Ranger sPvP | Tournament Axe/Warhorn, Shortbow | Support Trap Ranger
Table of Contents
Summary
Hi everyone, i'm here to show you guys a build that i have been using it for some time at tPvP
Probably someone has created this build before me, but somehow I came up with the same idea
Sorry if there any English error, i'm Brazilian, if you notice some error please send me a PM and I'll correct it
I. Weapons and Skills
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Weapon and Skill Details
While using the Shortbow you will focus on trying to apply the bleed effect from the Crossfire, try to position yourself during the battle to optimize your damage.
- Axe/Warhorn
The Warhorn helps a lot by providing Fury (20% Critical Chance)
- Traps
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Trait Details
- Skirmishing
- Sharpened Edge - Whenever you crit there is a chance to cause bleed at your target
- Trapper's Expertise - Larger Trap, it's basically fill the whole area of any point
- Trap Potency - It's a must, it will make the trap recharge faster and doubles the condition applied
- Wilderness Survival
- Wilderness Knowledge - It will reduce the Entangle cooldown by 30 sec
- Off-Hand Training - It will reduce the Call of the Wild cooldown by 7 sec
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 916 (+0)
- Armor 3080 (+1100)
- Toughness 2016 (+1100)
- Attack 2115 (+225)
- Power 1141 (+225)
- Critical Hit 57% (+57%)
- Precision 2116 (+1200)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 1450 (+1450)
- Condition Duration 20% (+20%)
- Critical Damage 20% (+20%)
- Damage 974 (+0%)
- Defense 1064 (+0)
- Ferocity 300 (+300)
- Swiftness Duration 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Most here should be self-explanatory, basically
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 100
- +20% Swiftness Duration; when a healing skill is used, the player and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10 seconds)
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 100
- +20% Swiftness Duration; when a healing skill is used, the player and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10 seconds)
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rune Stat Totals
- Power 25
- Swiftness Duration 10%
- Condition Damage 50
- Bleeding Duration 20%
Rune Bonuses
PvP Rune of the Centaur- Power: 25
- Swiftness Duration: 10%
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 25
- Bleeding Duration: 10%
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 857-1048
- Weapon Strength: 814-900
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 905-1000
- Weapon Strength: -
Weapon Set II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Water Weapon I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Water Weapon II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Upgrade Item Details
Whenever you crit, you have 60% chance to cause bleeding at your target which last for 5 sec
- Rune of Centaur/Afflicted/Krait
At the end you will be with 65% Bleed Duration
V. Basic Gameplay
As I described at the start it's a Support Build, almost a Bunker, the focus its to provide damage by setting traps and critical hits to apply bleed
@ 01:01 AM, Fri July 19 2013
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