Guardian WvW | Large Group Greatsword, Sword/Torch | Assaulter Offensive Guardian - WvW Survival Stacking
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Table of Contents
Summary
Offensive/Meditation Guardian for organized groups
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0
- 0
- 0
- 0
- 0
- 0
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
- You can rely on other guardians for stability(preferred) or you can change Judge's Intervention into Stand Your Ground.
- You can use Mace/Shield instead of Greatsword to take advantage of Right-Hand Strength. By doing this, you'll sacrifice some damage for more defense and survivability.
II. Traits
Adept Master Grandmaster
Zeal
Radiance
6
+300
+300
Valor
6
+300
+300
Honor
Trait Details
Infinite Blinds as long as you keep killing enemies
III. Stat Specifics & Effects
Primary Stats
- Health 13525 (+1880)
- Vitality 1104 (+188)
- Armor 3747 (+1620)
- Toughness 2536 (+1620)
- Attack 3139 (+1123)
- Power 2039 (+1123)
- Critical Hit 43% (+43%)
- Precision 1816 (+900)
Secondary Stats
- Condition Damage 300 (+300)
- Condition Duration 10% (+10%)
- Critical Damage 51% (+51%)
- DMG Taken from Guards and Lords -3% (+-3%)
- DMG to Guards and Lords 3% (+3%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Experience from Kills 10% (+10%)
- Ferocity 766 (+766)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Mango Pie
Duration: 30min
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Duration:
Armor & Runes
Knight's Draconic Helm
- Defense: 121
- Toughness: 60
- Power: 43
- Precision: 43
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Knight's Draconic Pauldrons
- Defense: 121
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Knight's Draconic Coat
- Defense: 363
- Toughness: 134
- Power: 96
- Precision: 96
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Knight's Draconic Gauntlets
- Defense: 182
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Knight's Draconic Legs
- Defense: 242
- Toughness: 90
- Power: 64
- Precision: 64
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Knight's Draconic Boots
- Defense: 182
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Armor Stat Totals
- Defense 1211
- Toughness 594
- Vitality 100
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of the Dolyak- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Accessories & Jewels
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:553
- Precision:130
- Vitality:18
- Ferocity:466
- Toughness:487
- DMG to Guards and Lords:3%
- DMG Taken from Guards and Lords:-3%
Weapon Set Sigils
Knight's Greatsword
- Weapon Strength: 995-1100
- Toughness: 239
- Power: 171
- Precision: 171
- Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Knight's Sword
- Weapon Strength: 996-1100
- Toughness: 120
- Power: 85
- Precision: 85
Knight's Torch
- Weapon Strength: 789-926
- Toughness: 120
- Power: 85
- Precision: 85
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Weapon Set II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
Divinity runes are much better than Dolyak if you can afford them.