Ranger PvE | Open World Shortbow, Sword/Dagger | Damage Pure condi ranger
Table of Contents
Summary
This build needs some work. I have not played it much so please excuse if there are some areas that don't add up.
I. Weapons and Skills
Weapon and Skill Details
Dagger can be swapped for torch if you would prefer more condi damage from the burns and fire field. I like the evade so I stick with dagger.
Muddy terrain and entangle work well for keeping foes away from you if you need to heal/ run from the fight. I would keep entangle as a just in case skill. However if you're confident you won't be downed and would like the extra bleeds use it.
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
Trait Details
There are what I thought would work best for my playing style. Change it to what suits you.
III. Stat Specifics & Effects
Primary Stats
- Health 16822 (+900)
- Vitality 1090 (+90)
- Armor 2415 (+351)
- Toughness 1351 (+351)
- Attack 2729 (+729)
- Power 1729 (+729)
- Critical Hit 46% (+46%)
- Precision 1880 (+880)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 1663 (+1663)
- Condition Duration 25% (+25%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Bleeds are the main source of condis. You won't have many controls to use, only knock down form your pet. Cripple and Immobilize take over from these.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 60
- Power: 43
- Precision: 43
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 97
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 338
- Condition Damage: 134
- Power: 96
- Precision: 96
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 218
- Condition Damage: 90
- Power: 64
- Precision: 64
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 594
- Condition Duration 15%
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:430
- Precision:340
- Condition Damage:630
- Vitality:90
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior AgonyBleeds you apply last 20% longer.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 924-981
- Condition Duration: 120%
- Precision: 85
- Vitality: 85
Weapon Set II
Superior Sigil of Malice+10% Condition Duration
Sigil of Superior AgonyBleeds you apply last 20% longer.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Water Weapon II
Sigil of Superior AgonyBleeds you apply last 20% longer.
Upgrade Item Details
Precision isn't really needed. I like criting so I chose that. Feel free to use something that gives more toughness or vitality for better survival. Dire or Carrion gear can be used instead.
On sword and dagger, seeing as bleeds are a main part of the build +10% condi duration in general and +20% for bleeds alone on top of the +125% duration on conditions means you can stack a ton of bleeds.
V. Basic Gameplay
This build instead of applying bleeds and conditions over time, it can be played by spamming every bleed skill possible. It depends on personal preference. Plan it out or just run in slicing everything up.
Main Skill Rotation
Start with shortbow to drawn the enemy near.
Auto attack until they are close enough and then use poison volley (try to get all projectiles to hit for max poison stacks).
Use quick shot straight after this to avoid damage and then crippling shot to slow them down.
Weapon swap and use sharpening stone for bleeds on your auto and the signet of stone to prevent damage.
Auto attack with sword and complete 2 full rotations of the auto.
Use Hornet sting to avoid damage, then entangle or muddy terrain based on the enemy. (for stronger ones use muddy terrain instead and use entangle as an easy getaway if needed).
Gap close with Monarch's leap. Stalkers strike as an evade, crippling talon finished by Serpents Strike.
Weapon swap and repeat from number 3 on the main skill rotation.