Ranger PvE | Open World Axe/Axe | Support 0/20/0/30/20, Axe/Axe , Axe/Warhorn , High Support, High Survial, High Damage, good for Group/Solo
Table of Contents
Summary
The key overview of this build:
1. You and your group have permanent Regenation and Swiftness.
2. Your Pet has permanent Regenation, Swiftness, Protection.
3. You can inflict permanent Weakness on a single target.
4. You got high passive HP regen ability, as follow:
- Your group passive regen 277 HP/sec
- Yourself passive regen 410 HP/sec
- Your pet passive regen 695 HP/sec
5. The main Damage you deal comes from your pet with about 20 Might stack.
6. Since your target got permanent Weakness and your pet has permanent Protection, you can just use the highest dps pet such as Lynx to tank - even Champion opponent.
7. High ability for group condition removal.
8. Your job is to apply boons to your pet and your group, keep them survive, while yourself won't have too much power for fight. However, you will find that your pet deal quite much damage!
I. Weapons and Skills
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
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- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
- 0Regeneration: 10 s
Weapon and Skill Details
* The main job you have to do is to apply Might, Fury, Swiftness, Protection, Regeneration to your pet.
* Why choose Precise/Vitality/Healing Power ?
In order to apply Might, you need high critical chance, so you need Precise
In order to let Regeneration more effective, you need Healing Power
Therefore I choose full set of Precise, Vitality, Healing Power where you can easily get with AC dungeon coin.
* Why do I choose Axe/Axe, Axe/Warhorn ?
Because the high Hit-Count of those combination.
Axe 1 bounce 3 target
Axe 2 hit up to 5 hit, even there's only one opponent, you can stand close to do 5-hit.
Axe 3 is amazing, since it let your pet inflict Weakness on next attack, the Weakness duration is 10 second, which is just the same as skill cooldown time - therefore, you can inflict permanent Weakness on a single target.
Axe 4 is a nice skill, that can do a straight line AOE, as well as AOE interrupt while the axe fly back to you and pull mobs to you.
Axe 5 is very useful, it does very high hit-count (12x) AOE, as well as 'Reflect' projectile. (the skill shows 'Block' but it will Reflect btw.)
Warhorn 4 deal very high hit-count (16x) single target.
Warhorn 5 give you/your group/ your pet with high support Boons, the detail will explain later.
* The healing skill can select from Troll Ungent / Healing Spring
* The utility slot, "Guard" and "Signet of Wild" is a MUST.
* Whatever elite skill all good, but I prefer Rampage As One for powerful Boons.
All detail explain later.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Beastmastery
Trait Details
As you can see, the trait all go for your pet.
Before we start, let me explain some trait detail.
"Fortifying Bond" share your boon with your pet. However, the duration time is not 'share' . In fact, the duration of any boon you get and share with your pet is different and constant :
(Although the duration time is constant, but it can be effect by Boon Duration and "Nature's Bounty" trait)
(Since you got 30point on Nature Magic, which provide 30% boon duration, the time will expand to following list)
(with "Nature's Bounty" trait, the Regeneration Boon expand 63% more time)
Aegis 5 -> 6.5 seconds
Fury 3 -> 3.9seconds
Might 10-> 13 seconds
Protection 2 -> 2.6 seconds
Regeneration 5 -> 8.15 seconds (this boon expand 63% more time)
Retaliation 5 -> 6.5 seconds
Swiftness 3 -> 3.9seconds
Vigor 3 seconds
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Nature's Voice is key trait for this Build, it provide 13 second Swiftness and 16 second Regeneration to you/your group if you use a shout (for example , "Guard")
With "Shout Mastery" , your "Guard" cooldown time reduce to 12 second,
therefore you can give permanent Regeneration/Swiftness to your group, as long as you recast "Guard" once it's ready.
I will explain more detail mathematical calculation later!!
III. Stat Specifics & Effects
Primary Stats
- Health 26302 (+10380)
- Vitality 1954 (+1038)
- Armor 2080 (+100)
- Toughness 1016 (+100)
- Attack 1964 (+0)
- Power 916 (+0)
- Critical Hit 43% (+43%)
- Precision 1818 (+902)
Secondary Stats
- Boon Duration 30% (+30%)
- Critical Damage 13% (+13%)
- Damage 1048 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 200 (+200)
- Healing Power 994 (+994)
- Pet Attribute Bonus 20 (+20)
- Regeneration Duration 33% (+33%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
As you can see, with Precise/Vitality/Healing Power
* Critical Chance for you
- Normally you got 1808 Precise which is 46.95% critical chance.
