Mesmer sPvP | Tournament Sword/Pistol, Scepter/Torch | Bunker Prismatic Clone Factory 2.0

by Last Updated:
100% (1) Approval 1 Votes - 4754 Views

Summary

This is a "clone death" or "clone spamming" build. The idea is to fully harness Crippling Dissipation, Confusing Combatants, and Debilitating Dissipation. That damage is supported primarily by Phantasmal Duelist with projectile Etheral Field combos.

 

Cleansing is near non-existant, so staying mobile, stealthed, and out of icky red circles is best. Your immense boons will preserve you through most conditions and you've null field if things get too hot.


I. Weapons and Skills

PvP Sword
  • Weapon Strength: 905-1000
PvP Pistol
  • Weapon Strength: 876-1029
PvP Scepter
  • Weapon Strength: 895-1010
PvP Torch
  • Weapon Strength: 789-926
PvP Spear
  • Weapon Strength: 905-1000
PvP Trident
  • Weapon Strength: 905-1000
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Mind Slash
    Slash your foe to make them vulnerable.
    Damage: 202Vulnerability: 5 sRange: 130
    • Mind Gash½
      Gash your foe to make them vulnerable.
      Damage: 202Vulnerability: 5 sRange: 130
    • Mind Spike½
      Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.
      Damage: 280Range: 130
  • Blurred Frenzy½ 12
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage (8x): 808Distortion: 2 sRange: 130
    • 0
      Crippled: 3 sFury: 10 s
    • 0
      Crippled: 3 sFury: 10 s
  • Illusionary Leap¾ 12
    Clone. Summon an illusion that leaps at your target, crippling them.
    Damage: 1Crippled: 1 sCombo Finisher: LeapRange: 600Crippled: 3 s
    • Swap
      Swap locations with your clone. Immobilize nearby foes.
      Immobilized: 2 sCombo Finisher: LeapRange: 600
    • 0
      Crippled: 3 sFury: 10 s
  • Phantasmal Duelist1 16
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Combo Finisher: Projectile (20% chance)Range: 1,500Fury: 10 s
    • 0
      Crippled: 3 sFury: 10 s
    • 0
      Crippled: 3 sFury: 10 s
  • Magic Bullet½ 20
    Hit up to three foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded.
    Damage: 67Blind: 5 sDaze: 2 sStun: 2 sCombo Finisher: ProjectileRange: 1,500
    • 0
      Crippled: 3 sFury: 10 s
    • 0
      Crippled: 3 sFury: 10 s
  • Mirror15
    Reflect projectiles and heal yourself.
    Healing: 3,915Duration: 2
    • 0
      Crippled: 3 sFury: 10 s
    • 0
      Crippled: 3 sFury: 10 s
  • Decoy40
    Clone. Gain stealth and summon an illusion to attack your foe.
    Duration: 3Breaks stunRange: 1,200Crippled: 3 s
    • 0
      Crippled: 3 sFury: 10 s
  • Null Field ¼ 32
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Duration: 7Combo Field: EtherealRange: 1,200
    • 0
      Crippled: 3 sFury: 10 s
  • Mass Invisibility90
    Manipulation. You and all allies gain stealth for a short time.
    Stealth: 5 sRadius: 1,200
    • 0
      Crippled: 3 sFury: 10 s

Weapon and Skill Details

Pistol is the only thing traited. You will be opening with this weapon as often as possible. Your other skills are primarily there to "manage" the fight while your clone-deaths and duelists kill everything.

 

Shattering should be used sparingly and typically only to save yourself. Mass Invisibility is good for both disengaging or approaching an opponent.


II. Traits

Adept Master Grandmaster

Trait Details

Clones-kill traits, stealth, and Phantasmal Duelist.


III. Stat Specifics & Effects

Primary Stats

  • Health 15922 (+0)
  • Vitality 916 (+0)
  • Armor 3136 (+1300)
  • Toughness 2216 (+1300)
  • Attack 2031 (+100)
  • Power 1016 (+100)
  • Critical Hit 57% (+57%)
  • Precision 2116 (+1200)

Secondary Stats

  • Boon Duration 30% (+30%)
  • Condition Damage 1486 (+1486)
  • Condition Duration 10% (+10%)
  • Critical Damage 20% (+20%)
  • Damage 1015 (+0%)
  • Defense 920 (+0)
  • Ferocity 300 (+300)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

High toughness, low power, high condition damage, and high crit. A sustained flow of conditions is key to winning.


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.

Rune Stat Totals

  • Condition Damage 175
  • Toughness 100

Rune Bonuses

PvP Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.

Accessories & Jewels

Rabid Amulet
  • Precision: 900
  • Toughness: 900
  • Condition Damage: 1200
delete
  • Condition Damage: 0
  • Precision: 0
  • Toughness: 0

Accessory Totals

  • Precision:900
  • Toughness:900
  • Condition Damage:1200

Weapon Set Sigils

PvP Sword
  • Weapon Strength: 905-1000
PvP Pistol
  • Weapon Strength: 876-1029
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set I

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP Scepter
  • Weapon Strength: 895-1010
PvP Torch
  • Weapon Strength: 789-926
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP Spear
  • Weapon Strength: 905-1000
PvP Trident
  • Weapon Strength: 905-1000
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Water Weapon I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Water Weapon II

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Upgrade Item Details

Condition stacking and energy on dodge. The runes are certainly debatable. I find Undead to be such a nice, synergistic balance of tank and damage for condition mesmers.


