Warrior PvE | Dungeon Sword/Axe, Rifle | Damage Awesome Regen-Bleeding Warrior
Table of Contents
Summary
Hi! I am Luxa and this is my build that I have been using for last few weeks on my Warrior and I am loving it! It has great Passive Regeneration, big Bleeding Damage and Support through Shouts!
Feel free to comment because any feedback is good feedback and I hope you will like it!
I. Weapons and Skills
- Weapon Strength: 905-1000
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
- Weapon Strength: 857-1048
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
- Weapon Strength: 986-1205
- Healing Power: 239
- Toughness: 171
- Condition Damage: 171
- Weapon Strength: -
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 15Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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Weapon and Skill Details
Since this is a bleeding build, Sword is a obvious choice for main weapon.
The reason why I am using Axe in off-hand instead of Sword is because Whirling Axe is awesome for gaining adrenaline very fast since it hits 15 times in 3 seconds all nearby foes.
Healing Signet has very good passive regeneration and you should never use it because you will lose big passive regeneration for 20 seconds.
"Shake It Off!" and "For Great Justice!" will be your new healing skills when you think you are getting low on health.
I use Banner of Strenght because it give me and nearby allies 170 power and 170 Condition damage that is good boost.
Alternative is "On My Mark" if you think you need more Healing from Shouts.
In my opinion, Signet of Rage is one of the best elite skills in game because it gives you 5 Stacks of Might, Fury and Swiftness for 30 seaconds (39 seconds, because of +30% boon duration from Tactics traits) every 60 seconds.
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
I think this traits are the most obvious choice with this style of play.
Arms gives you precision, more bleeding stacks with Precise Strikes, bigger bleeding duration, more critical chance with our main weapon-sword and 10% more damage with Attack of Opportunity trait since our mobs will always have bleeding on them.
Defense traits, or more precisely Adrenal Health, is one of the reasons why this build has very good passive regeneration and great survivability.
The main focus in Tactics traits are Shouts and with Lung Capacity you are reducing their recharge for 5 seconds and they will also heal you and nearby allies which for more then 2k per Shout every 20 seconds.
III. Stat Specifics & Effects
Primary Stats
- Health 22212 (+3000)
- Vitality 1216 (+300)
- Armor 3176 (+1049)
- Toughness 1965 (+1049)
- Attack 1954 (+14)
- Power 930 (+14)
- Critical Hit 29% (+29%)
- Precision 1382 (+466)
Secondary Stats
- Bleeding Duration 50% (+50%)
- Boon Duration 30% (+30%)
- Condition Damage 1272 (+1272)
- Damage 1024 (+0%)
- Defense 1211 (+0)
- Healing Power 1409 (+1409)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Now, lets do some Math.
Damage:
Formula for bleeding is:
(0.05 * Condition Damage) 42.5 per stack per second at level 80
After activating Signet of Rage, For Great Justice and Banner of Strenght that adds you 280 Condition Damage from 8 Stacks of Might (35 per stack)and 170 Condition Damage from Banner, you will end up with 1474 Condition Damage. So back to Math...
(0.05 * 1481) 42.5 is 116 Damage per stack per second!!
And with Sword you can easy stack up to 10 stacks of Bleeding in few seconds!
Healing
With this build we have 1131 Healing Power and these are formulas.
Formula for Healing Signet is 392 + 0.05 * Healing Power (1131) per second which gives us 449 HP per second!
Formula for Adrenal Health is 125/240/360 + 0.15 * Healing Power (1131) every 3 seconds which gives us 295/310/530 HP every three seconds.
Formula for Vigorous Shouts is 1192 + 0.8 * Healing Power (1131) per Shout which gives us 2097 HP per Shout!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 121
- Healing Power: 60
- Toughness: 43
- Condition Damage: 43
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
- Defense: 121
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
- Defense: 363
- Healing Power: 134
- Toughness: 96
- Condition Damage: 96
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
- Defense: 182
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
- Defense: 242
- Healing Power: 90
- Toughness: 64
- Condition Damage: 64
- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
- When striking a foe from behind or the side, gain +10% damage.
- Defense: 182
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Power: 14
- Precision: 20
- Condition Damage: 14
Armor Stat Totals
- Defense 1211
- Precision 195
- Condition Damage 413
- Healing Power 419
- Toughness 299
- Power 14
Rune Bonuses
Superior Rune of the Thief- Precision: 25
- Condition Damage: 35
- Precision: 50
- Condition Damage: 65
- Precision: 100
Accessories & Jewels
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
Accessory Totals
- Toughness:430
- Condition Damage:439
- Healing Power:600
- Precision:21
Weapon Set Sigils
- Weapon Strength: 905-1000
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
- Weapon Strength: 857-1048
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 986-1205
- Healing Power: 239
- Toughness: 171
- Condition Damage: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Upgrade Item Details
Healing Power, Toughtness and Condition Damage is everything you need to become tanky-healing-bleeding dealer Warrior.
I decided to use 5/6 Runes of Thiefs for a bit more Precision, so I can have 60% crit-chance with Fury.
Its your choice what you want to put for 6th rune but I went with Coral Orb for a bit more Condition Damage, Precision and Power plus it cost only around 3 silvers.
Sigil of Earth is used for faster Bleeding stacking and Sigil of Accuracy for getting 60% crit chance.
Alternative for Sigil of Accuracy is Sigil of Agony for longer Bleeding Duration.
V. Basic Gameplay
Main Skill Rotation
This will be your main Skill Rotation before and during combat.
Note 1: If you use Flurry you will lose all your Adrenaline so do NOT use it if you are low of Health or you are reciving big damage.
Note 2: Adrenaline levels only increase duration of Immobilize from Flurry, does not change Bleeding Damage or number of Stacks so feel free to use it even if you Adrenaline Bar is not full and if you are not in danger of dying.