Warrior WvW | Small Group Hammer, Greatsword | Roamer Enki´s Legendary Juggernaut Build

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Summary

Amazing crowd control with the hammer, and huge Damage and mobility with Greatsword. We will be a walking nightmare for every single face you will come across in WvW. THEY WILL FEAR YOU.


I. Weapons and Skills

The Juggernaut
  • Weapon Strength: 985-1111
  • Power: 179
  • Toughness: 128
  • Vitality: 128
  • Weapon Strength: -
Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Valkyrie Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
  • Earthshaker¾ 7
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
  • Hammer Swing½
    Bash your foe.
    Damage: 333Range: 130
    • Hammer Bash½
      Bash your foe again.
      Damage: 333Range: 130
    • Hammer Smash½
      Smash the ground and damage nearby foes.
      Damage: 444Range: 130
  • Fierce Blow¾
    Weaken your foe with a fierce blow.
    Damage: 518Weakness: 8 sRange: 150
    • 0
    • 0
  • Hammer Shock½
    Smash the ground and send out a crippling wave.
    Damage: 259Crippled: 7 sRange: 600Immobilized: 1 s
    • 0
    • 0
  • 0
    • 0
    • 0
  • 0
    • 0
    • 0
  • Healing Signet20
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
  • Berserker Stance60
    Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
    Duration: 8
    • 0
  • Dolyak Signet¼ 60
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    x10Stability: 8 sBreak Stun
    • 0
  • Balanced Stance40
    Stance. You gain stability and swiftness.
    x5Stability: 8 sSwiftness: 8 sBreaks stun
    • 0
  • Signet of Rage1 60
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

Weapon and Skill Details

Let´s talk about skills. Berserker Stance will give us the opportunity to reduce Condition duration to almost zero and at the same time fill our adrenaline (in this build the core of our potential comes from Earthshaker), perfect to use after our adrenaline reach zero while we are under heavy conditions enemies. Second skill to consider is Balanced Stance a Must have for WvW with all those stuns and nasty Crowd control effects. You, as a warrior need to stay put all the time, ready to react. That is why we use another stunt breaker and more stability uptime with Dolyak Signet wich also gives us enough Toughness to reach the breaking point in Vit-Tough Formula.

 

[*] As for the hammer what i like the most of it isnt the poweful blows it delivers, what i like the most of it goes beyond combat mechanics, Warriors hammers demoralize the enemy, you are a scary relentless, ruthless and inexorable motherfu****. when you stunt them for the first time they go "oh, ok, let me put some stability", they become trusted, that is when you Draw your GS to quickly move in the battlefield and do A LOT of damage (take advantage of number 4 immobilizations and Hundred blades at this point ), when their stability goes down you can start your stunt chain again and the enemy demoralization starts with it too. they will go "oh, a stun ok, stunt breaker, oh, another stun and another FU** THIS SH**"


II. Traits

Adept Master Grandmaster

Trait Details

[*] The traits! i love fast hands, and with that geomancy sigil you will love it too, 4 stacks of aoe bleeds every 10 seconds, yes please, unsuspected foes giving you 50% more critical chance (making it 100%) on stunned foes, by all means. You will find yourself swamping weapons in fights very often, go with earthshaker followed by a hundred blades and whirldwind, number 4 inmmobilization swamp to hammer to stunt with Back breaker, put a some weakness with number 2 swamp to gs number 4 and hundred blades again, man the combinations and posibilities are really beautiful and very scary for your enemy.
[*] Every Cripple attack (GS 4, Hammer 3) will immobilize the enemy giving us time to start a stunt chain with hammer or land the mighty Hundred blades.
[*] 25 points in defense (+250 healing power) and adrenaline regen, with the healing signet you will regen 410 hp per second. Do you have half health in the middle of the battle?, kite around a little and in a few seconds you have full health again, that is crazy.


III. Stat Specifics & Effects

Primary Stats

  • Health 25182 (+5970)
  • Vitality 1513 (+597)
  • Armor 3283 (+1156)
  • Toughness 2072 (+1156)
  • Attack 2773 (+746)
  • Power 1662 (+746)
  • Critical Hit 18% (+18%)
  • Precision 1298 (+382)

Secondary Stats

  • Agony Resistance 20 (+20)
  • Boon Duration 10% (+10%)
  • Burst Recharge 15% (+15%)
  • Condition Damage 200 (+200)
  • Condition Duration (self) -65% (+-65%)
  • Critical Damage 33% (+33%)
  • Damage 1111 (+0%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 496 (+496)
  • Healing Power 250 (+250)
  • Movement Speed 25% (+25%)
  • Stun Duration 30% (+30%)
  • Stun Duration (self) -25% (+-25%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

High power, High vit, HUGE toughness, perfect critical chance, Scary Critical Damage, -65% condition duration, -%30 stunt duration, what more could you ask?
best stats in the game.


