Ranger sPvP | Tournament Axe/Warhorn, Shortbow | Support Trap Ranger

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Summary

Hi everyone, i'm here to show you guys a build that i have been using it for some time at tPvP
Probably someone has created this build before me, but somehow I came up with the same idea

 

Sorry if there any English error, i'm Brazilian, if you notice some error please send me a PM and I'll correct it


I. Weapons and Skills

PvP Axe
  • Weapon Strength: 857-1048
PvP Warhorn
  • Weapon Strength: 814-900
PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
PvP Harpoon gun
  • Weapon Strength: 905-1000
PvP Spear
  • Weapon Strength: 905-1000
  • Paralyzing Venom45
    Pet skills. Your next attack immobilizes your foe.
    Stun: 2 sDuration: 30
  • Poison Gas20
    Spit a ball of venom that covers an area with a poisonous cloud.
    Poison: 3 s (252 damage)Combo Field: PoisonRange: 900
  • Spit1
    Spit at your foe.
    Damage: 148Combo Finisher: Projectile (20% chance)Range: 900
  • Entangling Web1 20
    Shoot a web, immobilizing your foe.
    Damage: 185Immobilized: 3 sCombo Finisher: Projectile (20% chance)Range: 900
  • Ricochet¼
    Bounce your axe between multiple foes.
    Damage: 168Maximum targets: 3Combo Finisher: Projectile (20% chance)Range: 900
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Splitblade¾ 6
    Throw a spread pattern of five whirling axes that bleeds foes.
    Damage (5x): 170x5Bleeding: 6 s (1275 damage)Combo Finisher: Projectile (20% chance)Range: 900
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Winter's Bite½ 10
    Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
    Damage: 168Chilled: 3 sRange: 900
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Hunter's Call20
    Call hawks to swarm your foe.
    Damage (16x): 576Range: 1,500
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Call of the Wild½ 28
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury: 15 sx3Might: 15 sSwiftness: 15 sRadius: 600Combo Finisher: BlastRange: 750
    • 0
      Swiftness:
    • 0
      Swiftness:
  • Healing Spring ½ 24
    Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: Water
    • 0
      Swiftness:
  • Spike Trap ½ 20
    Trap. Set a trap that bleeds and cripples foes.
    x6Bleeding: 6.5 sDamage: 49Crippled: 2.66 sKnockdown: On initial trap triggerDamage radius: 240Trap radius: 240
    • 0
      Swiftness:
  • Viper's Nest ½ 16
    Trap. Set a trap that pulses poison on foes when triggered.
    x3Poison: 5 s (per pulse)Trap radius: 240Damage radius: 180Damage (3x): 147
    • 0
      Swiftness:
  • Flame Trap 12
    Trap. Set a trap that burns foes.
    Damage (per pulse): 73Burning: 2.5 s (per pulse)Duration: 3Trap radius: 240Effective radius: 180Combo Field: Fire
    • 0
      Swiftness:
  • Entangle ¾ 48
    Survival. Entangle your foe. They are immobile until the vines are destroyed.
    Duration: 20Damage: 49Bleeding: 8 s (6800 damage)Immobilized: 1 sRange: 600
    • 0
      Swiftness:

Weapon and Skill Details

  • Shortbow
While using the Shortbow you will focus on trying to apply the bleed effect from the Crossfire, try to position yourself during the battle to optimize your damage.

