Mesmer WvW | Fun Sword/Pistol, Greatsword | Roamer Hybrid Phantasm
0% (0) Approval
0 Votes - 5290 Views
Table of Contents
Summary
.
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0Fury: 10 s
- 0Fury: 10 s
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0Fury: 10 s
- 0Fury: 10 s
- 0Fury: 10 s
- 0Fury: 10 s
- 0Fury: 10 s
-
- 0Fury: 10 s
- 0Fury: 10 s
- 0Fury: 10 s
- 0Fury: 10 s
- 0Fury: 10 s
II. Traits
Adept Master Grandmaster
Domination
Dueling
4
+200
+200
Chaos
6
+300
+30%
Inspiration
III. Stat Specifics & Effects
Primary Stats
- Health 18122 (+2200)
- Vitality 1136 (+220)
- Armor 2256 (+420)
- Toughness 1336 (+420)
- Attack 3035 (+1104)
- Power 2020 (+1104)
- Critical Hit 40% (+40%)
- Precision 1754 (+838)
Secondary Stats
- Bleeding Duration 15% (+15%)
- Boon Duration 30% (+30%)
- Condition Damage 155 (+155)
- Condition Duration 50% (+50%)
- Cripple Duration (self) -50% (+-50%)
- Critical Damage 39% (+39%)
- Damage 1015 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 593 (+593)
- Healing Power 100 (+100)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Corrupted Orrian Masque
- Defense: 73
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Mantle
- Defense: 73
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Vestments
- Defense: 314
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Gloves
- Defense: 133
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Pants
- Defense: 194
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Shoes
- Defense: 133
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Armor Stat Totals
- Defense 920
- Power 165
- Bleeding Duration 15%
- Cripple Duration (self) -50%
Rune Bonuses
Superior Rune of the Centaur- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Berserker's Jewel
- Power: 25
- Precision: 15
- Ferocity: 15
Berserker's Jewel
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:634
- Precision:308
- Ferocity:308
- Toughness:120
- Vitality:120
Weapon Set Sigils
Berserker's Sword
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Rampager's Pistol
- Weapon Strength: 876-1029
- Precision: 120
- Power: 85
- Condition Damage: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Superior Sigil of Perception
Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Berserker's Greatsword
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: 0-0
Sigil of Superior Force
+5% damage.
Weapon Set II
Sigil of Superior Force+5% damage.