- With a lv60 Maintenance Oil, your Precise upgrade to 1919 (52.23% critical chance)
(I list lv60 Oil because the lv80 is too expensive, and I prefer to eat lv60 only)
(If you eat lv80's , you can gain about more 1.4% critical chance)
- With Superior Sigil of Perception 25 stack, you got 2169 Precise(64% critical chance)
- With Fury boon, you become 84% critical chance.
* Critical Chance for your pet
- The basic Precise for Lynx on lv80 is 2061, and since you put 20 point on Beastmaster, her Precise upgrade to 2261 which is 68% critical chance
- With Fury boon, your pet got 88% critical chance.
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* Passive Regen HP
- There are 2 kind of passive HP regen - Siginet of Wild and Regeneration (YES, because you can apply this boon permanent, so it become passive HP regen)
- Signet of Wild
o it apply (62 + 0.06 x 1173) = 113 hp/s for yourself
o it apply (125 + 0.25 x 1173) = 418 hp/s for your pet
- Regeneration boon
o you apply this boon permanent to you/your pet/ your group.
o it heals (130 + 0.125 x 1173) = 277 hp/s
As a result, you apply passive HP regen :
- your group for 277 HP/s
- yourself for 410 HP/s
- your pet for 695 HP/s
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* Healing Skill selection
In fact, Troll Unguent and Healing Spring work all good.
- The Troll Unguent is good for that it's healing over time, so you can cast it, and have a stable fight, once the effect is gone, you only have to wait 15s more cooldown time to cast it again. The heal amount is 997 x 10 = 9970 HP total.
- Healing Spring is good for group fight, especially for stack fight. The initial heal is (4920 + 1.0 x 1173) = 6093 HP. It heals only you and your pet - your pet don't have to in the range, you just cast it, and it heal you and your pet. After that, it start to apply Regeneration to someone who stay in circle.(However, since you already got permanent Regeneration boon on them all, it become useless, since it won't heal more).
The good for Healing Spring is condition removal, it pulse every 3 sec to remove a condition. But the drawback is the cooldown time for a 30sec which is a bit long. Since it's most like instant heal, you cast it on a huge hp lose, and have to wait 30s more time to cast again.
If you got your Warhorn 5 skill available while cast Healing Spring. Since Healing Spring is Water field, you can cast Warhorn 5 later for a Blast combo finisher to do a Area Healing combo. It heals about 1700 HP AOE healing.
Most time I prefer Troll Ungent, because the 'regen' is different from 'Regeneration' boon, they can stack together to heal.
that is , with Troll Ungent,
- you got 1407 HP/s HP regen for 10 sec
- your pet got 1692 HP/s HP regen for 10 sec
- and only have to wait 15 sec to cast it again.
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IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
40% chance to cause might on critical during the day
40% chance to cause chill on critical during the night
Experience from Kills: 10%
- (30min)
- 40% chance to cause might on critical during the day
- 40% chance to cause chill on critical during the night
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 97
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 338
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 157
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 218
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 157
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1064
- Vitality 175
- Toughness 100
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
- Precision: 14
- Vitality: 14
- Healing Power: 20
- Precision: 14
- Vitality: 14
- Healing Power: 20
- Precision: 14
- Vitality: 14
- Healing Power: 20
- Precision: 14
- Vitality: 14
- Healing Power: 20
- Precision: 14
- Vitality: 14
- Healing Power: 20
- Precision: 14
- Vitality: 14
- Healing Power: 20
Accessory Totals
- Precision:393
- Vitality:393
- Healing Power:554
Weapon Set Sigils
- Weapon Strength: 857-1048
- Healing Power: 120
- Precision: 85
- Vitality: 85
- Weapon Strength: 857-1048
- Healing Power: 120
- Precision: 85
- Vitality: 85
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Strength60% chance to apply might for 10s on critical. (Cooldown 1 second)
- Weapon Strength: -
- Weapon Strength: 814-900
- Healing Power: 120
- Precision: 85
- Vitality: 85
Weapon Set II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Upgrade Item Details
As I mention before, the damage comes from your pet. so you have to apply Might to your pet as more as possible.