 

  • Axe/Warhorn
Axe is a great weapon in situations like against 2 enemy, as the Ricochet bounces 3 times you can hit the first target twice
The Warhorn helps a lot by providing Fury (20% Critical Chance)

 

  • Traps
As a trap ranger it's a must, you also could change one of them for a Stun Break, but as you will provide more support damage than bunker or roaming I believe that you won't need that much


II. Traits

Adept Master Grandmaster

Trait Details

  • Marksmanship
  • Keen Edge - It's amazing, if you reach 50% HP of someone you will stack more bleed
  • Spotter - After the update it's probably the best skill that you can get it, it will provide more precision while in battle

 

  • Skirmishing
  • Sharpened Edge - Whenever you crit there is a chance to cause bleed at your target
  • Trapper's Expertise - Larger Trap, it's basically fill the whole area of any point
  • Trap Potency - It's a must, it will make the trap recharge faster and doubles the condition applied

 

  • Wilderness Survival
  • Wilderness Knowledge - It will reduce the Entangle cooldown by 30 sec
  • Off-Hand Training - It will reduce the Call of the Wild cooldown by 7 sec

 

  • Trait Overall - what we will be using more effectively
  • 450 Precision
  • 200 Toughness
  • 200 Condition
  • 20% Condition Duration


III. Stat Specifics & Effects

Primary Stats

  • Health 15922 (+0)
  • Vitality 916 (+0)
  • Armor 3080 (+1100)
  • Toughness 2016 (+1100)
  • Attack 2115 (+225)
  • Power 1141 (+225)
  • Critical Hit 57% (+57%)
  • Precision 2116 (+1200)

Secondary Stats

  • Bleeding Duration 20% (+20%)
  • Condition Damage 1450 (+1450)
  • Condition Duration 20% (+20%)
  • Critical Damage 20% (+20%)
  • Damage 974 (+0%)
  • Defense 1064 (+0)
  • Ferocity 300 (+300)
  • Swiftness Duration 10% (+10%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Most here should be self-explanatory, basically

 


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of the Centaur
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. -50% Incoming Cripple Duration
  5. Power: 100
  6. +20% Swiftness Duration; when a healing skill is used, the player and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10 seconds)
PvP Rune of the Centaur
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. -50% Incoming Cripple Duration
  5. Power: 100
  6. +20% Swiftness Duration; when a healing skill is used, the player and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10 seconds)
PvP Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. Poison Duration: 15%
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
PvP Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. Poison Duration: 15%
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
PvP Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
PvP Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)

Rune Stat Totals

  • Power 25
  • Swiftness Duration 10%
  • Condition Damage 50
  • Bleeding Duration 20%

Rune Bonuses

PvP Rune of the Centaur
  1. Power: 25
  2. Swiftness Duration: 10%
PvP Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
PvP Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%

Accessories & Jewels

Rabid Amulet
  • Precision: 900
  • Toughness: 900
  • Condition Damage: 1200
delete
  • Condition Damage: 0
  • Precision: 0
  • Toughness: 0

Accessory Totals

  • Precision:900
  • Toughness:900
  • Condition Damage:1200

Weapon Set Sigils

PvP Axe
  • Weapon Strength: 857-1048
PvP Warhorn
  • Weapon Strength: 814-900
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Weapon Set I

Sigil of Superior Earth

60% chance to do a 5s bleed on critical.

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.

Weapon Set II

Sigil of Superior Earth

60% chance to do a 5s bleed on critical.

PvP Harpoon gun
  • Weapon Strength: 905-1000
PvP Spear
  • Weapon Strength: 905-1000
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Water Weapon I

Sigil of Superior Earth

60% chance to do a 5s bleed on critical.

Water Weapon II

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Upgrade Item Details

  • Sigil of Superior Earth
Whenever you crit, you have 60% chance to cause bleeding at your target which last for 5 sec

 

  • Rune of Centaur/Afflicted/Krait
The focus here is the Bleed Duration so you can reach 45% Bleed Duration + 20% Condition Duration
At the end you will be with 65% Bleed Duration


V. Basic Gameplay

As I described at the start it's a Support Build, almost a Bunker, the focus its to provide damage by setting traps and critical hits to apply bleed


Main Skill Rotation


Comments

Post a Comment
@ 01:01 AM, Fri July 19 2013 Reply
I don't like your weapons. I don't like your traits. I don't like your runes. I don't like your sigils. I don't like your attempts at describing the gameplay or rotations. Meh.
@ 06:49 PM, Fri July 19 2013 Reply
and ?