Necromancer PvE | Fun Axe/Focus, Staff | Damage BookahMaster

by Last Updated:
100% (3) Approval 3 Votes - 1736 Views

Summary

Minion master build with life steals.


I. Weapons and Skills

Theodosus's Reaver
  • Weapon Strength: 900-1110
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Theodosus's Artifact
  • Weapon Strength: 873-927
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Theodosus's Spire
  • Weapon Strength: 1034-1166
  • Healing Power: 251
  • Power: 179
  • Toughness: 179
  • Weapon Strength: -
Theodosus's Impaler
  • Weapon Strength: 950-1050
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Theodosus's Trident
  • Weapon Strength: 950-1050
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Rending Claws¾
    Slash your foe twice with ghostly claws to make them vulnerable.
    Damage (2x): 260x2Vulnerability: 7 sRange: 900
    • 0
    • 0
  • Ghastly Claws
    Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike.
    Damage (8x): 988Duration: 3Life force: 12%Range: 900
    • 0
    • 0
  • Unholy Feast1
    Damage and cripple nearby foes. Remove a boon from each foe you strike.
    Damage: 269Converts a boon to a condition on struck foes.Crippled: 5 sRange: 600
    • 0
    • 0
  • Reaper's Touch¾ 14½
    Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
    Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
    • 0
    • 0
  • Spinal Shivers16
    Chill your foe and remove three boons. Deals extra damage based on the number of boons removed. 1 boon deals 50% extra, 2 boons 100% extra, and 3 boons removed deals 150% extra damage.
    Damage: 151Chilled: 5 sRange: 1,200
    • 0
    • 0
  • Summon Blood Fiend16
    Minion. Summon a blood fiend that transfers health to you on each attack.
    Damage: 239Healing: 428
    • Taste of Death¾
      Sacrifice your blood fiend to heal yourself.
      Healing: 6520
  • Summon Bone Minions16
    Minion. Summon two bone minions.
    Damage: 159
    • Putrid Explosion1
      Explode a bone minion.
      Damage: 1,529Radius: 240Combo Finisher: Blast
  • Summon Shadow Fiend24
    Minion. Summon a shadow fiend to attack foes.
    Damage: 350
    • Haunt20
      Command your shadow fiend to teleport to and blind a foe.
      Damage: 525Blind: 5 sLife Force: 10%Radius: 120Range: 1,200
  • Summon Bone Fiend30
    Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds.
    Damage (2x): 572Crippled: 2 s
    • Rigor Mortis50
      Immobilize your bone fiend, and it will immobilize foes.
      Damage (2x): 716Immobilized: 2 s
  • Summon Flesh Golem 48
    Minion. Summon a flesh golem to attack foes with crippling claws.
    Damage: 770Crippled: 1 s
    • Charge 40
      Command your flesh golem to charge a foe.
      Damage: 1,444Range: 1,200

Traits

Death Magic

  • Armored Shroud
    Gain 180 toughness while in death shroud.
    • Flesh of the Master
      Minions have 50% increased health. Gain 20 bonus toughness for each minion you control.
    • Shrouded Removal
      Remove a condition when you enter shroud and every 3 seconds that you remain in shroud.
    • Putrid Defense
      Poisoned foes deal 10% less damage to you.
  • Soul Comprehension
    Your passive life-force generation from nearby deaths is increased by 20%
    • Necromantic Corruption
      Increases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
    • Reaper’s Protection
      If you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
    • Deadly Strength
      Gain power equal to 7% of your toughness. If you are in shroud this value is doubled.
  • Beyond the Veil
    When you exit shroud you and all your minions gain protection for 3 seconds.
    • Death Nova
      Minions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
    • Corrupter’s Fervor
      Whenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
    • Unholy Sanctuary
      Heal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).

Blood Magic

  • Mark of Evasion
    Cast Mark of Blood when you dodge roll. (8s ICD)
    • Ritual of Life
      Revive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
    • Quickening Thirst
      Reduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
    • Blood Bond
      When you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
  • Vampiric
    You siphon health with your attacks. Your minions siphon health and give it to you.
    • Life from Death
      When you exit shroud you heal and partially revive allies around you.
    • Banshee’s Wail
      Reduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
    • Vampiric Presence
      You and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
  • Last Rites
    Gain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
    • Vampiric Rituals
      Reduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
    • Unholy Martyr
      Draws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
    • Transfusion
      Shroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.

