Guardian WvW | Small Group Mace/Shield, Staff | Defender "Bodyguard" build

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Summary

Heya everyone :)

 

Just to introduce myself, before gw2 i always played healers, especially in another famous game. I was an arena player with cool experiences and memories.

 

Then i have been leader for the WvW alliance of a big server located in EU, for release until end of league one.

 

I stopped for more than one year, and when i came back in 2015, i searched a way to build a guardian like i ever wanted: a sort of Paladin.
A true protector with reliable heals and survival tools. I wanted to heal and help other people to stay alive.

 

When Arenanet made the last big patch live, with the changes in traits, i knew it was the moment to create this !

 

The synergy in the build is heavy, and everything is linked in order to make the most defensive guardian possible. Heals, tons of regen and aegis make your guardian a tanking and healing machine, an almost classic healer if you fill the downtimes with double energy sigil healing dodges and the heals of the mace hit (1) .

 

The build will also allows you to tank everything in 1v1 but terromancer (because of perma -33% heal and convert boons mainly) in what i call the solomode (shelter and regen food).

 

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Here is "Path of the Crusader", the main video !

 

 

And now, "Path of the Avenger", the second video with a 2v2, 3v3, and few moments in a raid.

 

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Between your high value heals, the many many aegis, you can make survive:

 

1) yourself in solo
2) your group versus more people in roaming
3) your raid leader and group in a raid

 

You can also save people in the last second, with merciful intervention + the bump of shield on their body before the stomp. Never hesitate to spam 2 of mace, because of the multiples regens and healpower you have.

 

The main difference with others healers build, it that everything is perfectly linked, and that your survival is vastly improved. The more you stay alive, the more you heal.

 


I hope you enjoyed the build like i enjoyed making it ! Feel free to answer anything


I. Weapons and Skills

Ventari's Flanged Mace
  • Weapon Strength: 940-1060
  • Toughness: 125
  • Vitality: 90
  • Healing Power: 90
Ventari's Bastion
  • Weapon Strength: 846-954

  • Weapon Defense: 64
  • Toughness: 125
  • Vitality: 90
  • Healing Power: 90
Theodosus's Spire
  • Weapon Strength: 1034-1166
  • Healing Power: 251
  • Power: 179
  • Toughness: 179
  • Weapon Strength: -
Theodosus's Trident
  • Weapon Strength: 950-1050
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
  • Weapon Strength: -
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Might: 5 sRetaliation: 5 s
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
  • Virtue of Courage63¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sBreak Stun: 1 sStability: 4 sProtection: 5 sRetaliation: 5 s
  • True Strike½
    Smash your foe.
    Damage: 269Range: 130
    • Pure Strike½
      Bash your foe.
      Range: 130Damage: 336
    • Faithful Strike1
      Hit your foe with a final strike and heal nearby allies.
      Damage: 470Healing: 463Range: 130
  • Symbol of Faith
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Protector's Strike12
    Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
    Damage: 470Protection: 3 sRange: 130
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Shield of Judgment½ 20
    Create a shielding wave in front of you that damages foes and gives protection to yourself and up to five allies.
    Damage: 302Protection: 4 sAegis: 4 sRange: 600
    • 0
      Retaliation: 5 s
    • 0
      Retaliation: 5 s
  • Shield of Absorption4 24
    Create a dome around you that pushes foes back and absorbs projectiles.
    Knockback distance: 320Shield duration: 4Combo Field: Light
    • Detonate Shield of Absorption
      Detonate the dome to heal nearby allies.
      Healing: 1,360
    • 0
      Retaliation: 5 s
  • "Receive the Light!" 40
    Shout. Heal yourself and allies in a cone in front of you.
    Healing: 6,525 (self)Healing: 1,725 (allies)Duration: 3Range: 600
    • 0
      Retaliation: 5 s
  • Merciful Intervention¾ 50
    Meditation. Teleport to the nearest ally with the lowest health and create a healing area around them.
    Healing: 2,152Range: 1,200
    • 0
      Retaliation: 5 s
  • "Stand Your Ground!"30
    Shout. Grant stability to yourself and allies.
    x5Stability: 5 sRetaliation: 5 sBreaks stunRange: 600
    • 0
      Retaliation: 5 s
  • "Retreat!"60
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis: 20 sSwiftness: 20 sRange: 600
    • 0
      Retaliation: 5 s
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0
      Retaliation: 5 s

Weapon and Skill Details

With this weapons and traits set, you can maximise your defensive tools. This setup grant you a maximum of blocks and aegis, while keeping mandatory tools: 2 stabs, one invuln,and so many heals and regen for your allies. The mobility is pretty good too.


