices si on subie un gros burst d'alté.
3. Si on subie une grosse pression ranges, utilisé le Mur de Renvoi.
Phase Bâton
On spam le 1 lors de combat à distance.
2 à exploser pour soigné les alliers.
4 pour soigné et stack might lors de repack.
3 pour stack speed lors des phases de déplacement sur la map et aussi pour enlevé les égides avant l'impact.
5 permet de bloquer le déplacement des ennemies avant un impact si aucune cage n'a été posé ou lors de phase de back.
Phase Marteau
On spam le 1 qui permet de buff protection.
2 à exploser pour faire de bon dégât lors d'un burst ou d'exploser dans les zone d'eau..
3 pour immobiliser les ennemies avant le burst ou un range dépack.
5 à poser sur une cellule ennemie afin de les bloquer.
4 Permet de bump un slain hors de la mêlée, de préférence en arrière vers les ranges allier pour éviter le rez bannière.
Phase Espadon
On spam le 1 qui permet de buff might.
Combo 4 et 2 pour burst les ennemies.
5 pour grap une cellule ennemies dans la bombe.
3 pour jump dans le bus ennemies ou pour les phases de back.