Mesmer WvW | Large Group Sword/Focus, Greatsword | Support VNG Control Mesmer
100% (2) Approval
2 Votes - 4010 Views
Table of Contents
Summary
Mesmer build for [VNG] of Borlis Pass...
Focuses on reflects, invisiblity, and confusing the enemy zerg while staying alive.
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0
- 0
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0
- Into the VoidDestroy your Temporal Curtain, pulling your target into it.
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
II. Traits
Adept Master Grandmaster
Domination
Dueling
4
+200
+200
Chaos
6
+300
+30%
Inspiration
III. Stat Specifics & Effects
Primary Stats
- Health 24222 (+8300)
- Vitality 1746 (+830)
- Armor 2781 (+945)
- Toughness 1861 (+945)
- Attack 2774 (+916)
- Power 1832 (+916)
- Critical Hit 20% (+20%)
- Precision 1334 (+418)
Secondary Stats
- Boon Duration 45% (+45%)
- Condition Damage 36 (+36)
- Condition Duration 10% (+10%)
- Critical Damage 15% (+15%)
- DMG Taken from Guards and Lords -3% (+-3%)
- DMG to Guards and Lords 2% (+2%)
- Damage 942 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 236 (+236)
- Healing Power 306 (+306)
- Magic find 20% (+20%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Omnomberry Compote
Duration: 30min
100% chance to gain health when you kill a foe
Healing Power: 70
Experience from Kills: 10%
100% chance to gain health when you kill a foe
Healing Power: 70
Experience from Kills: 10%
- (30min)
- 100% chance to gain health when you kill a foe
- Healing Power: 70
- Experience from Kills: 10%
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Furnace Reward Light Helm
- Defense: 73
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Furnace Reward Pauldrons
- Defense: 73
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Furnace Reward Light Coat
- Defense: 314
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Furnace Reward Light Gloves
- Defense: 133
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Furnace Reward Light Leggings
- Defense: 194
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Furnace Reward Light Boots
- Defense: 133
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Armor Stat Totals
- Defense 920
- Power 34
- Precision 36
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 36
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
Superior Rune of the Traveler- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Accessories & Jewels
Magical InfusionUtility Infusion
- Magic find: 20%
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:702
- Toughness:481
- Vitality:466
- Magic find:20%
- DMG Taken from Guards and Lords:-3%
- DMG to Guards and Lords:2%
Weapon Set Sigils
Bolt
- Weapon Strength: 905-1000
- Power: 90
- Toughness: 64
- Vitality: 64
The Minstrel
- Weapon Strength: 832-883
- Power: 90
- Toughness: 64
- Vitality: 64
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Sigil of StaminaYour endurance is refilled each time you kill a foe.
Twilight
- Weapon Strength: 995-1100
- Power: 179
- Toughness: 128
- Vitality: 128
- Weapon Strength: -
Sigil of Superior Hydromancy
You freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Kamohoali'i Kotaki
- Weapon Strength: 905-1000
- Power: 179
- Toughness: 128
- Vitality: 128
Kraitkin
- Weapon Strength: 905-1000
- Power: 179
- Toughness: 128
- Vitality: 128
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
Water Weapon II
Sigil of StaminaYour endurance is refilled each time you kill a foe.