Spite

  • Reaper’s Might
    Shroud skill 1 grants 1 stack of might for 15 seconds.
    • Spiteful Talisman
      Reduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
    • Spiteful Renewal
      Striking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
    • Bitter Chill
      Inflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
  • Death’s Embrace
    Increases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
    • Chill of Death
      Cast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
    • Rending Shroud
      While in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
    • Unholy Fervor
      Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
  • Siphoned Power
    Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
    • Signets of Suffering
      Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
    • Close to Death
      Increases 20% damage to enemies below the health threshold (50%).
    • Spiteful Spirit
      Entering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.

III. Stat Specifics & Effects

Primary Stats

  • Health 19212 (+0)
  • Vitality 1000 (+0)
  • Armor 2998 (+1031)
  • Toughness 2031 (+1031)
  • Attack 3534 (+1515)
  • Power 2464 (+1464)
  • Critical Hit 4% (+4%)
  • Precision 1000 (+0)

Secondary Stats

  • Agony Resistance 85 (+85)
  • Damage 1070 (+5%)
  • Defense 967 (+0)
  • Experience from Kills 20% (+20%)
  • Healing Power 1381 (+1381)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Spicy Marinated Mushroom
Duration: 1hr
Power: 100
Toughness: 70
Experience from Kills: 10%
  • (1hr)
  • Power: 100
  • Toughness: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Tateos's Masque
  • Defense: 77
  • Healing Power: 63
  • Power: 45
  • Toughness: 45
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Tateos's Epaulets
  • Defense: 77
  • Healing Power: 47
  • Power: 34
  • Toughness: 34
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Tateos's Doublet
  • Defense: 330
  • Healing Power: 141
  • Power: 101
  • Toughness: 101
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Tateos's Wristguards
  • Defense: 140
  • Healing Power: 47
  • Power: 34
  • Toughness: 34
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Tateos's Breeches
  • Defense: 203
  • Healing Power: 94
  • Power: 67
  • Toughness: 67
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Tateos's Footwear
  • Defense: 140
  • Healing Power: 47
  • Power: 34
  • Toughness: 34
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5

Armor Stat Totals

  • Defense 967
  • Power 520
  • Healing Power 439
  • Toughness 315
  • Agony Resistance 30

Rune Bonuses

Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)

Accessories & Jewels

Amulet of ProtectionDefensive Slot
  • Healing Power: 157
  • Power: 108
  • Toughness: 108
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Cleric's Back (Infused)Defensive Slot
  • Healing Power: 63
  • Power: 40
  • Toughness: 40
  • Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Druid's Circle (Infused)Defensive Slot
  • Healing Power: 126
  • Power: 85
  • Toughness: 85
  • Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Healing Signet (Infused)Offensive Slot
  • Healing Power: 126
  • Power: 85
  • Toughness: 85
  • Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Kurzick BaubleOffensive Slot
  • Healing Power: 110
  • Power: 74
  • Toughness: 74
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Preserved Red Iris FlowerDefensive Slot
  • Healing Power: 110
  • Power: 74
  • Toughness: 74
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:496
  • Toughness:466
  • Healing Power:692
  • Agony Resistance:45

Weapon Set Sigils

Theodosus's Reaver
  • Weapon Strength: 900-1110
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Theodosus's Artifact
  • Weapon Strength: 873-927
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5

Weapon Set I

Sigil of Superior Force

+5% damage.

Sigil of Superior Restoration

Gain Health on Killing a Foe.

Theodosus's Spire
  • Weapon Strength: 1034-1166
  • Healing Power: 251
  • Power: 179
  • Toughness: 179
  • Weapon Strength: -
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5
Sigil of Superior Restoration
Gain Health on Killing a Foe.

Weapon Set II

Sigil of Superior Force

+5% damage.

Theodosus's Impaler
  • Weapon Strength: 950-1050
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Theodosus's Trident
  • Weapon Strength: 950-1050
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5
Mighty InfusionOffensive Infusion
  • Power: 5
  • Agony Resistance: 5

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Sigil of Superior Force

+5% damage.


V. Basic Gameplay

Comments

Post a Comment