Necromancer WvW | Large Group Staff, Dagger/Dagger | Assaulter Dual Daggers 1.0
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Table of Contents
Summary
The main goal of this build was the enable the use of dual daggers. This build also hinges on Death Shroud and Wells to be a potent aoe force.
I. Weapons and Skills
II. Traits
Adept Master Grandmaster
Spite
Curses
Death Magic
Blood Magic
6
+300
+300
Soul Reaping
6
+300
+30%
III. Stat Specifics & Effects
Primary Stats
- Health 24602 (+5390)
- Vitality 1455 (+539)
- Armor 2814 (+978)
- Toughness 1894 (+978)
- Attack 2969 (+942)
- Power 1858 (+942)
- Critical Hit 42% (+42%)
- Precision 1802 (+886)
Secondary Stats
- Condition Damage 483 (+483)
- Critical Damage 34% (+34%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 512 (+512)
- Healing Power 472 (+472)
- Life Force Pool 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Knight's Exalted Masque
- Defense: 73
- Toughness: 60
- Power: 43
- Precision: 43
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Knight's Exalted Mantle
- Defense: 73
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Knight's Exalted Coat
- Defense: 314
- Toughness: 134
- Power: 96
- Precision: 96
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Knight's Exalted Gloves
- Defense: 133
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Knight's Exalted Pants
- Defense: 194
- Toughness: 90
- Power: 64
- Precision: 64
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Knight's Exalted Boots
- Defense: 133
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Vampirism
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 920
- Power 474
- Toughness 419
- Precision 299
Rune Bonuses
Superior Rune of Vampirism- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:297
- Precision:316
- Toughness:320
- Vitality:239
- Condition Damage:383
- Healing Power:172
- Ferocity:212
Weapon Set Sigils
Knight's Staff
- Weapon Strength: 985-1111
- Toughness: 239
- Power: 171
- Precision: 171
- Weapon Strength: -