Mesmer sPvP | Tournament Sword/Pistol, Scepter/Torch | Bunker Prismatic Clone Factory 2.0
Table of Contents
Summary
This is a "clone death" or "clone spamming" build. The idea is to fully harness Crippling Dissipation, Confusing Combatants, and Debilitating Dissipation. That damage is supported primarily by Phantasmal Duelist with projectile Etheral Field combos.
Cleansing is near non-existant, so staying mobile, stealthed, and out of icky red circles is best. Your immense boons will preserve you through most conditions and you've null field if things get too hot.
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
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- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
- 0Crippled: 3 sFury: 10 s
Weapon and Skill Details
Pistol is the only thing traited. You will be opening with this weapon as often as possible. Your other skills are primarily there to "manage" the fight while your clone-deaths and duelists kill everything.
Shattering should be used sparingly and typically only to save yourself. Mass Invisibility is good for both disengaging or approaching an opponent.
II. Traits
Domination
Dueling
Chaos
Inspiration
Trait Details
Clones-kill traits, stealth, and Phantasmal Duelist.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 916 (+0)
- Armor 3136 (+1300)
- Toughness 2216 (+1300)
- Attack 2031 (+100)
- Power 1016 (+100)
- Critical Hit 57% (+57%)
- Precision 2116 (+1200)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1486 (+1486)
- Condition Duration 10% (+10%)
- Critical Damage 20% (+20%)
- Damage 1015 (+0%)
- Defense 920 (+0)
- Ferocity 300 (+300)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
High toughness, low power, high condition damage, and high crit. A sustained flow of conditions is key to winning.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Rune Stat Totals
- Condition Damage 175
- Toughness 100
Rune Bonuses
PvP Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 905-1000
- Weapon Strength: 876-1029
Weapon Set I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 895-1010
- Weapon Strength: 789-926
Weapon Set II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Upgrade Item Details
Condition stacking and energy on dodge. The runes are certainly debatable. I find Undead to be such a nice, synergistic balance of tank and damage for condition mesmers.
V. Basic Gameplay
Setup your duelist with an etheral field, spam clones, and maintain superior positioning. Stealth grants you mobility and quite a bit more survivability due to Prismatic Understanding. Use everything you have. I have found that when against a good thief or warrior, you do need to time your Decoy, and even some dodges, well.
A note on spamming clones. These guys are your "bombs with legs". However, they will not fully approach your target unless you are holding the main-hand sword. With main-hand scepter they will keep at distance. Hence, when the scepter clones blow up they are less likely to hit anything. Therefore, when I've endurance to burn I try to make sure I'm on my sword weapon set. Granted, sometimes the fight is so up close that you don't really need to bother.
Another thing to note regarding your clone-kill bursts. It's an amazing way to aoe a group of opponents and their pets. You'll find your clone bursts to be very effective verse a large melee or zerg. Granted, you've only so much stealth so you can only solo a zerg for so long.
As for shattering, as previously mentioned, you want to use it rarely. You want to preserve your clones and phantasms to allow them to deal their damage. You will occasionally need to use distortion if you get tackled and need to avoid a burst.
Main Skill Rotation
Target your opponent and unleash your duelist. In mid-cast for your duelist drop your feedback on him. At this point I usually either dodge or magic bullet. However, if you're still in a good position use your illusionary leap and blurred frenzy next. This will trigger a chaos armor. If you've magic bullet, use it (possibly dodging before hand) and then swap weapons.
Immediately use prestige. Drop your mage, cast confusing images, and start approaching. Throw up your counter and try to get a block off. From here, dodge some more. Always keep your endurance at 50% or lower simply because your clones are your ammo.
One final thing to note here. You'll find that this build has something of a tempo to it. You'll want to dodge, stealth, kite, and fight in a certain rhythm of sorts to maintain the full potential of the build and to maintain pressure. When a 1v1 turns into a 1v2, don't skip a beat and welcome the next visitor with your next attack. Don't allow them to set up or move about unimpeded. When a 1v2 turns into a 1v3 I typically disengage. Doing so allows you to better dictate the fight. I will usually then circle around to see who goes where.
Secondary usage of scepter for torment
Torment is very powerful and in some ways is better to apply than confusing images. This rotation dumps three targets for the opponent to go after. You will be stealthed. Approach your opponent and try to get in front of him to receive whatever cleave or aoe he uses verse your clones. Don't dodge away too quickly or it won't be applied. Hopefully at this point you've decoy available and are able to get confusing images off before swapping.