Traits

Valor

  • Valorous Defense
    Gain aegis for 5 seconds when you are struck while below 50% health.
    • Strength of the Fallen
      Lose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
    • Smiter’s Boon
      Smite conditions when you use a healing ability.
    • Focus Mastery
      Gain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
  • Courageous Return
    Virtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
    • Stalwart Defender
      Gain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
    • Strength in Numbers
      Nearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
    • Communal Defenses
      Grant 5 seconds of aegis to allies when you block an attack.
  • Might of the Protector
    Gain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
    • Altruistic Healing
      Applying a boon to allies also heals you.
    • Monk’s Focus
      Using a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
    • Retributive Armor
      Gain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.

Honor

  • Vigorous Precision
    Gain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
    • Invigorated Bulwark
      Gain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
    • Protective Reviver
      Activate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
    • Protector’s Impact
      Create a symbol of protection when you take falling damage. You take 50% less damage when falling.
  • Selfless Daring
    he end of your dodge roll heals nearby allies.
    • Honorable Staff
      Boon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
    • Pure of Heart
      Aegis heals when it blocks an attack.
    • Empowering Might
      You and nearby allies gain 5 seconds of might when you land a critical hit.
  • Purity of Body
    Your virtue of resolve passive effect also regenerates endurance by 15%.
    • Pure of Voice
      Allies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
    • Writ of Persistence
      Symbol s last 2 seconds longer, are larger, and heal allies.
    • Force of Will
      Your vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).

Virtues

  • Inspired Virtue
    Virtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
    • Unscathed Contender
      Deal 20% more damage while under the effects of aegis.
    • Retaliatory Subconscious
      Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
    • Master of Consecrations
      Consecrations last 20% longer and have 20% reduced recharge.
  • Virtue of Retribution
    Gain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
    • Supreme Justice
      Virtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
    • Absolute Resolution
      Activating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
    • Glacial Heart
      Critical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
  • Power of the Virtuous
    Deal 1% extra damage for each boon you have. Virtues recharge 15% faster.
    • Permeating Wrath
      Virtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
    • Battle Presence
      Nearby allies gain virtue of resolve’s passive effect.
    • Indomitable Courage
      Activating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.

Trait Details

The new version of Force of Will will scale with your nomad armor, and enhance the heal on allies for 20% ! Same for Invigorated Bulwark, that reduce your mace cd by 20% (so more 3 blocks, and heals) and your heal power.

 

it’s a guaranteed aegis on allies every 15 second (icd), and no 5 people limit !

 

A single aegis will: heal you for 1k5, trigger a 5k self heal if not on internal cd, trigger Communal Defenses on allies, trigger Invigorated Bulwark, trigger a 2 sec regen.


III. Stat Specifics & Effects

Primary Stats

  • Health 19695 (+8050)
  • Vitality 1805 (+805)
  • Armor 3426 (+1155)
  • Toughness 2155 (+1155)
  • Attack 2473 (+466)
  • Power 1466 (+466)
  • Critical Hit 4% (+4%)
  • Precision 1000 (+0)

Secondary Stats

  • Agony Resistance 10 (+10)
  • Critical Damage 4% (+4%)
  • DMG Taken from Guards and Lords -10% (+-10%)
  • Damage 1007 (+0%)
  • Defense 1271 (+0)
  • Downed Health Degeneration -33 (+-33)
  • Endurance Regeneration 15% (+15%)
  • Experience from Kills 10% (+10%)
  • Ferocity 71 (+71)
  • Healing Power 1706 (+1706)
  • Karma 5% (+5%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Saffron-Mango Ice Cream
Duration: 30min
Gain healing power equal to 6% of your vitality
Gain healing power equal to 4% of your toughness
Karma: 5%
  • (30min)
  • Gain healing power equal to 6% of your vitality
  • Gain healing power equal to 4% of your toughness
  • Karma: 5%

Utility Nourishment

Furious Tuning Crystal
Duration: 30min
Healing Power: 100
Ferocity: 5
Experience from Kills: 10%
  • (30min)
  • Healing Power: 100
  • Ferocity: 5
  • Experience from Kills: 10%

