Necromancer PvE | Fun Axe/Focus, Staff | Damage BookahMaster
100% (3) Approval
3 Votes - 1737 Views
Table of Contents
Summary
Minion master build with life steals.
I. Weapons and Skills
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- Taste of Death¾Sacrifice your blood fiend to heal yourself.Healing: 6520
- Putrid Explosion1Explode a bone minion.Damage: 1,529Radius: 240Combo Finisher: Blast
- Haunt20Command your shadow fiend to teleport to and blind a foe.Damage: 525Blind: 5 sLife Force: 10%Radius: 120Range: 1,200
- Rigor Mortis50Immobilize your bone fiend, and it will immobilize foes.Damage (2x): 716Immobilized: 2 s
- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Traits
Death Magic
- Armored ShroudGain 180 toughness while in death shroud.
- Flesh of the MasterMinions have 50% increased health. Gain 20 bonus toughness for each minion you control.
- Shrouded RemovalRemove a condition when you enter shroud and every 3 seconds that you remain in shroud.
- Putrid DefensePoisoned foes deal 10% less damage to you.
- Soul ComprehensionYour passive life-force generation from nearby deaths is increased by 20%
- Necromantic CorruptionIncreases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
- Reaper’s ProtectionIf you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
- Deadly StrengthGain power equal to 7% of your toughness. If you are in shroud this value is doubled.
- Beyond the VeilWhen you exit shroud you and all your minions gain protection for 3 seconds.
- Death NovaMinions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
- Corrupter’s FervorWhenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
- Unholy SanctuaryHeal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2998 (+1031)
- Toughness 2031 (+1031)
- Attack 3534 (+1515)
- Power 2464 (+1464)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Agony Resistance 85 (+85)
- Damage 1070 (+5%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 1381 (+1381)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Spicy Marinated Mushroom
Duration: 1hr
Power: 100
Toughness: 70
Experience from Kills: 10%
Power: 100
Toughness: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Toughness: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Tateos's Masque
- Defense: 77
- Healing Power: 63
- Power: 45
- Toughness: 45
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Tateos's Epaulets
- Defense: 77
- Healing Power: 47
- Power: 34
- Toughness: 34
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Tateos's Doublet
- Defense: 330
- Healing Power: 141
- Power: 101
- Toughness: 101
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Tateos's Wristguards
- Defense: 140
- Healing Power: 47
- Power: 34
- Toughness: 34
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Tateos's Breeches
- Defense: 203
- Healing Power: 94
- Power: 67
- Toughness: 67
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Tateos's Footwear
- Defense: 140
- Healing Power: 47
- Power: 34
- Toughness: 34
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 967
- Power 520
- Healing Power 439
- Toughness 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of Vampirism- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Accessories & Jewels
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:496
- Toughness:466
- Healing Power:692
- Agony Resistance:45
Weapon Set Sigils
Theodosus's Reaver
- Weapon Strength: 900-1110
- Healing Power: 125
- Power: 90
- Toughness: 90
Theodosus's Artifact
- Weapon Strength: 873-927
- Healing Power: 125
- Power: 90
- Toughness: 90
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Weapon Set I
Sigil of Superior Force+5% damage.
Sigil of Superior RestorationGain Health on Killing a Foe.
Theodosus's Spire
- Weapon Strength: 1034-1166
- Healing Power: 251
- Power: 179
- Toughness: 179
- Weapon Strength: -
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Weapon Set II
Sigil of Superior Force+5% damage.
Theodosus's Impaler
- Weapon Strength: 950-1050
- Healing Power: 125
- Power: 90
- Toughness: 90
Theodosus's Trident
- Weapon Strength: 950-1050
- Healing Power: 125
- Power: 90
- Toughness: 90
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Sigil of Superior Force
+5% damage.
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Mighty InfusionOffensive Infusion
- Power: 5
- Agony Resistance: 5
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.