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain precision equal to 6% of your toughness
  • Gain precision equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Invaders Chainmail Helm
  • Defense: 121
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Invaders Chainmail Shoulders
  • Defense: 121
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Invaders Chainmail Armor
  • Defense: 363
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Invaders Chainmail Gauntlets
  • Defense: 182
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Invaders Chainmail Chausses
  • Defense: 242
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Invaders Chainmail Footgear
  • Defense: 182
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration

Armor Stat Totals

  • Defense 1211
  • Toughness 175
  • Vitality 35
  • Condition Duration (self) -25%
  • Stun Duration (self) -25%

Rune Bonuses

Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration

Accessories & Jewels

Barradin Family CrestUtility Slot
  • Power: 157
  • Toughness: 108
  • Vitality: 108
Versatile Vital InfusionOmni Infusion
  • Vitality: 5
  • Agony Resistance: 5
Symon's History of AscalonDefensive Slot
  • Toughness: 63
  • Power: 40
  • Ferocity: 40
(Infused)
Vital InfusionDefensive Infusion
  • Vitality: 5
  • Agony Resistance: 5
Adelbern's Royal Signet RingOffensive Slot
  • Toughness: 126
  • Power: 85
  • Ferocity: 85
(Infused)
Versatile Vital InfusionOmni Infusion
  • Vitality: 5
  • Agony Resistance: 5
Rurik's Royal Signet RingDefensive Slot
  • Toughness: 126
  • Power: 85
  • Ferocity: 85
(Infused)
Vital InfusionDefensive Infusion
  • Vitality: 5
  • Agony Resistance: 5
Valkyrie Earring
  • Power: 75
  • Vitality: 53
  • Ferocity: 53
Valkyrie Jewel
  • Power: 25
  • Ferocity: 15
  • Vitality: 15
Valkyrie Earring
  • Power: 75
  • Vitality: 53
  • Ferocity: 53
Valkyrie Jewel
  • Power: 25
  • Ferocity: 15
  • Vitality: 15

Accessory Totals

  • Power:567
  • Toughness:423
  • Vitality:264
  • Ferocity:346
  • Agony Resistance:20

Weapon Set Sigils

The Juggernaut
  • Weapon Strength: 985-1111
  • Power: 179
  • Toughness: 128
  • Vitality: 128
  • Weapon Strength: -
Sigil of Superior Paralyzation
+30% stun duration.

Weapon Set I

Sigil of Superior Paralyzation

+30% stun duration.

Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Geomancy
You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Geomancy

You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Valkyrie Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Water Weapon I

Sigil of Superior Accuracy

+7% crit chance.

Water Weapon II

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Upgrade Item Details

We are using the beautiful rune of Melandru: STUN REDUCTION and CONDITION REDUCTION. With this build and the recommended food, conditions will not bother you.
Perfect balance of power-tough-vit-crit chance and crit damage with all those trinkets and armor.
Why bleeding? (geomancy) with all the might you will have (Signet of Rage and GS Trait) your condition damage will be huge, and considering conditions do direct damage bypassing Toughness rating of the enemy, Geomancy is a really nice sigil that will help you keep up with the overall damage.
And Why Sigil of paralization, because it will add another second to earthshaker: hello hundred blades! :D

 

Very important: Use sigil of perception on a second GS to stack 11% more critical chance.


V. Basic Gameplay

[*] Use your stuns, use them a lot, keep the pressure in the enemy and take advantage of your immobilizations (GS 4, hammer 3), stun and damage, stun and damage, they cant do nothing to get rid of a warrior like that.
[*] Use hammer 2 to weaken the enemies every now and then.
Hundred Blades must be used with great precaution, stun the enemy first so they use some stability and become trusted of themselves, then you can immobilize with gs 4 and hundred blade their faces.
[*] If you are in trouble play defensive with your hammer, stun and kite a little, your health is going to pump up very quickly thanks to signet of restoration (wich should be used ONLY if you have 3%-5% of health remaining).
[*] EarthShake A LOT. Use Hundred blades after a full earthshake.
Remember that Hammer is very slow so if you are BLINDED swamp to GS and attack a little with it.
[*] Be smart when it comes to stability and Berserker stance. For Example, against heavy conditions enemies, earthshake and Berserker Stance inmediatly after it.
[*] Above all, Crush your enemies!


Main Skill Rotation

Earthshaker¾ 7
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Hundred Blades8
Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1,624Final strike damage: 406Range: 130
Whirlwind Attack¼ 10
Whirl in a target's direction, slashing foes along your path.
Damage: 259Combo Finisher: WhirlRange: 450
Bladetrail¾ 15
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage: 277Crippled: 4 sCombo Finisher: ProjectileRange: 900Immobilized: 1 s
Backbreaker1 24
Knock down your foe.
Damage: 554Knockdown: 2 sRange: 130
Hammer Swing½
Bash your foe.
Damage: 333Range: 130
Hammer Bash½
Bash your foe again.
Damage: 333Range: 130
Hammer Smash½
Smash the ground and damage nearby foes.
Damage: 444Range: 130
Fierce Blow¾
Weaken your foe with a fierce blow.
Damage: 518Weakness: 8 sRange: 150
Earthshaker¾ 7
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Hundred Blades8
Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1,624Final strike damage: 406Range: 130
Whirlwind Attack¼ 10
Whirl in a target's direction, slashing foes along your path.
Damage: 259Combo Finisher: WhirlRange: 450

Who in this world can keep up with so many stuns and so much damage, no one, believe me , no one.


VI.

Posted Image


Comments

Post a Comment
@ 10:37 AM, Tue November 05 2013 Reply
Hey,

Just wondering what you think of this...with the balance changes announced for the December update, do you think this build will no longer be viable? Or will it have to be slightly tweaked or not at all?
@ 03:25 PM, Sat December 28 2013 Reply
I know it has nothing to do with anything, but could you please tell me which dye you used on your armor? :)
@ 02:34 AM, Sat April 19 2014 Reply
Been running this build for a while now and it's legit. It's insanely strong, you walk through CC's, condi's don't really affect you and you control and destroy. I've made tiny adjustments here and there but it's basically all the same. Thanks for the build Enki!