Engineer WvW | Large Group Pistol/Shield | Support WvW Heals Engi
Table of Contents
Summary
Good in zerg fights or small group roaming. Do not expect to deal a lot of damage, only expect to keep your allies up with constant heals/regeneration and cc.
I. Weapons and Skills
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
- 0Swiftness: 5 s
- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
- 0Swiftness: 5 s
-
- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
Pistol/Shield is what I use only because I prefer to use shield incase I need to reflect or block. No condition damage is given so pistol is almost useless except for the ok dmg from #2 and the blind on #3. Use rifle if you want to do more damage.
Always keep Bomb kit and Elixir gun in utility slots, they are the meat of this build. The third utility can be switched out depending on your current situation between toolkit, rocket boots,elixir r,elixir s.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
Trait Details
Traits are pure defensive except for the larger bomb radius, the key is to keep yourself alive while healing nearby allies.
III. Stat Specifics & Effects
Primary Stats
- Health 18832 (+2910)
- Vitality 1207 (+291)
- Armor 3105 (+1125)
- Toughness 2041 (+1125)
- Attack 2977 (+1092)
- Power 2008 (+1092)
- Critical Hit 1% (+1%)
- Precision 937 (+21)
Secondary Stats
- Boon Duration 40% (+40%)
- Condition Duration 10% (+10%)
- Critical Damage 6% (+6%)
- Damage 969 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Healing Power 1688 (+1688)
- Tool Belt Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Healing Power: 60
- Power: 43
- Toughness: 43
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
- Defense: 97
- Healing Power: 45
- Power: 32
- Toughness: 32
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
- Defense: 338
- Healing Power: 134
- Power: 96
- Toughness: 96
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
- Defense: 157
- Healing Power: 45
- Power: 32
- Toughness: 32
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
- Defense: 218
- Healing Power: 90
- Power: 64
- Toughness: 64
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
- Defense: 157
- Healing Power: 45
- Power: 32
- Toughness: 32
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Healing Power 594
- Boon Duration 20%
- Power 299
- Toughness 299
Rune Bonuses
Superior Rune of the Water- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Accessories & Jewels
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
Accessory Totals
- Power:356
- Toughness:356
- Healing Power:554
- Precision:21
- Vitality:21
Weapon Set Sigils
- Weapon Strength: 876-1029
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 806-909
- Healing Power: 120
- Power: 85
- Toughness: 85
Weapon Defense: 61
Weapon Set I
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Power: 179
- Toughness: 128
- Vitality: 128
Water Weapon I
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
V. Basic Gameplay
This build is not tough to play by engi standards, just try to stay near allies to give aoe heals. If people are low use F1 and blast finish for a small heal and regen. Try to keep an eye on condition stacks and get rid of them with elixir gun. If you have a downed teammate use smoke bomb and blast with shield/big ol bomb/ supply crate/elixir gun #4 and pick them back up. You should have enough regen on yourself to keep yourself up during the revive.
Elixir Gun note: #4 can be flight cancelled. Hit 4 then immediately switch weapons and you will cancel the fly back animation and stop where you are.