Armor & Runes

Ventari's Visor
  • Defense: 127
  • Toughness: 63
  • Vitality: 45
  • Healing Power: 45
Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Ventari's Pauldrons
  • Defense: 127
  • Toughness: 47
  • Vitality: 34
  • Healing Power: 34
Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Ventari's Breastplate
  • Defense: 381
  • Toughness: 141
  • Vitality: 101
  • Healing Power: 101
Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Ventari's Warfists
  • Defense: 191
  • Toughness: 47
  • Vitality: 34
  • Healing Power: 34
Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Ventari's Tassets
  • Defense: 254
  • Toughness: 94
  • Vitality: 67
  • Healing Power: 67
Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Ventari's Greaves
  • Defense: 191
  • Toughness: 47
  • Vitality: 34
  • Healing Power: 34
Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%

Armor Stat Totals

  • Defense 1271
  • Healing Power 520
  • Toughness 439
  • Vitality 315
  • DMG Taken from Guards and Lords -6%

Rune Bonuses

Superior Rune of the Defender
  1. Healing Power: 25
  2. When you block a foe's attack, gain 1 second of regeneration.
  3. Healing Power: 50
  4. When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
  5. Healing Power: 100
  6. When you block a foe's attack, heal yourself. (Cooldown: 30s)

Accessories & Jewels

Amulet of ProtectionDefensive Slot
  • Healing Power: 157
  • Power: 108
  • Toughness: 108
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Cleric's BackDefensive Slot
  • Healing Power: 63
  • Power: 40
  • Toughness: 40
(Infused)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Healing SignetOffensive Slot
  • Healing Power: 126
  • Power: 85
  • Toughness: 85
(Infused)
Versatile Vital InfusionOmni Infusion
  • Vitality: 5
  • Agony Resistance: 5
Druid's CircleDefensive Slot
  • Healing Power: 126
  • Power: 85
  • Toughness: 85
(Infused)
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Preserved Red Iris FlowerDefensive Slot
  • Healing Power: 110
  • Power: 74
  • Toughness: 74
Healing WvW InfusionDefensive Infusion
  • Healing Power: 5
  • DMG Taken from Guards and Lords: -1%
Kurzick BaubleOffensive Slot
  • Healing Power: 110
  • Power: 74
  • Toughness: 74
Versatile Vital InfusionOmni Infusion
  • Vitality: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:466
  • Toughness:466
  • Healing Power:712
  • DMG Taken from Guards and Lords:-4%
  • Vitality:10
  • Agony Resistance:10

Weapon Set Sigils

Ventari's Flanged Mace
  • Weapon Strength: 940-1060
  • Toughness: 125
  • Vitality: 90
  • Healing Power: 90
Ventari's Bastion
  • Weapon Strength: 846-954

  • Weapon Defense: 64
  • Toughness: 125
  • Vitality: 90
  • Healing Power: 90
Sigil of Superior Life
You gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set I

Sigil of Superior Life

You gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Theodosus's Spire
  • Weapon Strength: 1034-1166
  • Healing Power: 251
  • Power: 179
  • Toughness: 179
  • Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Theodosus's Trident
  • Weapon Strength: 950-1050
  • Healing Power: 125
  • Power: 90
  • Toughness: 90
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

As you can see, the Defender rune works with Pure of heart, Communal Defenses, Retaliatory Subconscious, Valorous Defenses, and the most important, Protector’s Strike of the mace. Yes, the block of mace trigger Communal Defenses and others effects of the rune and traits !


V. Basic Gameplay

It will allows you to heal allies in roam, group or raids very high, with a strong sustain, and a 20k+ burst of heal possible. The key is to rotate between your dodges (2k+ healings), your merciful intervention (3k+), the shout (10k) and others heals tools. With healing power food and max stack, your empower can heal allies for 4k2 too !


