Engineer sPvP | Tournament Pistol/Pistol | Farpoint assaulter Panzerbeasts Condi Eating Necro Destroyer.
Table of Contents
Summary
Do you hate the current condi meta?
Do Necros, other condi engi's, Spirit rangers and condi warriors make you want to peel your eyes out of your head.
This build is meant to excel in point defence and be pretty much undefeatable 1v1 vs condi classes.
The build revolves around the automated response trait and has several other "activate at 25% health traits"
Note for automated response to work you have to first cleanse all conditions below 25% health, only then will you recieve a 100% reduction in condition duration.
I. Weapons and Skills
Weapon and Skill Details
I took Pistol/Pistol because this is actually meant to be more to the damage side rather than bunker, however if you want to be full on LOL IMMORTAL then simply switch out to Shield and replace FT with Toolkit.
I took Elixir C instead of B because with the amount of condi's you'll be receiving in the current meta you will more than likely have the same amount of boons activating it.
This build focuses on becoming borderline immortal at 25% and really making necros go mental when they realise suddenly they are doing no damage.
Flamethrower is to stack toughness and burns whilst also stacking might, good knockback, aoe blind, fire field. This build isn't just sticking in FT forever, its simply stacking Might until you run into someone.
Elixir Gun for Super elixir, weakness, Lightfield ( for condi removal with pistol and EG1 ), Blast finisher area retaliation as well as more condis.
Pistol skills are pretty self explanatory.
Elixir C can be swapped out for your choice.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Trait Details
10 in explosives for Incendary power, unfortunately our damage seems to lack without it and in this Condi build we seem to be able to do nice sustained damage.
20 In firearms to get Juggernaut, Fireforged trigger is a must so you can keep almost every skill on cooldown and maximise the Conditions on your foe, Sharpshooter and Target the week are again more damage boosts.
10 in Inventions for another 25% health trigger for regeneration and cloaking device to maximise your survivability and generally annoy people.
30 in alchemy as this is where the bulk of your build is going to come from, Hidden flask keeps up more boons when you randomly need them or you get stripped and bursted. Self regulating defenses is what is going to save you and initiate god mode. Transmute is just badass, end of. Deadlymixture to support FT/EG, Energy Conversion Matrix rules because in this build you will have an insane amount of upkeep on boons in the current meta, they will literally trigger every few seconds. Automated response is the CORE to this build. It will keep you alive vs condi classes forever if you stay below 25% hp, make sure you cleanse all conditions below 25% health to trigger it.
The following happens, at 25% Self Regulating Defenses triggers, as well as regeneration to keep you alive just enough to stay under 25%, as soon as that comes off you either need to use Elixir C to cure conditions and make boons or switch to Elixir Gun, put down super elixir and simple sit on the target with EG 1 and apply weakness, you seriously will be immortal 1v1.
III. Stat Specifics & Effects
Primary Stats
- Health 18922 (+3000)
- Vitality 1216 (+300)
- Armor 3080 (+1100)
- Toughness 2016 (+1100)
- Attack 2045 (+100)
- Power 1016 (+100)
- Critical Hit 52% (+52%)
- Precision 2016 (+1100)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1676 (+1676)
- Condition Duration 10% (+10%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
- Healing Power 100 (+100)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
With this we take the rabid amu and gem, simply put, crit, condi damage and toughness meaning you can eat the white hits under 25% and obviously hold your own versus power classes.
Personally i take Runes of the Undead to maximise my condi damage and survival, however if you want you can switch to runes of lyssa for maximum condi survival.a
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Rune Stat Totals
- Condition Damage 175
- Toughness 100
Rune Bonuses
PvP Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 876-1029
- Weapon Strength: 876-1029
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 905-1000
Water Weapon I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Upgrade Item Details
Sigil of battle for more power/condi damage and Minor corruption for condi stacking.
V. Basic Gameplay
Main Skill Rotation
The main skill rotation is just based on pure control, condition application and disabling the enemy, there is pretty high upkeep on blindness and confusion as well as a knockback and disengages.
Almost Infinite Condition Removal
Spam this to remove Conditions.
Enemy Lockdown
This can pretty much keep an enemy controlled for nearly 20 seconds.
Drop supply crate on them stunning them, pistol 3 for blindness and confusion, pistol 5 for cripple and immobilise, Switch to FT run in melee, FT 5 to blind then 3 for knockback, Switch to EG, EG 5 for light fieled then 4 for a relation blast finisher so they hit themself then repeat.
BURN BURN BURN
Nice Chunk Of Burning damage.
Staying Alive.
Pretty much a million and one condition removals as well as multiple ways of escaping, retaliation and a water + light field.