Guardian WvW | Fun Greatsword, Sword/Focus | Roamer hatsimulators meditation balls deep build
Table of Contents
Summary
This build was given to me by a friend in the guild.
this can be used in dungeons as well, but i don't recommend it over vuln stacking builds.
any of this can be changed to your liking, but this is one of the funnest builds i've ever played.
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0
- 0
- 0
- 0
- 0
- 0
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
Flashing blade, Ray of judgement, Shield of wrath, virtue of justice, and blinding blade are going to save you. use them wisely. You can only survive with blinds for so long.
II. Traits
Zeal
Radiance
Valor
Honor
Trait Details
Inner fire and focused mind can be switched, but i dont encourage it.
honor 5 is an amazing trait, but we're not here to dodge.
III. Stat Specifics & Effects
Primary Stats
- Health 13845 (+2200)
- Vitality 1136 (+220)
- Armor 2443 (+316)
- Toughness 1232 (+316)
- Attack 3241 (+1225)
- Power 2086 (+1170)
- Critical Hit 33% (+33%)
- Precision 1614 (+698)
Secondary Stats
- Boon Duration 5% (+5%)
- Condition Damage 250 (+250)
- Condition Duration 10% (+10%)
- Critical Damage 66% (+66%)
- Damage 1155 (+5%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1003 (+1003)
- Virtue Recharge Rate 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Ferocity: 15
- Vitality: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:556
- Precision:329
- Ferocity:362
- Toughness:16
- Vitality:49
Weapon Set Sigils
- Weapon Strength: 995-1100
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Force+5% damage.
V. Basic Gameplay
Kill. kil. and kill more. See the rotation
Main Skill Rotation
this will be your opener to any fight. you can almost one shot people with this if timed right
Binding blade is to be cast while using judges intervention, and never cast pull before symbol of wrath.