Mesmer sPvP | Tournament Scepter/Torch, Staff | Bunker New Condi Shatter Mesmer (WIP)
50% (0) Approval
8 Votes - 3330 Views
Table of Contents
Summary
MtD 2.0
I. Weapons and Skills
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
Traits
Chaos
- Metaphysical RejuvenationGain regeneration for 10s when you are struck while below 75% health (15s ICD).
- Descent into MadnessTake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
- Illusionary DefenseEach active illusion you control reduces incoming damage to you by 3%.
- Master of ManipulationReduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
- Illusionary MembraneGain protection for 3 seconds whenever you gain regeneration (15s ICD)
- Mirror of AnguishIf you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
- Chaotic TransferenceGain condition damage equal to 10% of your toughness.
- Chaotic DampeningWhen you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
- Chaotic PersistenceEach unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
- Chaotic InterruptionWhenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
- Prismatic UnderstandingStealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
- Bountiful DisillusionmentWhenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
- Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
- Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
- The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
- Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
- Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
- Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
- IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
- Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
- Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Trait Details
I think Master of Fragmentation > Ineptitude. Ineptitude only works if you sit on top of them.
III. Stat Specifics & Effects
Primary Stats
- Health 16282 (+360)
- Vitality 1036 (+36)
- Armor 2856 (+936)
- Toughness 1936 (+936)
- Attack 2004 (+36)
- Power 1036 (+36)
- Critical Hit 49% (+49%)
- Precision 1936 (+936)
Secondary Stats
- Boon Duration 15% (+15%)
- Condition Damage 1236 (+1236)
- Condition Duration 10% (+10%)
- Critical Damage 2% (+2%)
- Damage 968 (+0%)
- Defense 920 (+0)
- Ferocity 36 (+36)
- Healing Power 36 (+36)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
Rune Stat Totals
- Power 36
- Precision 36
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 36
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
PvP Rune of the Traveler- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
Accessories & Jewels
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
PvP Scepter
- Weapon Strength: 895-1010
PvP Torch
- Weapon Strength: 789-926