Warrior WvW | Small Group Hammer, Greatsword | Roamer Enki´s Legendary Juggernaut Build
Table of Contents
Summary
Amazing crowd control with the hammer, and huge Damage and mobility with Greatsword. We will be a walking nightmare for every single face you will come across in WvW. THEY WILL FEAR YOU.
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Let´s talk about skills. Berserker Stance will give us the opportunity to reduce Condition duration to almost zero and at the same time fill our adrenaline (in this build the core of our potential comes from Earthshaker), perfect to use after our adrenaline reach zero while we are under heavy conditions enemies. Second skill to consider is Balanced Stance a Must have for WvW with all those stuns and nasty Crowd control effects. You, as a warrior need to stay put all the time, ready to react. That is why we use another stunt breaker and more stability uptime with Dolyak Signet wich also gives us enough Toughness to reach the breaking point in Vit-Tough Formula.
[*] As for the hammer what i like the most of it isnt the poweful blows it delivers, what i like the most of it goes beyond combat mechanics, Warriors hammers demoralize the enemy, you are a scary relentless, ruthless and inexorable motherfu****. when you stunt them for the first time they go "oh, ok, let me put some stability", they become trusted, that is when you Draw your GS to quickly move in the battlefield and do A LOT of damage (take advantage of number 4 immobilizations and Hundred blades at this point ), when their stability goes down you can start your stunt chain again and the enemy demoralization starts with it too. they will go "oh, a stun ok, stunt breaker, oh, another stun and another FU** THIS SH**"
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
[*] The traits! i love fast hands, and with that geomancy sigil you will love it too, 4 stacks of aoe bleeds every 10 seconds, yes please, unsuspected foes giving you 50% more critical chance (making it 100%) on stunned foes, by all means. You will find yourself swamping weapons in fights very often, go with earthshaker followed by a hundred blades and whirldwind, number 4 inmmobilization swamp to hammer to stunt with Back breaker, put a some weakness with number 2 swamp to gs number 4 and hundred blades again, man the combinations and posibilities are really beautiful and very scary for your enemy.
[*] Every Cripple attack (GS 4, Hammer 3) will immobilize the enemy giving us time to start a stunt chain with hammer or land the mighty Hundred blades.
[*] 25 points in defense (+250 healing power) and adrenaline regen, with the healing signet you will regen 410 hp per second. Do you have half health in the middle of the battle?, kite around a little and in a few seconds you have full health again, that is crazy.
III. Stat Specifics & Effects
Primary Stats
- Health 25182 (+5970)
- Vitality 1513 (+597)
- Armor 3283 (+1156)
- Toughness 2072 (+1156)
- Attack 2773 (+746)
- Power 1662 (+746)
- Critical Hit 18% (+18%)
- Precision 1298 (+382)
Secondary Stats
- Agony Resistance 20 (+20)
- Boon Duration 10% (+10%)
- Burst Recharge 15% (+15%)
- Condition Damage 200 (+200)
- Condition Duration (self) -65% (+-65%)
- Critical Damage 33% (+33%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 496 (+496)
- Healing Power 250 (+250)
- Movement Speed 25% (+25%)
- Stun Duration 30% (+30%)
- Stun Duration (self) -25% (+-25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
High power, High vit, HUGE toughness, perfect critical chance, Scary Critical Damage, -65% condition duration, -%30 stunt duration, what more could you ask?
best stats in the game.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 121
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 363
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 182
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 242
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 182
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Armor Stat Totals
- Defense 1211
- Toughness 175
- Vitality 35
- Condition Duration (self) -25%
- Stun Duration (self) -25%
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Accessories & Jewels
- Vitality: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
- Power: 25
- Ferocity: 15
- Vitality: 15
- Power: 25
- Ferocity: 15
- Vitality: 15
Accessory Totals
- Power:567
- Toughness:423
- Vitality:264
- Ferocity:346
- Agony Resistance:20
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 179
- Toughness: 128
- Vitality: 128
- Weapon Strength: -
Weapon Set I
Sigil of Superior Paralyzation+30% stun duration.
- Weapon Strength: 995-1100
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Accuracy+7% crit chance.
Water Weapon II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Upgrade Item Details
We are using the beautiful rune of Melandru: STUN REDUCTION and CONDITION REDUCTION. With this build and the recommended food, conditions will not bother you.
Perfect balance of power-tough-vit-crit chance and crit damage with all those trinkets and armor.
Why bleeding? (geomancy) with all the might you will have (Signet of Rage and GS Trait) your condition damage will be huge, and considering conditions do direct damage bypassing Toughness rating of the enemy, Geomancy is a really nice sigil that will help you keep up with the overall damage.
And Why Sigil of paralization, because it will add another second to earthshaker: hello hundred blades!
Very important: Use sigil of perception on a second GS to stack 11% more critical chance.
V. Basic Gameplay
[*] Use your stuns, use them a lot, keep the pressure in the enemy and take advantage of your immobilizations (GS 4, hammer 3), stun and damage, stun and damage, they cant do nothing to get rid of a warrior like that.
[*] Use hammer 2 to weaken the enemies every now and then.
Hundred Blades must be used with great precaution, stun the enemy first so they use some stability and become trusted of themselves, then you can immobilize with gs 4 and hundred blade their faces.
[*] If you are in trouble play defensive with your hammer, stun and kite a little, your health is going to pump up very quickly thanks to signet of restoration (wich should be used ONLY if you have 3%-5% of health remaining).
[*] EarthShake A LOT. Use Hundred blades after a full earthshake.
Remember that Hammer is very slow so if you are BLINDED swamp to GS and attack a little with it.
[*] Be smart when it comes to stability and Berserker stance. For Example, against heavy conditions enemies, earthshake and Berserker Stance inmediatly after it.
[*] Above all, Crush your enemies!
Main Skill Rotation
Who in this world can keep up with so many stuns and so much damage, no one, believe me , no one.
Just wondering what you think of this...with the balance changes announced for the December update, do you think this build will no longer be viable? Or will it have to be slightly tweaked or not at all?