Ranger PvE | Open World Axe/Dagger, Shortbow | Damage Survival Bleed's build
Table of Contents
Summary
This is mainly build I made to test out how viable can condi be with this new condition update that came out recently, thus I'm theory crafting build that is viable in Open world PVE and one that can run any dungeon with/without pug group.
I believe that going with full rabid with this setup is pointless since you only need about 2800 armor in any scenario really and that power more important, that's why I went with Sentinel gear to get that extra 500 power which puts me in position where i can switch to Longbow in burst situations and do massive damage (25x might gives almost 3k atk) so this build is like a hybrid. good amount of hp/toughness/atk and condi damage oh also you do lots of bleeds since this build focuses on that. Have fun testing it out and good luck ^^
I. Weapons and Skills
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
Weapon and Skill Details
Weapons I picked Axe/dagger for lots of bleed damage(this are very fun to use in PVE unfortunately its underrated and not so good in any other game types, atlernatively you can use Torch instead of dagger if you going with burning variation but poison and that 5 dodge pretty useful) and shortbow to have more range(you can swap between shortbow and longbow depending on position you in)
Traits
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
Trait Details
Usual traits nothing too impressive.
you get Skrimishing for condi, Wilderness for some Ultility skills and Nature magic for to live longer
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2864 (+746)
- Toughness 1746 (+746)
- Attack 2560 (+495)
- Power 1495 (+495)
- Critical Hit 53% (+53%)
- Precision 2031 (+1031)
Secondary Stats
- Agony Resistance 70 (+70)
- Bleeding Duration 65% (+65%)
- Condition Damage 1915 (+1915)
- Damage 1065 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 20% (+20%)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Toughness: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 102
- Condition Damage: 63
- Power: 45
- Precision: 45
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 102
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 355
- Condition Damage: 141
- Power: 101
- Precision: 101
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 229
- Condition Damage: 94
- Power: 67
- Precision: 67
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 1118
- Condition Damage 644
- Bleeding Duration 45%
- Power 315
- Precision 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Krait- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Accessories & Jewels
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:722
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 900-1100
- Condition Damage: 125
- Power: 90
- Precision: 90
- Weapon Strength: 970-1030
- Condition Damage: 125
- Power: 90
- Precision: 90
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
Weapon Set I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior AgonyBleeds you apply last 20% longer.
- Weapon Strength: 950-1050
- Condition Damage: 251
- Power: 179
- Precision: 179
- Weapon Strength: -
- Vitality: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
Weapon Set II
Sigil of Superior LeechingYour next attack after swapping to this weapon while in combat steals some health.