V. Basic Gameplay

Setup your duelist with an etheral field, spam clones, and maintain superior positioning. Stealth grants you mobility and quite a bit more survivability due to Prismatic Understanding. Use everything you have. I have found that when against a good thief or warrior, you do need to time your Decoy, and even some dodges, well.

 

A note on spamming clones. These guys are your "bombs with legs". However, they will not fully approach your target unless you are holding the main-hand sword. With main-hand scepter they will keep at distance. Hence, when the scepter clones blow up they are less likely to hit anything. Therefore, when I've endurance to burn I try to make sure I'm on my sword weapon set. Granted, sometimes the fight is so up close that you don't really need to bother.

 

Another thing to note regarding your clone-kill bursts. It's an amazing way to aoe a group of opponents and their pets. You'll find your clone bursts to be very effective verse a large melee or zerg. Granted, you've only so much stealth so you can only solo a zerg for so long.

 

As for shattering, as previously mentioned, you want to use it rarely. You want to preserve your clones and phantasms to allow them to deal their damage. You will occasionally need to use distortion if you get tackled and need to avoid a burst.


Main Skill Rotation

Decoy40
Clone. Gain stealth and summon an illusion to attack your foe.
Duration: 3Breaks stunRange: 1,200Crippled: 3 s
Phantasmal Duelist1 16
Phantasm. Create an illusion that unloads its pistols on your foe.
Combo Finisher: Projectile (20% chance)Range: 1,500Fury: 10 s
Illusionary Leap¾ 12
Clone. Summon an illusion that leaps at your target, crippling them.
Damage: 1Crippled: 1 sCombo Finisher: LeapRange: 600Crippled: 3 s
Swap
Swap locations with your clone. Immobilize nearby foes.
Immobilized: 2 sCombo Finisher: LeapRange: 600
Blurred Frenzy½ 12
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage (8x): 808Distortion: 2 sRange: 130
Magic Bullet½ 20
Hit up to three foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded.
Damage: 67Blind: 5 sDaze: 2 sStun: 2 sCombo Finisher: ProjectileRange: 1,500
The Prestige30
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Stealth: 3 sDamage: 302Blind: 5 sBurning: 3 s (984 damage)Radius: 240Combo Finisher: Blast
Phantasmal Mage¾ 30
Phantasm. Create an illusion that confuses foes and grants retaliation to allies.
Damage: 363Burning: 6 sFury: 3 sRange: 1,200Fury: 10 s
Confusing Images3 15
Channel a beam of energy that damages and confuses your foe.
Damage (5x): 840x5Confusion: 5 s (325 damage on skill use)Range: 900
Illusionary Counter2 12
Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
Duration: 2Damage: 336x5Torment: 8 s (1280)Range: 900Crippled: 3 s

Target your opponent and unleash your duelist. In mid-cast for your duelist drop your feedback on him. At this point I usually either dodge or magic bullet. However, if you're still in a good position use your illusionary leap and blurred frenzy next. This will trigger a chaos armor. If you've magic bullet, use it (possibly dodging before hand) and then swap weapons.

 

Immediately use prestige. Drop your mage, cast confusing images, and start approaching. Throw up your counter and try to get a block off. From here, dodge some more. Always keep your endurance at 50% or lower simply because your clones are your ammo.

 

One final thing to note here. You'll find that this build has something of a tempo to it. You'll want to dodge, stealth, kite, and fight in a certain rhythm of sorts to maintain the full potential of the build and to maintain pressure. When a 1v1 turns into a 1v2, don't skip a beat and welcome the next visitor with your next attack. Don't allow them to set up or move about unimpeded. When a 1v2 turns into a 1v3 I typically disengage. Doing so allows you to better dictate the fight. I will usually then circle around to see who goes where.


Secondary usage of scepter for torment

The Prestige30
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Stealth: 3 sDamage: 302Blind: 5 sBurning: 3 s (984 damage)Radius: 240Combo Finisher: Blast
Phantasmal Mage¾ 30
Phantasm. Create an illusion that confuses foes and grants retaliation to allies.
Damage: 363Burning: 6 sFury: 3 sRange: 1,200Fury: 10 s
Illusionary Counter2 12
Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
Duration: 2Damage: 336x5Torment: 8 s (1280)Range: 900Crippled: 3 s

Torment is very powerful and in some ways is better to apply than confusing images. This rotation dumps three targets for the opponent to go after. You will be stealthed. Approach your opponent and try to get in front of him to receive whatever cleave or aoe he uses verse your clones. Don't dodge away too quickly or it won't be applied. Hopefully at this point you've decoy available and are able to get confusing images off before swapping.


Comments

Post a Comment