Mesmer WvW | Large Group Greatsword, Sword/Focus | Assaulter Raid Build 3.0

by Last Updated:
0% (0) Approval 0 Votes - 2229 Views

Summary

credit goes to Ross Biddle for the central idea of this build & Pyroateist for the forum post.


I. Weapons and Skills

Soldier's Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: 0-0
Soldier's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Focus
  • Weapon Strength: 832-883
  • Power: 120
  • Toughness: 85
  • Vitality: 85
  • Weapon Strength: 0-0
  • Weapon Strength: 0-0
  • Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 336Damage (2x): 454Damage (3x): 590Range: 1,200Confusion: 3 s
  • Cry of Frustration19¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200Confusion: 3 s
  • Diversion29¼
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200Confusion: 3 s
  • Distortion38½
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200Confusion: 3 s
  • Spatial Surge
    Shoot a beam at your foe. The farther away they are, the more damage you deal.
    Damage <300 (3x): 201Damage 300-600 (3x): 249Damage 600-900 (3x): 300Damage > 900 (3x): 348Range: 1,200
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Mirror Blade¾ 8
    Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
    Damage: 259x3Might: 10 sx3Vulnerability: 3 sNumber of bounces: 3Combo Finisher: ProjectileUnblockableRange: 1,200
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Mind Stab¼ 12
    Thrust your greatsword into the ground, damaging foes and removing 1 boon.
    Damage: 314Radius: 120Number of targets: 5Range: 1,200
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Phantasmal Berserker¾ 20
    Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
    Damage (8x): 200Damage: 259Range: 1,200
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Illusionary Wave½ 30
    Push back all foes in front of you with a wave of magical energy.
    Damage: 111Knockback: 450Range: 600
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Ether Feast1 20
    Heal yourself. Gain additional health for each active illusion.
    Healing: 5,560Healing per illusion: 640
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Mimic¼ 72
    Manipulation. The next utility skill you use recharges faster
    Recharge Time: 1 s
    • 0
      Confusion: 3 sBlind: 3 s
  • Time Warp ¼ 210
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing foes.
    Quickness: 1 sDuration: 10Combo Field: EtherealRange: 1,200Blind: 3 s
    • 0
      Confusion: 3 sBlind: 3 s

II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 20892 (+4970)
  • Vitality 1413 (+497)
  • Armor 2626 (+790)
  • Toughness 1706 (+790)
  • Attack 3273 (+1257)
  • Power 2173 (+1257)
  • Critical Hit 38% (+38%)
  • Precision 1720 (+804)

Secondary Stats

  • Boon Duration 10% (+10%)
  • Condition Damage 871 (+871)
  • Condition Duration 10% (+10%)
  • Critical Damage 37% (+37%)
  • Damage 1100 (+0%)
  • Defense 920 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 566 (+566)
  • Healing Power 296 (+296)
  • Shredding Recharge Rate 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Plate of Fire Flank Steak
Duration: 30min
Power: 100
Condition Damage: 70
Experience from Kills: 10%
  • (30min)
  • Power: 100
  • Condition Damage: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Celestial Exalted Masque
  • Defense: 73
  • Power: 28
  • Precision: 28
  • Toughness: 28
  • Vitality: 28
  • Condition Damage: 28
  • Healing Power: 28
  • Ferocity: 28
Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.
Celestial Exalted Mantle
  • Defense: 73
  • Power: 21
  • Precision: 21
  • Toughness: 21
  • Vitality: 21
  • Condition Damage: 21
  • Healing Power: 21
  • Ferocity: 21
Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.
Celestial Exalted Coat
  • Defense: 314
  • Power: 63
  • Precision: 63
  • Toughness: 63
  • Vitality: 63
  • Condition Damage: 63
  • Healing Power: 63
  • Ferocity: 63
Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.
Celestial Exalted Gloves
  • Defense: 133
  • Power: 21
  • Precision: 21
  • Toughness: 21
  • Vitality: 21
  • Condition Damage: 21
  • Healing Power: 21
  • Ferocity: 21
Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.
Celestial Exalted Pants
  • Defense: 194
  • Power: 42
  • Precision: 42
  • Toughness: 42
  • Vitality: 42
  • Condition Damage: 42
  • Healing Power: 42
  • Ferocity: 42
Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.
Celestial Exalted Boots
  • Defense: 133
  • Power: 21
  • Precision: 21
  • Toughness: 21
  • Vitality: 21
  • Condition Damage: 21
  • Healing Power: 21
  • Ferocity: 21
Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.

Armor Stat Totals

  • Defense 920
  • Toughness 371
  • Healing Power 296
  • Power 196
  • Precision 196
  • Vitality 196
  • Condition Damage 196
  • Ferocity 196

Rune Bonuses

Superior Rune of the Guardian
  1. Toughness: 25
  2. Healing Power: 35
  3. Toughness: 50
  4. Healing Power: 65
  5. Toughness: 100
  6. When you block a foe’s attack, burn that foe for 1 second.

Accessories & Jewels

The Master's Special SerumUtility Slot
  • Condition Damage: 157
  • Precision: 18
  • Toughness: 108
  • Vitality: 90
Soldier's BackOffensive Slot
  • Power: 63
  • Toughness: 40
  • Vitality: 40
(Infused)
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Fledgling CharmDefensive Slot
  • Precision: 110
  • Power: 74
  • Condition Damage: 74
Anton's SecretOffensive Slot
  • Precision: 110
  • Power: 74
  • Condition Damage: 74

Accessory Totals

  • Precision:408
  • Toughness:148
  • Vitality:130
  • Condition Damage:305
  • Power:463
  • Ferocity:170

Weapon Set Sigils

Soldier's Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: 0-0
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Weapon Set I

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Soldier's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Focus
  • Weapon Strength: 832-883
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Sigil of Superior Restoration
Gain Health on Killing a Foe.

Weapon Set II

Sigil of Stamina

Your endurance is refilled each time you kill a foe.

Sigil of Superior Restoration

Gain Health on Killing a Foe.

  • Weapon Strength: 0-0
  • Weapon Strength: 0-0

Water Weapon I

Water Weapon II


V. Basic Gameplay

Comments

Post a Comment