Mesmer WvW | Large Group Greatsword, Sword/Torch | Assaulter GS Prismatic 2.0
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Table of Contents
Summary
One size fits all build for WvW. This is an update and variation of http://intothemists....81-gs_prismatic
I. Weapons and Skills
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
-
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
Weapon and Skill Details
Destroy your enemies with laaaazuuuurs
Oh, and swap glams as needed for Portal and Veil goodness. Having trouble running down the weak? Swap to Blink for that extra boost to bring swift justice to the red people.
II. Traits
Adept Master Grandmaster
Domination
4
+200
+20%
Dueling
4
+200
+200
Chaos
6
+300
+30%
Inspiration
Trait Details
Live long and prosper... also, poop out lots of clones to weaken and slow your enemy down.
III. Stat Specifics & Effects
Primary Stats
- Health 17822 (+1900)
- Vitality 1106 (+190)
- Armor 2610 (+774)
- Toughness 1690 (+774)
- Attack 3261 (+1245)
- Power 2161 (+1245)
- Critical Hit 33% (+33%)
- Precision 1611 (+695)
Secondary Stats
- Bleeding Duration 15% (+15%)
- Boon Duration 30% (+30%)
- Condition Damage 242 (+242)
- Condition Duration 20% (+20%)
- Cripple Duration (self) -50% (+-50%)
- Critical Damage 38% (+38%)
- Damage 1100 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 582 (+582)
- Healing Power 172 (+172)
Boons
Conditions
Control
Fields & Finishers
Combo
Stat and Effect Details
moar power! and toughness too.
Also, I went with flank steak because it's cheap and nearly as effective as the stuff that costs 10 times as much.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Fire Flank Steak
Duration: 30min
Power: 100
Condition Damage: 70
Experience from Kills: 10%
Power: 100
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Corrupted Orrian Masque
- Defense: 73
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Mantle
- Defense: 73
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Vestments
- Defense: 314
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Gloves
- Defense: 133
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Pants
- Defense: 194
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Corrupted Orrian Shoes
- Defense: 133
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Armor Stat Totals
- Defense 920
- Power 165
- Bleeding Duration 15%
- Cripple Duration (self) -50%
Rune Bonuses
Superior Rune of the Centaur- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:464
- Precision:324
- Toughness:235
- Vitality:190
- Condition Damage:172
- Healing Power:172
- Ferocity:382
Weapon Set Sigils
Knight's Greatsword
- Weapon Strength: 995-1100
- Toughness: 239
- Power: 171
- Precision: 171
- Weapon Strength: -