Guardian PvE | Open World Greatsword, Hammer | Support White Knight
Table of Contents
Summary
This build can take a beating, it deals descent and it is very supportive, with party-wide buffs and condition removal.
Build is mainly Meele.
Works well underwater.
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0Retaliation: 5 s
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- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Weapon and Skill Details
This build utilizes Shouts for party-wide buffs and condition removal and also self-heal.
It uses the strong controlling capabilities of the hammer (skills 3,4 and 5) and the Pull (skill 5) of the greatsword to keep your enemies occupied.
Your party is better off with your virtue of justice than you are, so use it frequently.
Retreat is also a wonderful speedbuff alongside a staff.
Swap between the hammer and the greatsword as soon as everything is on recharge.
Not only will you be able to use skills more often, but you will utilize the sigil of battle, wich will keep stacking might as long as you keep swapping weapons.
This build does not play well with ranged weapons, but you should have a scepter and focus on you at all times as some parts of the game is undoable without it.
You should swap the hammer for a staff while in WvW.
"Retreat" can be swapped out Wall of Reflection and other utility when needed.
Traits
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
- Strength in Numbers. Keep close to your party members to share your tougness.
- If your entire group is ranged, consider swapping to ranged aswell so that you can stick close to them.
- You have a ton of Aegis in this build, utilize it!
- Take the hard blows to your face on purpose without taking damage, you even gain might from blocking attacks.
- Pure of Voice (Honor Grandmaster) is your most important trait, use it well.
Variations:
(Absolute Resolution) on the Virtues Line can be swapped for Glacial Heart if you favor the hammer.
(Indomitable Courage) on the Virtues Line can be swapped for Battle Presence.
III. Stat Specifics & Effects
Primary Stats
- Health 13395 (+1750)
- Vitality 1175 (+175)
- Armor 3903 (+1632)
- Toughness 2632 (+1632)
- Attack 3115 (+960)
- Power 1960 (+960)
- Critical Hit 50% (+50%)
- Precision 1960 (+960)
Secondary Stats
- Damage 1155 (+0%)
- Defense 1271 (+0)
- Downed Health Degeneration -33 (+-33)
- Endurance Regeneration 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
- This build has several finishers, it is a good idea to get to know them well.
- The only reason you would save your boons is if you are up against an enemy with heavy conditions. Save the shouts for nothing else.
- "Stand Your Ground" has a Stun Break effect, but that effect is only for you.
Everything else it does is party-wide - Your party is better off with your virtue of justice than you are, so activate it frequently.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 127
- Toughness: 63
- Power: 45
- Precision: 45
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 127
- Toughness: 47
- Power: 34
- Precision: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 381
- Toughness: 141
- Power: 101
- Precision: 101
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 191
- Toughness: 47
- Power: 34
- Precision: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 254
- Toughness: 94
- Power: 67
- Precision: 67
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 191
- Toughness: 47
- Power: 34
- Precision: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1271
- Vitality 175
- Toughness 539
- Power 315
- Precision 315
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Power:466
- Precision:466
- Toughness:692
Weapon Set Sigils
- Weapon Strength: 1045-1155
- Toughness: 251
- Power: 179
- Precision: 179
- Weapon Strength: -