Main Skill Rotation

Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120
Protector's Strike12
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage: 470Protection: 3 sRange: 130
Shield of Judgment½ 20
Create a shielding wave in front of you that damages foes and gives protection to yourself and up to five allies.
Damage: 302Protection: 4 sAegis: 4 sRange: 600
Shield of Absorption4 24
Create a dome around you that pushes foes back and absorbs projectiles.
Knockback distance: 320Shield duration: 4Combo Field: Light
Orb of Light½ 3
Fire a moving orb of light that heals allies on contact; can be detonated to heal allies.
Damage: 444Healing: 271Range: 1,200
Empower20
Channel might to yourself and allies around you. Heal nearby allies when it ends.
Healing: 1,500Duration: 10x6Might: 10 s
Merciful Intervention¾ 50
Meditation. Teleport to the nearest ally with the lowest health and create a healing area around them.
Healing: 2,152Range: 1,200
"Receive the Light!" 40
Shout. Heal yourself and allies in a cone in front of you.
Healing: 6,525 (self)Healing: 1,725 (allies)Duration: 3Range: 600
Virtue of Resolve42½
Virtue. Regenerates health.
Activate: Heal yourself and nearby allies.
Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
Virtue of Courage63¾
Virtue. Grants aegis every 40 seconds.
Activate: Grant aegis to yourself and nearby allies.
Aegis: 5 sBreak Stun: 1 sStability: 4 sProtection: 5 sRetaliation: 5 s
Renewed Focus2 90
Focus, making yourself invulnerable and recharging your virtues.
Duration: 3
Virtue of Resolve42½
Virtue. Regenerates health.
Activate: Heal yourself and nearby allies.
Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
Virtue of Courage63¾
Virtue. Grants aegis every 40 seconds.
Activate: Grant aegis to yourself and nearby allies.
Aegis: 5 sBreak Stun: 1 sStability: 4 sProtection: 5 sRetaliation: 5 s

Here you can see a very high burst heal, buts it's of course situational and depends on the danger.


Comments

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@ 04:54 PM, Tue September 08 2015 Reply
Only few questions : why did you put your name before a well known build ? Don't think that you create it, pvp players know it since years, you just maybe change one or two things, but they don't really bring something interesting. Why did you put " for bodyguard ? This is the bodyguard, that you have worsened. And your presentation, except for recognition, as the "Troma's build", i don't understand what it is doing there.
Finally, because it's supposed to be a WvW build, pls explain me what can bring a bodyguard to a group in a melee train, when it was even no more played in pvp, cause better builds exists for a guard ?
@ 05:26 PM, Tue September 08 2015 Reply
Hello, for the name it's just because when i created it (with help from common friends like Soibo) it was just after the rework of traits. I sincerely tought it was unique (and even when i compare with the spvp bunker build, i see more than one or two different things).

Considering the synergy between Defender rune and the traits/spell, the scaling between nomad and the new force of will, gameplay differences bringed by merciful, heal shout, absorption shield, i don't think it was been worsened, and i really don't think is the same as a spvp bunker, as you must rotate between your heals and dodge to keep people alive, when the spvp bunker is a real tanky support.

After 2 months in raids with it, the main role is to mitigate all the damage the RL can take, perma sustain the groupe, merciful intervention + heal shout on low life people in the backline.

For further questions, you can ask the people in your guild that helped me and validated it, i don't think they feel it's worsened too :)
@ 06:11 PM, Tue September 08 2015 Reply
"When the spvp bunker is a real tanky support" Who do you want to fool with that ? You re the tanky support , should i remind you that nomad is healing power, vitality and thoughness while spvp is clerical with healing power, power, vitality ?

Gameplay is the same, heal your mates, survive yourself and guess what, bunker guard do dodges and rotate with their skills too, nothing new. Don't you think there are synergies too in the spvp build ? You don't invent it.

The only difference are like you said the runes and the stuff way more tankier than cleric.

http://intothemists.com/guides/5529-support
This build has 2 different traits : he took 4 instead of 6 in valor cause he doesn't have access to defender's rune and he took the reduce on shouts. And Dwayna runes are great and are more effective than the 6 of the defender runes.
@ 06:24 PM, Tue September 08 2015 Reply
i don't want to "fool" anyone.

there is also different spells to create a permanent rotation of healing that doesn't exist in the meta spvp bunker: merciful intervention, heal shout, heal of the shield explosion for example.

For your example, it was made in late june, and when i made it by just looking the new traits in may, i didn't copy someone...
@ 03:21 PM, Fri September 11 2015 Reply
No one says that you copy something or someone; just that this build is based on the pvp guard bunker build. Nothing more.

And you can check the pvp bunker guard, obly 2-3 traits differents, the base is the same no matter what you can say.
@ 06:04 AM, Sat September 12 2015 Reply
I saw the similarities on the traits few days ago yes