I use Superior sigil of Battle on Main hand Axe. and the Off-hand Axe for Superior sigil of Strength that to gain Might on yourself to share with your pet. (Since you got high critical chance, it's easy to trigger it)
I prepare 2 Warhorn, one for Superior Sigil of Perception, one for Superior Sigil of Strength as well, once you got 25 stack of precise, swap the Warhorn to Strength's.
You only have to prepare 2 Axe, and put only 1 Warhorn on off-hand at the other set.
then you can swap from Axe/Axe and Axe/Warhorn, which can trigger Superior Sigil of Battle on both set between your swapping.
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* I choose Solider Rune, because I put 2 shout on my utility, it provide AOE condition removal to help your group survive.
- and the cooldown time for "Guard" is really short for 12 sec only
- most time I put "Protect Me" for break stun and survive (it's 48sec cooldown), you can swap it to "Sic 'Em' for more dps and more condition removal (32 sec cooldown)
* My another set pet is Brown Bear, if you really got heavy condition and eager to remove it, swap your pet to brown bear and cast F2 (Shake It Off) to do another AOE condition removal for 25sec cooldown time.
- Most of the time, my Lynx can tank almost everything without swap to bear - even Champion opponent. Let me easy to solo Champion opponent.
V. Basic Gameplay
* Warhorn 5 skill
Once you cast it
- You and Your group gain
o Fury 19.5 second
o Might 19.5 second
o Swiftness 19.5 second
- Your pet get (with Fortifying Bond share boon from you)
o Fury 22.5 second
o Might 19.5 second with another Might 13 second
o Swiftness 22.5 second
* "Guard"
Once you cast it
- You and Your group gain
o Regeneration 16 second
o Swiftness 13 second
o remove a condition
- Your pet get (with Fortifying Bond share boon from you)
o Regeneration 22.5 second (16 + 6.5)
o Protection 13 second
o Swiftness 17.5 second (13 + 4.5)
* swap weapon
Once you swap weapon every time it's available
- You gain
o 3 stack of Might for 20 second (Sigil of Battle)
o Fury for 5 second (Furious Grip trait)
o Swiftness for 5 second (Tail Wind trait)
- Your pet get (with Fortifying Bond share boon from you)
o 3 stack of Might for 13 second
o Fury for 4.5 second
o Swiftness 4.5 second
* If you land a critical hit
Once you land a critical hit
- You gain
o Might for 10 second ( Sigil of Strengh, 30% chance, 1sec cooldown)
o Might for 5 second ( Ghost Pepper food, 40% chance, 1sec cooldown)
- Your pet get (with Fortifying Bond share boon from you)
o Might for 13 second (Sigil Strength share)
o Might for 13 second (Ghost Pepper food share)
o Might for 5 second (Companion's Might, important!! it's no cooldown time, that's why I choose high hit-count weapon, you can easily critical multiple mobs with a lot of hit to trigger)
Main Skill Rotation
* There's no special skill rotation. Just watch your skill cooldown.
- Recast "Guard" again if it's available.
- Swap Weapon to gain Boon once it's available.
- Cast Axe 3 once it's available to Weakness your opponent.
- Cast Warhorn 5 to gain Boons onec it's ready.
- Cast Warhorn 4 on a boss/stronger opponent to gain Boons
- Cast Axe 5 on a melee range to apply huge Might to your pet
- Cast Axe 4 to apply Might too, as well as skill interrupt for your opponent since it pull them to you, it will interrupt the action they are doing.
* If you are in fight, once you cast "Guard", press F1 immediately to order your pet to attack your target.
* If you are not in fight, and are running . cast "Guard" to gain Swiftness and press F3 to order your pet to follow you.
- Or you can just ignore her, she will repop on your side if you are too far away, but sometimes if you fall into fight, she will have to run a far distance to come to you to help. So I prefer press F3 immediately to order her follow me after cast "Guard"
* At the Nature Magic master slot train, I pick "Evasive Purity" mainly for remove Poison - since this condition last quite long, and reduce huge healing effect. I can remove this with a simple dodge. The Blind condition is easily "remove" by a normal attack.
- you can swap this trait to "Vigorous Spirits" for a Spirit support , and swap "Protect Me" to a spirit for group support if you think it's better for a certain fight.
* If your pet is already far enough to survive. On Skirmishing master trait, you can swap "Carnivorous Appetite" to "Pet's Prowess" for more dps.
Ranger is a very nice class, hope everyone of you will like my build