Engineer sPvP | Tournament Pistol/Shield | Bunker Balanced Condi-bunker
Table of Contents
Summary
This build aims to maximize mitigation, particularly in the face of CC-power burst, while maintaining decent condi pressure.
I. Weapons and Skills
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- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
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- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
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- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
M/H Pistol - Condi pressure, blind and greater untraited range than rifle (after 120 radius bullet explosion).
O/H Shield - Blast finished/knockback, perfect combo finisher for additional turret healing. Static shield allows for a second of block followed by a potential double daze.
Healing Turret - Provides excellent AoE healing for teamfights and allows us to exploit it's water fields for additional healing with our blast finishers.
Flamethrower - Rapid attacks allow for constant on-crit procs. Also allows us large burning uptime, a knockback to save downed allies and smoke vent allows us to blind enemy downed CC.
Elixir B - Combo'd with "hidden flask" for large fury/retaliation up-time providing significant additional DPS and allowing more consistent crit-procs.
Elixir Gun - stun breaker, cleanse/heal, blast finisher and AoE poison. Vulnerability creates a buffer against cleanse.
Supply Crate - Stun, healing, immobilize and additional DPS. Enough said.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Trait Details
Notable Minors:
Sharpshooter - bleed stacking, especially with Flame Jet and Fumigate.
Automated Medical Response - Ensures your heal will be up when you need it most.
Hidden Flask - maintains boons, combos with 409 for a cleanse.
Majors:
Incendiary Powder - Vital for sustained pressure through burning.
Infused Precision - Personal preference, as a mid-range class I feel engineer benefits strongly from maintaining elevated combat movement speed. This will also ensure residual swiftness post combat for traveling.
Stabilized Armour - Combos with Protection Injection to prevent "Stun > Kill" burst chains. Vital due to our lack of stability and single stunbreaker, you WILL eat a lot of CC spam.
Cloaking Device - Allows us to reposition, heal or just plain start hoofing it to safety. Even simply forcing an enemy to re-target makes this trait effective and few people expect stealth on Engineers. This trait is my favourite of the build and has saved me many times both in WvW and PvP.
Protection Injection - Protection any time someone is setting up burst, worth every point.
Cleaning Formula 409 - Another personal choice trait, I prefer the condi-cleanse offered by this trait as I like to be sure I can cleanse poison before I heal whenever possible. "Invigorating Speed" would be a popular alternative and combo well with "Infused Precision".
Automated Response - Another key trait in what makes this build a bunker, this trait will allow you the opportunity for many clutch heals/escapes.
III. Stat Specifics & Effects
Primary Stats
- Health 18922 (+3000)
- Vitality 1216 (+300)
- Armor 3316 (+1275)
- Toughness 2191 (+1275)
- Attack 1985 (+100)
- Power 1016 (+100)
- Critical Hit 48% (+48%)
- Precision 1916 (+1000)
Secondary Stats
- Boon Duration 30% (+30%)
- Burning Duration 10% (+10%)
- Condition Damage 1300 (+1300)
- Condition Duration 10% (+10%)
- Damage 969 (+0%)
- Defense 1125 (+0)
- Healing Power 200 (+200)
- Protection Duration 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
Rune Stat Totals
- Toughness 175
- Burning Duration 10%
- Protection Duration 15%
Rune Bonuses
PvP Rune of the Forge- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 876-1029
- Weapon Strength: 806-909
Weapon Defense: 61
Weapon Set I
Sigil of Superior Blood50% chance to life steal on critical.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 905-1000
Water Weapon I
Sigil of Superior Blood50% chance to life steal on critical.
Upgrade Item Details
Runes of the Forge offer protection when it is needed most, protection duration for a total of +50%, additional burn pressure and bonus toughness for weathering burst.
Sigil of Blood has a 2 second cooldown and does damage equal to the lifesteal making it more effective than Sigil of Earth in my opinion.
V. Basic Gameplay
Use your blast finishers with your water fields. Double tap Healing turret, blow it up and then blast the water again with your shield or EG. ~7.6K + regeneration.
Use your alternate blast finisher with the turret toolbelt for additioal healing as needed.
I like to save FT toolbelt "Incendiary Ammo" for use with Fumigate, the attack will apply poison, vulnerability and bleeds as a buffer, making it harder to cleanse.
When on low health 1v1, switch to EG and use the auto to inflict Weakness and reduce incoming damage while you wait on cooldowns.